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Search: Posts Made By: Inhib
Forum: Scripting 06-25-2015, 07:57
Replies: 1
Views: 716
Posted By Inhib
[TF2] Hooking Player Attack

I want to hook player attack after the event happens, I know there's a player_shoot event, but last time I checked, it doesn't work for tf2. I know CalcIsAttackCritical works but, it hooks pre and...
Forum: Scripting 06-23-2015, 08:32
Replies: 3
Views: 550
Posted By Inhib
Re: Addition of 2 Floats

Well, it works now using
https://sm.alliedmods.net/new-api/float/FloatAdd
still have no clue why I need a specific function like that to do arithmetic
Forum: Scripting 06-23-2015, 07:52
Replies: 3
Views: 550
Posted By Inhib
Addition of 2 Floats

Code:

new float:vector[3];
new float:getspeed[3];

getspeed[0]+=vector[0];
getspeed[1]+=vector[1];
getspeed[2]+=vector[2];
Forum: Scripting 03-17-2015, 02:52
Replies: 36
Views: 11,951
Posted By Inhib
Re: [Help] Spawning Rocket (TF2)

Full Code:

#include <sourcemod>
#include <clients>
#include <console>
#include <events>
#include <tf2>
#include <tf2_stocks>
#include <string>
#include <entity_prop_stocks>
Forum: Scripting 03-16-2015, 03:42
Replies: 36
Views: 11,951
Posted By Inhib
Re: [Help] Spawning Rocket (TF2)

SetEntDataFloat(rocket_entity, FindSendPropOffs("CTFProjectile_Rocket", "m_iDeflected") + 4, 100.0, true);

Still no damage
Forum: Scripting 03-15-2015, 01:08
Replies: 36
Views: 11,951
Posted By Inhib
Re: [Help] Spawning Rocket (TF2)

SetEntDataFloat(rocket_entity, FindSendPropInfo("CTFProjectile_Rocket", "m_iDeflected") + 4, 100.0, true);


Does no damage
Side note: any dump for classnames?

Edit:
CreateEntityByName...
Forum: Scripting 03-14-2015, 12:51
Replies: 36
Views: 11,951
Posted By Inhib
Re: [Help] Spawning Rocket, Setting Entity Properties(TF2)

Ripped this off your code:

SetEntDataFloat(rocket_entity, FindSendPropInfo("tf_projectile_rocket", "m_iDeflected") + 4, 100.0, true);

crashes the server, works fine when it's commented out,...
Forum: Scripting 03-14-2015, 12:33
Replies: 36
Views: 11,951
Posted By Inhib
Re: [Help] Spawning Rocket (TF2)

is netclass the classname? or is it something else, in which case, what would it be in this case and is there a dump for all netclasses?

Edit: The API says it uses the classname,...
Forum: Scripting 03-14-2015, 12:27
Replies: 36
Views: 11,951
Posted By Inhib
Re: [Help] Spawning Rocket (TF2)

still can't get damage working though
Forum: Scripting 03-14-2015, 06:10
Replies: 36
Views: 11,951
Posted By Inhib
Re: [Help] Spawning Rocket (TF2)

checked, classname IS "tf_projectile_rocket", but when I used this code:

SetEntData(rocket_entity, FindSendPropInfo("tf_projectile_rocket", "m_iTeamNum"), team, true); <---Line 181...
Forum: Scripting 01-04-2015, 01:47
Replies: 36
Views: 11,951
Posted By Inhib
Re: [Help] Spawning Rocket (TF2)

I think the problem is in the "FindSendPropInfo("tf_projectile_rocket", "m_iDeflected") + 4" part, because the property supposed to be there is a string rather than an integer which we are returning....
Forum: Scripting 01-04-2015, 01:40
Replies: 36
Views: 11,951
Posted By Inhib
Re: [Help] Spawning Rocket (TF2)

/groups/sourcemod/upload_tmp/texttheWBj.sp(182) : warning 213: tag mismatch
/groups/sourcemod/upload_tmp/texttheWBj.sp(182) : error 035: argument type mismatch (argument 3)

My Code:

new...
Forum: Scripting 01-03-2015, 09:00
Replies: 36
Views: 11,951
Posted By Inhib
Forum: Scripting 01-02-2015, 08:47
Replies: 36
Views: 11,951
Posted By Inhib
Re: [Help] Spawning Rocket (TF2)

Unnamed properties seem pretty annoying, is there anywhere where ALL properties are documented? I know sm_dump_netprops does this, but does it include the unnamed props? also, this dump does not...
Forum: Scripting 01-01-2015, 09:43
Replies: 36
Views: 11,951
Posted By Inhib
Forum: Scripting 01-01-2015, 04:05
Replies: 36
Views: 11,951
Posted By Inhib
Re: [Help] Spawning Rocket (TF2)

My code:

new rocket_entity = CreateEntityByName("tf_projectile_rocket");
new team=GetClientTeam(client);
SetEntProp(rocket_entity, Prop_Send, "m_hOwnerEntity", client, 21, 0);...
Forum: Scripting 12-28-2014, 00:54
Replies: 36
Views: 11,951
Posted By Inhib
[Help] Spawning Rocket, Setting Entity Properties(TF2)

Reply With Quote Multi-Quote This Message #1
I need to spawn a rocket in tf2, I know the client(who fired it), position, angle and velocity.
the code I have so far:

new...
Forum: Trash 12-27-2014, 10:35
Replies: 1
Views: 862
Posted By Inhib
[Help] Spawning Rocket (TF2)

I need to spawn a rocket in tf2, I know the client(who fired it), position, angle and velocity.
the code I have so far:

new rocket_entity = CreateEntityByName("tf_projectile_rocket");...
Forum: Scripting 12-20-2014, 00:18
Replies: 36
Views: 11,951
Posted By Inhib
Re: [Help] Spawning Rocket (TF2)

Same error for the same line
Forum: Scripting 12-18-2014, 09:10
Replies: 36
Views: 11,951
Posted By Inhib
Re: [Help] Spawning Rocket (TF2)

new rocket_entity = CreateEntityByName("tf_projectile_rocket");
SetEntPropEnt(rocket_entity, Prop_Send, "m_hOwnerEntity", client);
//SetEntData(rocket_entity,...
Forum: Scripting 12-18-2014, 08:05
Replies: 36
Views: 11,951
Posted By Inhib
Re: [Help] Spawning Rocket (TF2)

returned this on compile:

/groups/sourcemod/upload_tmp/text1YVjOK.sp(160) : error 017: undefined symbol "tf_projectile_rocket"
/groups/sourcemod/upload_tmp/text1YVjOK.sp(162) : error 017:...
Forum: Scripting 12-18-2014, 02:35
Replies: 36
Views: 11,951
Posted By Inhib
[Help] Spawning Rocket (TF2)

I want to spawn a rocket to fly in a direction and explode on contact, dealing damage.
already have location and velocity for the entity.
My code at this point does not spawn any entity:

new...
Forum: Scripting 12-18-2014, 00:05
Replies: 8
Views: 1,714
Posted By Inhib
Re: [Help] TraceRay Functions (TF2)

Console reports Invalid Handle
Forum: Scripting 12-17-2014, 23:58
Replies: 8
Views: 1,714
Posted By Inhib
[Help] TraceRay Functions (TF2)

new Float:endpoint[3]=TraceRayEnd(client); <---Line 1

public TraceRayEnd(client)
{
new Float:origin[3];
new Float:angles[3];
GetClientEyePosition(client, origin);...
Forum: Scripting 12-17-2014, 22:38
Replies: 9
Views: 1,616
Posted By Inhib
Re: [Help] Tag Mismatch

When I used TraceRayFilter, I could not get the end point from

TR_GetEndPosition(Float:pos[3], INVALID_HANDLE);

It just pos[0], pos[1], pos[2] were all empty.
Showing results 1 to 25 of 78

 
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