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Posts Made By:
MichielM
Forum:
Metamod:Source Plugins
10-21-2005, 14:26
Replies:
241
ModelChanger
Views:
84,226
Posted By
MichielM
i dont see any models inside that zipfile.. does...
i dont see any models inside that zipfile.. does the script contain ability to change models??
Forum:
Metamod:Source Plugins
10-19-2005, 15:55
Replies:
241
ModelChanger
Views:
84,226
Posted By
MichielM
i cant find a download link anywhere.. can...
i cant find a download link anywhere.. can someone post it please?
Forum:
Suggestions / Requests
09-16-2005, 06:22
Replies:
3
voice speech control
Views:
1,132
Posted By
MichielM
is there anyone who knows if i could use one of...
is there anyone who knows if i could use one of these functions?
Forum:
Suggestions / Requests
09-15-2005, 09:21
Replies:
3
voice speech control
Views:
1,132
Posted By
MichielM
found this script, maybe someone could give some...
found this script, maybe someone could give some examples how 2 do this
its a kind of Talk Channel for admins and for pubs.
public plugin_init(){
register_plugin("All Talk Channel", "1.0",...
Forum:
Suggestions / Requests
09-14-2005, 17:54
Replies:
3
voice speech control
Views:
1,132
Posted By
MichielM
voice speech control
i'm looking for some code to control the voice speech in my ts server.
basicly i need 3 kind of codes
-disable the voicespeech for everyone
-enable the voicespeech at two players, other players...
Forum:
Scripting Help
09-10-2005, 16:02
Replies:
4
compiler error "internal error"
Views:
1,592
Posted By
MichielM
Then it should look like this? also how do...
Then it should look like this?
also how do these mins and max work? how do i know these values??
please notice me if i'm doing it wrong
public model()
{
new Float:origin[3];
...
Forum:
Scripting Help
09-10-2005, 14:22
Replies:
24
DispatchKeyValue
Views:
4,873
Posted By
MichielM
i found out that Half-life is only using 32 mb of...
i found out that Half-life is only using 32 mb of the ram memory. someone knows how i can set this amount to a higher level?
Forum:
Scripting Help
09-10-2005, 13:18
Replies:
4
compiler error "internal error"
Views:
1,592
Posted By
MichielM
tnx, error is gone.. but cant see the model. also...
tnx, error is gone.. but cant see the model. also there's no space where i cant walk true (if it would be invisible)
are u sure this is the correct way to spawn a model?
Forum:
Scripting Help
09-10-2005, 12:02
Replies:
4
compiler error "internal error"
Views:
1,592
Posted By
MichielM
compiler error "internal error"
when i try to compile it shut down and give the "internal error"
what am i doing wrong? just want to spawn a solid model..
public model
{
new ent = create_entity("info_target") ...
Forum:
Approved Plugins
09-10-2005, 11:03
Replies:
207
AMXx EntMod/Stripper2 Update
Views:
125,792
Posted By
MichielM
how do i make an ts_model solid? :?
how do i make an ts_model solid? :?
Forum:
Scripting Help
09-09-2005, 10:53
Replies:
24
DispatchKeyValue
Views:
4,873
Posted By
MichielM
ok, nice. i tryd a newer kind of program (bsp...
ok, nice. i tryd a newer kind of program (bsp edit) that does the import and export automaticly. Only now i get the same like error than before. When i search google i found this: " the error is...
Forum:
Scripting Help
09-08-2005, 20:53
Replies:
24
DispatchKeyValue
Views:
4,873
Posted By
MichielM
damn.. the export and import went fine, but when...
damn.. the export and import went fine, but when i try to start the server it says the error: "miptex >=loadmodel->numtextures".
and btw, did i edit the map, so people have to download the whole...
Forum:
Scripting Help
09-08-2005, 18:30
Replies:
24
DispatchKeyValue
Views:
4,873
Posted By
MichielM
ok thanx a-lot, Avalanche!! export works now
ok thanx a-lot, Avalanche!! export works now
Forum:
Scripting Help
09-08-2005, 17:50
Replies:
24
DispatchKeyValue
Views:
4,873
Posted By
MichielM
alright, i tried.. he started up, but when i try...
alright, i tried.. he started up, but when i try to export the exe shuts down. maybe the map is to big (mecklenburg_final, 19mb) :?
Forum:
Scripting Help
09-08-2005, 16:28
Replies:
24
DispatchKeyValue
Views:
4,873
Posted By
MichielM
when i open the .exe file it only display the dos...
when i open the .exe file it only display the dos for 1 mili-second, than it close. think it doesnt work :(
Forum:
Others
09-08-2005, 15:08
Replies:
1
[NL] voice speech
Views:
1,583
Posted By
MichielM
ik heb dit volgende script: public...
ik heb dit volgende script:
public plugin_init(){
register_plugin("All Talk Channel", "1.0", "VanillA Ice") ;
register_clcmd("say /alltalkme", "all_talk") ;
register_clcmd("say...
Forum:
Others
09-08-2005, 11:42
Replies:
1
[NL] voice speech
Views:
1,583
Posted By
MichielM
[NL] voice speech
ik ben opzoek naar iets een plugin of wat code wat met de voice/speech kan werken in TS. Ik wil namelijk uitschakelen dat iemand dit kan gebruiken, en alleen als er iemand gebruik maakt van een...
Forum:
Others
09-08-2005, 09:38
Replies:
7
[NL] Misschien Firewall?
Views:
3,359
Posted By
MichielM
zorg daj je windows-firewall uit staat, deze...
zorg daj je windows-firewall uit staat, deze blokt de poort namelijk.
Forum:
Scripting Help
09-08-2005, 09:32
Replies:
24
DispatchKeyValue
Views:
4,873
Posted By
MichielM
Well, i realy dont know where u talking about.. i...
Well, i realy dont know where u talking about.. i only wanna edit the spawnflag of a door (a ent), so it spawns closed in stead of open. why should i use the .exe file if i can script it into a...
Forum:
Scripting Help
09-07-2005, 20:08
Replies:
24
DispatchKeyValue
Views:
4,873
Posted By
MichielM
i tried force_use(1,entid) and...
i tried force_use(1,entid) and force_use(0,entid), both doesnt work. (i took the entid from saying /ent ingame)
Forum:
Suggestions / Requests
09-07-2005, 16:57
Replies:
4
The ultimate RP PLUGIN!!!
Views:
1,344
Posted By
MichielM
indeed this would take mounths.. well i'm not...
indeed this would take mounths.. well i'm not experienced, but i took almost a mount only to read all the functions before i did one little change.(without understanding it, lol)
Forum:
Scripting Help
09-07-2005, 16:52
Replies:
24
DispatchKeyValue
Views:
4,873
Posted By
MichielM
alraight! thanx for the respond..think í can fix...
alraight! thanx for the respond..think í can fix it now.
anyways what do u guys mean with force_use, and how do i use it:?
Forum:
Scripting Help
09-06-2005, 13:09
Replies:
24
DispatchKeyValue
Views:
4,873
Posted By
MichielM
nobody knows?
nobody knows?
Forum:
Scripting Help
09-05-2005, 17:42
Replies:
24
DispatchKeyValue
Views:
4,873
Posted By
MichielM
DispatchKeyValue
i saw somebody used code to edit the function of a door. i only dont know how this actualy works, so maybe someone can give me a little help.
im running a rp mod (harbu) on the map...
Forum:
Scripting Help
09-03-2005, 09:34
Replies:
22
using public death()
Views:
3,381
Posted By
MichielM
dont know how i can find out that, but i copied...
dont know how i can find out that, but i copied the whole user_drop_money, made a new function from it (and deleted some unused stuff). so a bit more code, but it works finaly:)it only says <1466>...
Showing results 1 to 25 of 45
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