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Search: Posts Made By: Werewolf
Forum: Suggestions / Requests 03-05-2007, 06:14
Replies: 3
Views: 1,327
Posted By Werewolf
Re: Mod suggestion

Well that is true... And I doubt that there will be new things for Amxmodx.
I don't know why but Amxmodx is sort of fading away. No new plugins, the old plugins are boring because they are like 5...
Forum: Suggestions / Requests 03-04-2007, 05:49
Replies: 7
Views: 2,301
Posted By Werewolf
Re: Bunnyhop 2 $$ lol

I checked the code. If I'm not wrong then you say /bhop to enable and to disable.

+karma if you find that info useful.
Forum: Suggestions / Requests 03-04-2007, 05:43
Replies: 3
Views: 1,327
Posted By Werewolf
Re: Mod suggestion

Lol sorry it should say mod in the poll... had quests in my mind when i wrote it.
Forum: Suggestions / Requests 03-04-2007, 05:39
Replies: 3
Views: 1,327
Posted By Werewolf
Mod suggestion

I've been thinking about a mod that could be done, and now I decided to post it.

CLASSES:
Warrior
Mage
Priest
Archer
Rogue

The new thing I've thought about isn't the classes because that...
Forum: New Submissions 01-10-2007, 13:35
Replies: 21
Views: 25,110
Posted By Werewolf
Re: Hero: Emperor Palpatine

recompile it...
Forum: Module Heroes 01-10-2007, 13:16
Replies: 3
Views: 12,802
Posted By Werewolf
Re: Module Hero : Leet

Ehm isnt this just like green arrow but with awp and extra deagle damage?
Forum: Scripting Help 01-10-2007, 12:11
Replies: 2
Views: 1,298
Posted By Werewolf
Ehm a question...

If you have to create a cvar that is stunchance do you have to do 0.0-100.0 or is it enough to use 0-100?

If you don't know what i mean then PM me instead of using this thread, and if you do...
Forum: Scripting Help 01-09-2007, 17:08
Replies: 5
Views: 2,045
Posted By Werewolf
Re: Help plz..

Well I found 1 problem... Not really a problem though but...
Line 123. Should say

return PLUGIN_CONTINUE

not:

return PLUGIN_HANDLED

I don't know if it will work but HANDLED means that...
Forum: Suggestions / Requests 01-05-2007, 14:23
Replies: 30
Views: 8,723
Posted By Werewolf
Re: Dark Magician

Why not just use your math brain and use percentage counting?
It shouldn't be too hard to do... I might be able to create one. But this seems like a wierd hero.. Do you just have to press the...
Forum: Suggestions / Requests 12-10-2006, 07:09
Replies: 16
Views: 4,837
Posted By Werewolf
Re: Hero suggest... Parrot

IM BACK! Well whatever... This sounds like a bad idea, because there will be models involved, and it has to be able to follow everything you do. It will be complicated even for the creators of...
Forum: Scripting Help 06-08-2006, 10:51
Replies: 10
Views: 3,380
Posted By Werewolf
OK... How can I make them "unfrozen" then? :? ...

OK... How can I make them "unfrozen" then? :?
And if someone wants to help me then they can add my msn or pm.
Forum: Scripting Help 06-06-2006, 08:23
Replies: 3
Views: 1,399
Posted By Werewolf
Well what's the errors? We can't help you if we...

Well what's the errors? We can't help you if we don't know which the errors are. :?
Forum: Scripting Help 06-06-2006, 08:19
Replies: 7
Views: 1,619
Posted By Werewolf
set_task() Use that?

set_task()
Use that?
Forum: Scripting Help 06-06-2006, 08:16
Replies: 10
Views: 3,380
Posted By Werewolf
Freezing a player?

How can you freeze a player?
if(+jump) return false
Can I do like that? And if that works then which are the walking commands? Like +jump and +speed.
Im working on converting CSSRPG Mod to CS, CZ...
Forum: Suggestions / Requests 05-30-2006, 13:59
Replies: 12
Views: 4,467
Posted By Werewolf
*cough* m4 *cough* ak *cough* awp *cough* mp5...

*cough* m4 *cough* ak *cough* awp *cough* mp5 *cough*[/quote]
Err... I often use all sorts of weapons. Often plays surf so it is much snipers which I really hate, because you have problems killing...
Forum: New Submissions 05-30-2006, 13:25
Replies: 54
Views: 43,352
Posted By Werewolf
Well have you ever seen a shark only take one...

Well have you ever seen a shark only take one person when 2 people is in the way?
Forum: New Submissions 04-11-2006, 14:31
Replies: 16
Views: 21,089
Posted By Werewolf
Ehh... Wouldn't it be better to use a float with...

Ehh... Wouldn't it be better to use a float with the multiplier instead of not float?
Would be easy to fix but I'm too lazy :P :lol:
Forum: Approved Heroes 03-31-2006, 06:52
Replies: 38
Views: 57,093
Posted By Werewolf
Weeeeee!! (spam spam spam :lol: ) Fun :D And...

Weeeeee!! (spam spam spam :lol: ) Fun :D
And vittu. It is fun to play sh on surf. I mean... Not gravity heroes but other heroes.
And you should check if it is worldspawn on the fall-damage.
Most...
Forum: Suggestions / Requests 03-31-2006, 05:14
Replies: 12
Views: 3,236
Posted By Werewolf
You have to rebuild the whole maps with Valve...

You have to rebuild the whole maps with Valve Hammer Editor and create a custom sky...
Forum: Suggestions / Requests 03-31-2006, 05:10
Replies: 2
Views: 1,623
Posted By Werewolf
WC3 Hero Mod

Hehe... A WC3 Mod idea. The heroes from Warcraft 3.
I can give some powers and hero names if someone is interested.
I have Warcraft 3 :)
It should have same layout as wc3 mod but I think it...
Forum: Suggestions / Requests 03-30-2006, 04:00
Replies: 53
Views: 16,717
Posted By Werewolf
Omg... You will need quests, instances, skills,...

Omg... You will need quests, instances, skills, items, drops from enemies, extra sprites, extra models, extra entities etc.
And I tried to make this mod before. It is hard but well. If someone want...
Forum: Suggestions / Requests 03-30-2006, 03:50
Replies: 6
Views: 1,692
Posted By Werewolf
Nope. You maybe think of the ct pick up bomb...

Nope. You maybe think of the ct pick up bomb plugin?
People have tried to make the ct pick up many times but most of the plugins they made got trashed.
Forum: Suggestions / Requests 03-29-2006, 14:35
Replies: 6
Views: 1,692
Posted By Werewolf
C4...

If the bomb is dropped on ground, the CT can defuse/destroy it even if it isn't planted. Same time as an usual defusion.
That's the whole suggestion :lol:
Forum: Approved Heroes 03-29-2006, 13:59
Replies: 12
Views: 44,154
Posted By Werewolf
Is it possible to add a cvar that checks this...

Is it possible to add a cvar that checks this too?
If the victim is on lower level then the hero will do less damage instead of normal.
Forum: Approved Heroes 03-29-2006, 13:55
Replies: 38
Views: 57,093
Posted By Werewolf
Wouldn't that make the hero invincible in maps...

Wouldn't that make the hero invincible in maps that are like surf_* maps?
Or does it only check the worldspawn? Just wondering.
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