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Posts Made By:
Drak
Forum:
Unapproved/Old Plugins
07-31-2016, 19:20
Replies:
15
AttachView (1.0) - Look through other players eyes
Views:
11,667
Posted By
Drak
Re: AttachView (0.3a) - Look through other players eyes
Updated plugin to work with the latest AMXX version, fixed a few bugs. And added a few features!
Forum:
Unapproved/Old Plugins
06-07-2011, 20:36
Replies:
15
AttachView (1.0) - Look through other players eyes
Views:
11,667
Posted By
Drak
Re: AttachView - Look through other players eyes
There we go. :grrr:
Forum:
Unapproved/Old Plugins
06-06-2011, 14:38
Replies:
15
AttachView (1.0) - Look through other players eyes
Views:
11,667
Posted By
Drak
Re: AttachView - Look through other players eyes
I added this. You can now hear the sounds emitted near the player you are viewing. :bacon!:
Forum:
Unapproved/Old Plugins
04-20-2011, 15:37
Replies:
15
AttachView (1.0) - Look through other players eyes
Views:
11,667
Posted By
Drak
AttachView (1.0) - Look through other players eyes
This plugin allows you to see out other players "eye's". Similar to spectating. But you can be alive and do it as well.
Commands:
tjd_view_attach <target> - attaches the camera to a player...
Forum:
Scripting Help
12-21-2010, 16:42
Replies:
1
Attach Sprites to a Model
Views:
980
Posted By
Drak
Re: Attach Sprites to a Model
Bumping olldddd topic. I had this figured out long time ago, but now I lost the code.
I know I figured it out by looking at this piece of code: (From the HLSDK)
inline void SetAttachment(...
Forum:
Approved Plugins
12-17-2010, 22:39
Replies:
10
Saving Origins 1.0 (Drak)
Views:
15,466
Posted By
Drak
Re: Saving Origins 1.0 (Drak)
Updated version:
Added "amx_coordinateteleport" - Allows you to teleport back to saved locations.
Fixed up a few things
Forum:
Scripting Help
12-16-2010, 20:56
Replies:
5
[SOLVED] Entity size doesn't work
Views:
1,710
Posted By
Drak
Re: Entity size doesn't work
The custom flashlight. How are you doing it? Because it's a model entity. It will have issues receiving light. Unlike brush based entity's.
Forum:
Scripting Help
12-08-2010, 18:06
Replies:
3
[REQ] Ally/friend monster (monstermod) v3.0.0.7
Views:
1,402
Posted By
Drak
Re: [REQ] Ally/friend monster (monstermod) v3.0.0.7
I guess give them cookies. I'd stop attacking kids after getting cookies.
I think there's a flag you can set. (IE: FL_FAKECLIENT etc) maybe FL_FROZEN.
If that doesn't work. I would stop the...
Forum:
Scripting Help
12-05-2010, 23:45
Replies:
15
Replace specific characters in a string?
Views:
3,360
Posted By
Drak
Re: Replace specific characters in a string?
Awesome. Thanks guy's.
Forum:
Scripting Help
12-05-2010, 22:28
Replies:
15
Replace specific characters in a string?
Views:
3,360
Posted By
Drak
Re: Replace specific characters in a string?
That's what I tried, I can't even get to the "copying" part.
new Arg[64]
read_args(Arg,63);
server_print("Arg: %s",Arg);
new NewArg[64]
copy(Arg,63,Arg[6]);
Forum:
Scripting Help
12-05-2010, 22:05
Replies:
15
Replace specific characters in a string?
Views:
3,360
Posted By
Drak
Replace specific characters in a string?
Example:
new MyString[] = "My very long sentence"
If i wanted was was above, to be randomized, and to look like this:
new MyString[] = "My very long sentence"
// do something
Forum:
Scripting Help
12-05-2010, 08:28
Replies:
7
Checking where "+use" is used.
Views:
1,812
Posted By
Drak
Re: Checking where "+use" is used.
The resource usage is minimal. Your best bet would be "PreThink" because you have to register "Ham_Use" on every entity you wish to be checked. While prethink, you can check if there facing any...
Forum:
Scripting Help
12-04-2010, 22:20
Replies:
7
Checking where "+use" is used.
Views:
1,812
Posted By
Drak
Re: Checking where "+use" is used.
You want your code to be executed, when the "+use" key doesn't activate ANYTHING?
What fysiks said, you can hook "Ham_Use" or a similar name, check if the hooked function was called. Another (much...
Forum:
Scripting Help
11-28-2010, 20:49
Replies:
3
Check when a user is "inside" a trigger_* entity?
Views:
1,393
Posted By
Drak
Re: Check when a user is "inside" a trigger_* entity?
I was using that before, but I wanted something abit more precise.
Forum:
Scripting Help
11-28-2010, 19:51
Replies:
3
Check when a user is "inside" a trigger_* entity?
Views:
1,393
Posted By
Drak
Check when a user is "inside" a trigger_* entity?
I have a bunch of "trigger_once" entity's around my map.
I would like to check when a user is "inside" one of these triggers.
I can easily check when they "touched" it. But how will I know when...
Forum:
Off-Topic
11-15-2010, 22:03
Replies:
19
AMXx Studio lags when...
Views:
4,802
Posted By
Drak
Re: AMXx Studio lags when...
Use pawn studio. It's the "improved" AMXX Studio. It also fixes this issue.
Forum:
Scripting Help
10-30-2010, 22:03
Replies:
15
[help] sockets_hz
Views:
3,830
Posted By
Drak
Re: [help] sockets_hz
Don't bump so soon. And this LISTENS on a single ip (the host) and will accept any data sent to it, aslong as it's sent properly.
Forum:
Scripting Help
10-05-2010, 19:59
Replies:
16
C4 drop
Views:
3,600
Posted By
Drak
Re: C4 drop
That's not the way to get help.
Forum:
Scripting Help
09-26-2010, 10:03
Replies:
4
Comparing 3D Array
Views:
1,090
Posted By
Drak
Comparing 3D Array
I'm sure this is alot simpler then how I'm thinking of it. But I have:
new const g_Symbols[][1] =
{
'A',
'B',
'C',
'D',
'E'
}
Forum:
Unapproved/Old Plugins
09-19-2010, 16:22
Replies:
5
Game Name Changer (Orpheu Style!)
Views:
3,776
Posted By
Drak
Game Name Changer (Orpheu Style!)
It's well known that the forward "FM_GetGameDescription" seems to cause problems/crashes. Well, with Orpheu not anymore. A *very* quick and tiny plugin.
Put these two CVars into your amxx.cfg /...
Forum:
Scripting Help
09-15-2010, 00:46
Replies:
1
Updating Size Box / Mins & Max's
Views:
1,102
Posted By
Drak
Updating Size Box / Mins & Max's
I create a basic entity, like so.
CreatEnt(const Model[],const Float:Angles[3],const Float:Origin[3])
{
new Ent = create_entity("info_target");
if(!Ent)
return
...
Forum:
HL1 Servers (HLDS)
09-12-2010, 00:05
Replies:
134
Sticky:
Need help determining your rates? Look Here
Views:
213,947
Posted By
Drak
Re: Need help determining your rates? Look Here
I only skimmed over this thread. But server side, fps_max does nothing. And your sys_ticrate should never be higher than 400 (even 200). That's retarted, I don't care if you're running NASA hardware,...
Forum:
Off-Topic
09-11-2010, 23:32
Replies:
19
About good friends and jailbreak_ball
Views:
5,379
Posted By
Drak
Re: About good friends and jailbreak_ball
God damn. What is going on.
Forum:
Scripting Help
09-10-2010, 23:55
Replies:
0
Help with a TraceLine
Views:
817
Posted By
Drak
Help with a TraceLine
I'm trying todo a trace line, from the player, to where the weapon is aiming. I understand I can use "get_user_orgin" with mode 3. But I wanna handle the trace. So I wanna do my own.
Here's what I...
Forum:
Module Coding
09-10-2010, 01:00
Replies:
18
Module: AmxxZip ( Compress & UnCompress .Zip ) [UnFixed]
Views:
9,542
Posted By
Drak
Re: Module: AmxxZip ( Compress & UnCompress .Zip ) [UnFixed]
REALLY QUICK. Is this 100% true? Or maybe I read it wrong. I thought, everything runs of like a "stack" so, when it's compressing (not in a separate thread) it would lock up everything (the game) and...
Showing results 1 to 25 of 500
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