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Posts Made By:
Bos93
Forum:
Scripting Help
10-15-2016, 11:54
Replies:
21
[HELP] Detect Team Change (cstrike)
Views:
4,110
Posted By
Bos93
Re: [HELP] Detect Team Change (cstrike)
thx Bugsy!
Forum:
Scripting Help
10-15-2016, 11:25
Replies:
21
[HELP] Detect Team Change (cstrike)
Views:
4,110
Posted By
Bos93
Re: [HELP] Detect Team Change (cstrike)
new iTeam = OrpheuMemoryGetAtAddress( params + 4 , "int" );
new iModel = OrpheuMemoryGetAtAddress( params + 8 , "int" );
Why did you add these numbers?
Forum:
Scripting Help
09-06-2016, 04:13
Replies:
17
Help In SV_StartSound:
Views:
3,242
Posted By
Bos93
Re: Help In SV_StartSound:
i help you. How you fix it? Give information for all humans
Forum:
Code Snippets/Tutorials
09-04-2016, 16:28
Replies:
35
Viewmodel bodygroup switch example
Views:
16,377
Posted By
Bos93
Re: Viewmodel bodygroup switch example
dont use CD_ID, stupid way.
Forum:
Scripting Help
09-04-2016, 15:47
Replies:
17
Help In SV_StartSound:
Views:
3,242
Posted By
Bos93
Re: Help In SV_StartSound:
Not possible, how ?
Forum:
Scripting Help
09-04-2016, 13:42
Replies:
17
Help In SV_StartSound:
Views:
3,242
Posted By
Bos93
Re: Help In SV_StartSound:
Freezo Begin, Well , I'll tell you anyway. This file is not loaded when the player connect to the server
Forum:
Scripting Help
09-04-2016, 13:21
Replies:
17
Help In SV_StartSound:
Views:
3,242
Posted By
Bos93
Re: Help In SV_StartSound:
Ok.
1. Some plugin uses the sound: weapons/change1_ready.wav
2. This sound can not be downloaded by the player.
3. Check the path and make sure that the sound to be there .
4. Create a plugin...
Forum:
Scripting Help
09-04-2016, 08:43
Replies:
17
Help In SV_StartSound:
Views:
3,242
Posted By
Bos93
Re: Help In SV_StartSound:
no way, remove server/
Forum:
Scripting Help
09-03-2016, 15:41
Replies:
17
Help In SV_StartSound:
Views:
3,242
Posted By
Bos93
Re: Help In SV_StartSound:
You get this error , because the player can not find a sound that uses the plugin on your server .
Forum:
Scripting Help
09-03-2016, 15:21
Replies:
8
Efficiency Questions
Views:
1,582
Posted By
Bos93
Re: Efficiency Questions
Update in Ham_TakeDamage, Ham_Killed, Round_Start
Forum:
Scripting Help
09-03-2016, 13:05
Replies:
8
Efficiency Questions
Views:
1,582
Posted By
Bos93
Re: Efficiency Questions
if you want always 1500 money, more efficient set in AddAccount
Forum:
Scripting Help
09-03-2016, 13:02
Replies:
17
Help In SV_StartSound:
Views:
3,242
Posted By
Bos93
Re: Help In SV_StartSound:
https://www.google.ru/search?client=opera&q=change1_ready.wav&sourceid=opera&ie=UTF-8&oe=UTF-8
Forum:
Scripting Help
09-03-2016, 10:55
Replies:
17
Help In SV_StartSound:
Views:
3,242
Posted By
Bos93
Re: Help In SV_StartSound:
put sound in folder and download with precache_sound
Forum:
Scripting Help
09-02-2016, 04:49
Replies:
3
[HELP] Hooking Money Event
Views:
1,063
Posted By
Bos93
Re: [HELP] Hooking Money Event
You may hook AddAccount
Forum:
Code Snippets/Tutorials
08-31-2016, 17:53
Replies:
100
[TUT] Bits, Bit-fields, and Bit-wise Operators
Views:
75,766
Posted By
Bos93
Re: [TUT] Bits, Bit-fields, and Bit-wise Operators
int i https://forums.alliedmods.net/customavatars/avatar6687_16.gif
Forum:
Scripting Help
06-28-2015, 05:44
Replies:
8
[Solved] Why is client_PreThink not working?
Views:
1,184
Posted By
Bos93
Re: Why is client_PreThink not working?
meta list? engine is loaded?
Forum:
Scripting Help
04-30-2015, 06:23
Replies:
4
weapon_v model on center
Views:
823
Posted By
Bos93
Re: weapon_v model on center
yeah, SVC_CROSSHAIRANGLE
Forum:
Scripting Help
04-26-2015, 03:20
Replies:
1
Change Player Sequence
Views:
602
Posted By
Bos93
Re: Change Player Sequence
https://forums.alliedmods.net/showpost.php?p=2107187&postcount=2
Forum:
Scripting Help
04-21-2015, 17:22
Replies:
4
~get_user_flags(id) & read_flags(flag) dosn't work
Views:
1,913
Posted By
Bos93
Re: ~get_user_flags(id) & read_flags(flag) dosn't work
~userFlags(attacker, "sv")
Forum:
Module Coding
04-21-2015, 14:41
Replies:
6
how can i hook void ClientCommand
Views:
2,272
Posted By
Bos93
Re: how can i hook void ClientCommand
You need hook function from engine, PF_stuffcmd_I.
Forum:
Module Coding
04-21-2015, 07:36
Replies:
6
how can i hook void ClientCommand
Views:
2,272
Posted By
Bos93
Re: how can i hook void ClientCommand
How do you register it?
Forum:
Scripting Help
04-17-2015, 16:44
Replies:
1
Show fog to specific players
Views:
453
Posted By
Bos93
Re: Show fog to specific players
yeah, https://forums.alliedmods.net/showpost.php?p=1278860&postcount=13?p=1278860&postcount=13
Forum:
Module Coding
04-11-2015, 14:37
Replies:
28
[HELP] Writing a module hooking CBasePlayer::SetAnimation
Views:
18,294
Posted By
Bos93
Re: [HELP] Writing a module hooking CBasePlayer::SetAnimation
Are you sure you need it?
https://forums.alliedmods.net/showpost.php?p=2107187&postcount=2
Forum:
Module Coding
04-05-2015, 17:45
Replies:
15
Mini Module Request
Views:
3,886
Posted By
Bos93
Re: Mini Module Request
Oh Skumek
, hellow :-)
Forum:
Module Coding
04-05-2015, 17:10
Replies:
15
Mini Module Request
Views:
3,886
Posted By
Bos93
Re: Mini Module Request
CBasePlayerWeapon::SendWeaponAnim = Ham_CS_Weapon_SendWeaponAnim
You can hook this with orpheu. But this is not necessary.
In the video, he uses set_cd( CD_Handle , CD_ID , 0 ); in...
Showing results 1 to 25 of 500
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