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Posts Made By:
jlyne1234
Forum:
Scripting
09-28-2018, 18:53
Replies:
0
Calculating rotation relative to entity angles
Views:
532
Posted By
jlyne1234
Calculating rotation relative to entity angles
Hi there.
I'm working on a plugin that needs to parent some sprites to specified entities, using the entity's position and angles, as well as position, scale and rotation offsets from a config...
Forum:
Plugins
01-06-2015, 19:01
Replies:
28
[TF2] Soundscape Fixer (v1.3.0 - 06/01/2014)
Views:
13,673
Posted By
jlyne1234
Re: [TF2] Soundscape Fixer (v1.2.4 - 26/12/2014)
If possible could I have the name of the map so I can test it myself. I've had a couple of people report issues like this while I've never experienced them, so it could be a map thing.
Or maybe the...
Forum:
Plugins
01-06-2015, 18:59
Replies:
28
[TF2] Soundscape Fixer (v1.3.0 - 06/01/2014)
Views:
13,673
Posted By
jlyne1234
Re: [TF2] Soundscape Fixer (v1.3.0 - 06/01/2014)
Version 1.3.0 has been released
Changes:
Added clientpreferences support for /scpitch and /scvolume
Changed raytrace to filter out prop_dynamic entities
Fixes soundscapes being blocked...
Forum:
Plugins
12-26-2014, 18:36
Replies:
28
[TF2] Soundscape Fixer (v1.3.0 - 06/01/2014)
Views:
13,673
Posted By
jlyne1234
Re: [TF2] Soundscape Fixer (v1.2.3 - 24/12/2014)
Version 1.2.4 has been released
Changed /scpitch to accept values between 1-255 (same as the "pitch" keyvalue).
All soundscapes will play with the specified pitch, ignoring any script...
Forum:
Plugins
12-24-2014, 18:03
Replies:
28
[TF2] Soundscape Fixer (v1.3.0 - 06/01/2014)
Views:
13,673
Posted By
jlyne1234
Re: [TF2] Soundscape Fixer (v1.2.3 - 24/12/2014)
Version 1.2.3 has been released
Feature request: Added /scpitch command to control pitch of played soundscapes. Didn't use /pitch to avoid possible collisions.
Added /scvolume command to be...
Forum:
Plugins
12-14-2014, 13:07
Replies:
28
[TF2] Soundscape Fixer (v1.3.0 - 06/01/2014)
Views:
13,673
Posted By
jlyne1234
Re: [TF2] Soundscape Fixer (v1.2.0 - 12/12/2014)
EDIT: Version 1.2.2 has been released
Removed sm_closest debug command
Version 1.2.1 has been released
Changes:
Forum:
Plugins
12-12-2014, 17:15
Replies:
28
[TF2] Soundscape Fixer (v1.3.0 - 06/01/2014)
Views:
13,673
Posted By
jlyne1234
Re: [TF2] Soundscape Fixer
I'll have a look into that.
What I do know is that sounds that begin with a '#' in soundscape scripts can be controlled by the music volume slider, as is the case with hyrule.
Forum:
Plugins
12-12-2014, 17:12
Replies:
28
[TF2] Soundscape Fixer (v1.3.0 - 06/01/2014)
Views:
13,673
Posted By
jlyne1234
Re: [TF2] Soundscape Fixer (v1.2.0 - 12/12/2014)
Version 1.2.0 has been released
Changes:
Added support for playrandom sounds
Added support for multiple sounds per soundscape
Fixed soundscapes not playing before the first round starts...
Forum:
Plugins
12-10-2014, 17:09
Replies:
28
[TF2] Soundscape Fixer (v1.3.0 - 06/01/2014)
Views:
13,673
Posted By
jlyne1234
Re: [TF2] Soundscape Fixer
Nah theres nothing stopping me from adding it as far as i can tell.
I just originally made this as a quick fix and therefore didnt add anything "fancy" like that.
I'll have a go at implementing...
Forum:
Plugins
12-10-2014, 15:44
Replies:
28
[TF2] Soundscape Fixer (v1.3.0 - 06/01/2014)
Views:
13,673
Posted By
jlyne1234
[TF2] Soundscape Fixer (v1.3.0 - 06/01/2014)
[TF2] Soundscape Fixer (1.3.0 06/01/2015)
I got bored of waiting and made this recently. It seems to be working well on the server I admin so I am releasing it to everyone.
Description
A...
Forum:
Scripting
11-11-2014, 18:03
Replies:
8
Vector array assignments crashing server
Views:
1,639
Posted By
jlyne1234
Re: Vector array assignments crashing server
Apologies for triple-posting, but changing my test case by removing the _: and using [0] like Powerlord suggested seems to work fine. However I am unable to do this in my plugin due to the index...
Forum:
Scripting
11-11-2014, 17:55
Replies:
8
Vector array assignments crashing server
Views:
1,639
Posted By
jlyne1234
Re: Vector array assignments crashing server
I've just managed to reproduce it with the following, which crashes my server as soon as i spawn.
The is caused by attempting to read the vector that was just put into the global array back into the...
Forum:
Scripting
11-11-2014, 17:54
Replies:
8
Vector array assignments crashing server
Views:
1,639
Posted By
jlyne1234
Re: Vector array assignments crashing server
If I remove the _: from the Checkpoint enum i get complaints about an index tag mismatches from the same line that causes the crash. Full warning:
checkpointPosition =...
Forum:
Scripting
11-09-2014, 12:55
Replies:
8
Vector array assignments crashing server
Views:
1,639
Posted By
jlyne1234
Vector array assignments crashing server
Hi,
While developing a plugin, I have been running into a problem recently where my server randomly crashes (srcds.exe has stopped working) with no useful errors logged. Commenting out bits of...
Forum:
Scripting
11-09-2014, 12:45
Replies:
6
Global ADT array in repeating timer has wrong size
Views:
1,474
Posted By
jlyne1234
Re: Global ADT array in repeating timer has wrong size
Whoops forgot to reply to this.
It turns out the problem was my fault.
When a player left the game it was triggering OnRoundStart for some reason (something to do with player count being 1 i...
Forum:
Scripting
11-05-2014, 18:11
Replies:
6
Global ADT array in repeating timer has wrong size
Views:
1,474
Posted By
jlyne1234
Re: Global ADT array in repeating timer has wrong size
Here's the console output when the problem occurs.
You can see that the array size goes down from 2 to 1 when the client leaves, but returns to 2 again when sorting before failing due to the client...
Forum:
Scripting
11-05-2014, 18:00
Replies:
6
Global ADT array in repeating timer has wrong size
Views:
1,474
Posted By
jlyne1234
Re: Global ADT array in repeating timer has wrong size
I pressed submit too early and missed a bunch of stuff out :/. Ive added it in now.
The client is removed from the array in OnClientDisconnect(), which just calls the RemoveFromRace() function....
Forum:
Scripting
11-05-2014, 17:52
Replies:
6
Global ADT array in repeating timer has wrong size
Views:
1,474
Posted By
jlyne1234
Global ADT array in repeating timer has wrong size
Hi,
I'm working on a plugin that uses a simple global ADTArray of clientids, which is sorted by a repeating timer. Clients who leave the game are removed from the array.
This all seems to...
Forum:
Scripting
10-30-2014, 09:38
Replies:
1
"Not precached" error on precached model
Views:
940
Posted By
jlyne1234
Re: "Not precached" error on precached model
Oops wrong forum :P
Forum:
Scripting
10-30-2014, 09:26
Replies:
1
"Not precached" error on precached model
Views:
940
Posted By
jlyne1234
"Not precached" error on precached model
Hi,
I'm working on a plugin that randomly replaces standard spell pickups with rare pickups.
It's working fine, however if I change the map to plr_hightower_event (the 2013 map that had spells...
Showing results 1 to 20 of 20
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