Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 48
Search took
0.00
seconds.
Search:
Posts Made By:
popey456963
Forum:
Plugins
07-27-2018, 08:41
Replies:
1
[ANY] Random Starting Map
Views:
2,445
Posted By
popey456963
[ANY] Random Starting Map
If your server crashes a lot, you might find it infuriating to always start on a single map. This plugin aims to sort that out by selecting a random map when the server crashes. This is my first...
Forum:
Snippets and Tutorials
07-22-2018, 17:49
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
111,971
Posted By
popey456963
Re: Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
In the Methodmap example (2.0 on the Wiki), would you have to destroy the Dynamic object when the methodmap is no longer intended to be removed? Or, since it's attached to that object, do you no...
Forum:
General
07-11-2018, 16:55
Replies:
1
What paths does Sourcemod load plugins from?
Views:
796
Posted By
popey456963
What paths does Sourcemod load plugins from?
As far as I can tell, SM loads all plugins (where a plugin is defined as a file with the .smx extension) from
- ~/mod/addons/sourcemod/plugins
And doesn't load plugins from
-...
Forum:
Scripting
07-11-2018, 16:49
Replies:
2
Creating callbacks in Sourcepawn
Views:
1,808
Posted By
popey456963
Re: Creating callbacks in Sourcepawn
Woah, thank you so much for the information. This worked :)
Forum:
Snippets and Tutorials
07-07-2018, 08:10
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
111,971
Posted By
popey456963
Re: Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
I meant to go from a saved DB entry to a dynamic. As far as I can see this isn't possible yet?
Forum:
Snippets and Tutorials
07-03-2018, 09:05
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
111,971
Posted By
popey456963
Re: Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Woah, that was impressively quick, I was travelling all of the previous days so hadn't even started.
Looks amazing! Testing it out today with in a real world scenario.
EDIT: Just realised...
Forum:
Scripting
07-01-2018, 08:15
Replies:
2
Creating callbacks in Sourcepawn
Views:
1,808
Posted By
popey456963
Creating callbacks in Sourcepawn
I'm trying to add a callback to a function I've designed which does some asynchronous actions. Using the example from Timers, I create a typedef:
typeset ActionCallback {
function void(float...
Forum:
Scripting Help
07-01-2018, 08:14
Replies:
2
Creating callbacks in Sourcepawn
Views:
572
Posted By
popey456963
Re: Creating callbacks in Sourcepawn
Whoops, I'm an idiot, sorry.
Forum:
Scripting Help
07-01-2018, 08:09
Replies:
2
Creating callbacks in Sourcepawn
Views:
572
Posted By
popey456963
Creating callbacks in Sourcepawn
I'm trying to add a callback to a function I've designed which does some asynchronous actions. Using the example from Timers, I create a typedef:
typeset ActionCallback {
function void(float...
Forum:
Snippets and Tutorials
07-01-2018, 07:28
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
111,971
Posted By
popey456963
Re: Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Or, thinking about it more, if you always just search based upon a dynamic name then you could just use MySQL as a dumb key value store? Have just two columns and make it a fake schema-less DB.
Forum:
Snippets and Tutorials
06-30-2018, 20:28
Replies:
285
Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Views:
111,971
Posted By
popey456963
Re: Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]
Woah, just discovered this. Really sad I hadn't found it a couple of years ago. Real classes!
Just a couple of questions that I've found in the first week of usage:
1. You might consider...
Forum:
Scripting
05-06-2018, 18:09
Replies:
3
[CS:GO] Determining if a player dies from a damage event
Views:
928
Posted By
popey456963
[CS:GO] Determining if a player dies from a damage event
Using SDKHook it appears like you get damage as a float, but health is stored as an int. Wondering how death is calculated, if you have 19 health and take 19.1 damage, I assume you do, but I'm less...
Forum:
Scripting
05-06-2018, 18:00
Replies:
1
[CS:GO] Spawning weapons in maps
Views:
752
Posted By
popey456963
Re: [CS:GO] Spawning weapons in maps
It appears as if this is an issue relating to Linux / my server in particular, the exact same plugins & plugin configurations work on a Windows installation I made.
Forum:
Scripting
05-04-2018, 22:41
Replies:
1
[CS:GO] Spawning weapons in maps
Views:
752
Posted By
popey456963
[CS:GO] Spawning weapons in maps
Hello, I'm currently trying to spawn guns at specified locations within the map. To do this, when the plugin is loaded I precache all weapon models I've found and then use a "SpawnGun()" function to...
Forum:
Scripting
03-20-2018, 18:56
Replies:
5
Enum scoping
Views:
1,565
Posted By
popey456963
Re: Enum scoping
I mean a file that is named "helpers.inc" that is, unfortunately, not that file.
Forum:
Scripting
03-14-2018, 19:08
Replies:
5
Enum scoping
Views:
1,565
Posted By
popey456963
Re: Enum scoping
Turns out I had a file called "helpers" in my include directory which was messing around with things.
Forum:
Scripting
03-14-2018, 18:50
Replies:
5
Enum scoping
Views:
1,565
Posted By
popey456963
Re: Enum scoping
Thanks for the response Fyren:
#if !defined _player_methodmap_include
#define _player_methodmap_include
/*
* Base CS:GO plugin requirements.
*/
#include <clientprefs>
#include <sourcemod>
Forum:
Plugin/Gameplay Ideas and Requests
03-09-2018, 16:17
Replies:
3
[EXT] Redis Extension
Views:
1,512
Posted By
popey456963
Re: [EXT] Redis Extension
Wooo, thanks Skyy, that would be insanely awesome.
Quick KV lookups is something Sourcemod seems to be lacking (cookies are fairly slow with >100k users).
Forum:
Scripting
03-09-2018, 16:08
Replies:
5
Enum scoping
Views:
1,565
Posted By
popey456963
Enum scoping
Hello,
At the moment I'm getting this fairly strange issue with enum scoping, I'm wondering whether anyone can point out where I'm going wrong? I'm currently playing around with methodmaps a lot,...
Forum:
Scripting
03-03-2018, 08:31
Replies:
2
Prepared Statements in Threaded Queries
Views:
747
Posted By
popey456963
Re: Prepared Statements in Threaded Queries
Oh, such a shame :)
Forum:
Scripting
03-03-2018, 07:55
Replies:
2
Prepared Statements in Threaded Queries
Views:
747
Posted By
popey456963
Prepared Statements in Threaded Queries
Trying to figure out a way of getting a prepared statement to work in a threaded query, is this possible? I have a prepared statement, like:
hMsgQuery = SQL_PrepareQuery(msgDb, "INSERT INTO msg...
Forum:
SourceBans / SourceBans++
11-06-2017, 17:12
Replies:
0
Feature Request
Hide IP Addresses from Sourceban Staff
Views:
1,146
Posted By
popey456963
Hide IP Addresses from Sourceban Staff
Found the setting to hide it from non-staff members, would be useful to also be able to hide it from staff with an option.
Forum:
Scripting
11-03-2017, 10:32
Replies:
0
[CSGO] Increase taser ammo by one
Views:
1,073
Posted By
popey456963
[CSGO] Increase taser ammo by one
Hello, I'm slightly confused how to get player weapons and alter their ammo. I can use:
GetPlayerWeaponSlot(client, slot)
To get a specific weapon slot, but I'm trying to target the taser...
Forum:
Plugin/Gameplay Ideas and Requests
11-02-2017, 22:03
Replies:
3
[EXT] Redis Extension
Views:
1,512
Posted By
popey456963
[EXT] Redis Extension
Redis is useful for a whole bunch of quick key/value related things. Wondering whether someone could make an extension for it. Honestly, unsure how much effort this would be, Redis is written in C...
Forum:
Scripting
10-05-2017, 20:52
Replies:
15
Solved
How to convert "const String:var[]" to new syntax
Views:
3,441
Posted By
popey456963
Re: How to convert "const String:var[]" to new syntax
Ah, nice @Peace-Maker! I must admit I didn't as I thought pull requests didn't seem to be being reviewed at the moment (e.g. 39, 45).
Showing results 1 to 25 of 48
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
07:33
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode