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Posts Made By:
Werewolf
Forum:
Suggestions / Requests
03-05-2007, 06:14
Replies:
3
Poll:
Mod suggestion
Views:
1,327
Posted By
Werewolf
Re: Mod suggestion
Well that is true... And I doubt that there will be new things for Amxmodx.
I don't know why but Amxmodx is sort of fading away. No new plugins, the old plugins are boring because they are like 5...
Forum:
Suggestions / Requests
03-04-2007, 05:49
Replies:
7
Bunnyhop 2 $$ lol
Views:
2,301
Posted By
Werewolf
Re: Bunnyhop 2 $$ lol
I checked the code. If I'm not wrong then you say /bhop to enable and to disable.
+karma if you find that info useful.
Forum:
Suggestions / Requests
03-04-2007, 05:43
Replies:
3
Poll:
Mod suggestion
Views:
1,327
Posted By
Werewolf
Re: Mod suggestion
Lol sorry it should say mod in the poll... had quests in my mind when i wrote it.
Forum:
Suggestions / Requests
03-04-2007, 05:39
Replies:
3
Poll:
Mod suggestion
Views:
1,327
Posted By
Werewolf
Mod suggestion
I've been thinking about a mod that could be done, and now I decided to post it.
CLASSES:
Warrior
Mage
Priest
Archer
Rogue
The new thing I've thought about isn't the classes because that...
Forum:
New Submissions
01-10-2007, 13:35
Replies:
21
Hero: Emperor Palpatine
Views:
25,110
Posted By
Werewolf
Re: Hero: Emperor Palpatine
recompile it...
Forum:
Module Heroes
01-10-2007, 13:16
Replies:
3
Module Hero : Leet
Views:
12,802
Posted By
Werewolf
Re: Module Hero : Leet
Ehm isnt this just like green arrow but with awp and extra deagle damage?
Forum:
Scripting Help
01-10-2007, 12:11
Replies:
2
Ehm a question...
Views:
1,298
Posted By
Werewolf
Ehm a question...
If you have to create a cvar that is stunchance do you have to do 0.0-100.0 or is it enough to use 0-100?
If you don't know what i mean then PM me instead of using this thread, and if you do...
Forum:
Scripting Help
01-09-2007, 17:08
Replies:
5
Help plz..
Views:
2,045
Posted By
Werewolf
Re: Help plz..
Well I found 1 problem... Not really a problem though but...
Line 123. Should say
return PLUGIN_CONTINUE
not:
return PLUGIN_HANDLED
I don't know if it will work but HANDLED means that...
Forum:
Suggestions / Requests
01-05-2007, 14:23
Replies:
30
Dark Magician
Views:
8,723
Posted By
Werewolf
Re: Dark Magician
Why not just use your math brain and use percentage counting?
It shouldn't be too hard to do... I might be able to create one. But this seems like a wierd hero.. Do you just have to press the...
Forum:
Suggestions / Requests
12-10-2006, 07:09
Replies:
16
Hero suggest... Parrot
Views:
4,837
Posted By
Werewolf
Re: Hero suggest... Parrot
IM BACK! Well whatever... This sounds like a bad idea, because there will be models involved, and it has to be able to follow everything you do. It will be complicated even for the creators of...
Forum:
Scripting Help
06-08-2006, 10:51
Replies:
10
Freezing a player?
Views:
3,380
Posted By
Werewolf
OK... How can I make them "unfrozen" then? :? ...
OK... How can I make them "unfrozen" then? :?
And if someone wants to help me then they can add my msn or pm.
Forum:
Scripting Help
06-06-2006, 08:23
Replies:
3
set_lights (errors)
Views:
1,399
Posted By
Werewolf
Well what's the errors? We can't help you if we...
Well what's the errors? We can't help you if we don't know which the errors are. :?
Forum:
Scripting Help
06-06-2006, 08:19
Replies:
7
a fix for runemod...
Views:
1,619
Posted By
Werewolf
set_task() Use that?
set_task()
Use that?
Forum:
Scripting Help
06-06-2006, 08:16
Replies:
10
Freezing a player?
Views:
3,380
Posted By
Werewolf
Freezing a player?
How can you freeze a player?
if(+jump) return false
Can I do like that? And if that works then which are the walking commands? Like +jump and +speed.
Im working on converting CSSRPG Mod to CS, CZ...
Forum:
Suggestions / Requests
05-30-2006, 13:59
Replies:
12
Weapon leveling
Views:
4,467
Posted By
Werewolf
*cough* m4 *cough* ak *cough* awp *cough* mp5...
*cough* m4 *cough* ak *cough* awp *cough* mp5 *cough*[/quote]
Err... I often use all sorts of weapons. Often plays surf so it is much snipers which I really hate, because you have problems killing...
Forum:
New Submissions
05-30-2006, 13:25
Replies:
54
Hero: Jaws
Views:
43,352
Posted By
Werewolf
Well have you ever seen a shark only take one...
Well have you ever seen a shark only take one person when 2 people is in the way?
Forum:
New Submissions
04-11-2006, 14:31
Replies:
16
Hero: Billy the Kid (N4m3LesS`Jay)
Views:
21,089
Posted By
Werewolf
Ehh... Wouldn't it be better to use a float with...
Ehh... Wouldn't it be better to use a float with the multiplier instead of not float?
Would be easy to fix but I'm too lazy :P :lol:
Forum:
Approved Heroes
03-31-2006, 06:52
Replies:
38
The Tick
Views:
57,093
Posted By
Werewolf
Weeeeee!! (spam spam spam :lol: ) Fun :D And...
Weeeeee!! (spam spam spam :lol: ) Fun :D
And vittu. It is fun to play sh on surf. I mean... Not gravity heroes but other heroes.
And you should check if it is worldspawn on the fall-damage.
Most...
Forum:
Suggestions / Requests
03-31-2006, 05:14
Replies:
12
burning skies!
Views:
3,236
Posted By
Werewolf
You have to rebuild the whole maps with Valve...
You have to rebuild the whole maps with Valve Hammer Editor and create a custom sky...
Forum:
Suggestions / Requests
03-31-2006, 05:10
Replies:
2
WC3 Hero Mod
Views:
1,623
Posted By
Werewolf
WC3 Hero Mod
Hehe... A WC3 Mod idea. The heroes from Warcraft 3.
I can give some powers and hero names if someone is interested.
I have Warcraft 3 :)
It should have same layout as wc3 mod but I think it...
Forum:
Suggestions / Requests
03-30-2006, 04:00
Replies:
53
World of Warcraft Mod
Views:
16,717
Posted By
Werewolf
Omg... You will need quests, instances, skills,...
Omg... You will need quests, instances, skills, items, drops from enemies, extra sprites, extra models, extra entities etc.
And I tried to make this mod before. It is hard but well. If someone want...
Forum:
Suggestions / Requests
03-30-2006, 03:50
Replies:
6
C4...
Views:
1,692
Posted By
Werewolf
Nope. You maybe think of the ct pick up bomb...
Nope. You maybe think of the ct pick up bomb plugin?
People have tried to make the ct pick up many times but most of the plugins they made got trashed.
Forum:
Suggestions / Requests
03-29-2006, 14:35
Replies:
6
C4...
Views:
1,692
Posted By
Werewolf
C4...
If the bomb is dropped on ground, the CT can defuse/destroy it even if it isn't planted. Same time as an usual defusion.
That's the whole suggestion :lol:
Forum:
Approved Heroes
03-29-2006, 13:59
Replies:
12
Domino
Views:
44,154
Posted By
Werewolf
Is it possible to add a cvar that checks this...
Is it possible to add a cvar that checks this too?
If the victim is on lower level then the hero will do less damage instead of normal.
Forum:
Approved Heroes
03-29-2006, 13:55
Replies:
38
The Tick
Views:
57,093
Posted By
Werewolf
Wouldn't that make the hero invincible in maps...
Wouldn't that make the hero invincible in maps that are like surf_* maps?
Or does it only check the worldspawn? Just wondering.
Showing results 1 to 25 of 146
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