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Posts Made By:
FlaminSarge
Forum:
Plugins
05-19-2024, 00:43
Replies:
53
[TF2] Hidden dev attributes
Views:
22,724
Posted By
FlaminSarge
Re: [TF2] Hidden dev attributes
I think this updated gamedata should work for Windows, but unsure
https://raw.githubusercontent.com/FlaminSarge/TF2-Hidden-Attributes/master/gamedata/tf2.hiddenattribs.txt
Forum:
Plugins
10-02-2023, 13:59
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
474,122
Posted By
FlaminSarge
Re: [TF2] TF2Attributes (v1.7.2, 2022/09/18)
The 'unrecognized library: "Server"' error seems like it could be an issue with SourceMod's gamedata-reader directly since it's happening to all of your gamedata rather than just TF2Attributes.
Forum:
Plugins
09-28-2023, 00:57
Replies:
1,224
[TF2] Model Manager 1.0.4 (08/03/2013)
Views:
644,811
Posted By
FlaminSarge
Re: [TF2] Model Manager 1.0.4 (08/03/2013)
I don't believe TF2 allows a server to download VPKs to a client at all, something about security or something.
Forum:
Plugins
07-27-2023, 20:07
Replies:
208
[TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
Views:
156,698
Posted By
FlaminSarge
Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)
https://www.teamfortress.com/post.php?id=207059
I'm inclined to think this plugin may no longer be necessary. Anyone able to confirm?
Forum:
Plugins
04-28-2023, 01:23
Replies:
90
[TF2] Explosive Arrows (1.3.1) [6/27/2013]
Views:
65,670
Posted By
FlaminSarge
Re: [TF2] Explosive Arrows (1.3.1) [6/27/2013]
I've seen versions of this plugin floating around that cause crit arrows to gain a massive explosion radius and spawn a special explosion particle. Anybody know what that's about?
Forum:
Plugins
04-07-2023, 21:35
Replies:
1,224
[TF2] Model Manager 1.0.4 (08/03/2013)
Views:
644,811
Posted By
FlaminSarge
Re: [TF2] Model Manager 1.0.4 (08/03/2013)
Most likely not, as this replaces the full character model using TF2's built-in SetCustomModel player input.
Forum:
Plugins
01-24-2023, 17:57
Replies:
15
[TF2] Move Speed Unlocker
Views:
11,346
Posted By
FlaminSarge
Re: [TF2] Move Speed Unlocker
No no, the divergence here isn't `patch with NOP` vs `override value every time in DHook`, it's `patch with NOP` vs `patch with new max speed value`.
The performance hit would only happen when you...
Forum:
Plugins
01-18-2023, 00:09
Replies:
15
[TF2] Move Speed Unlocker
Views:
11,346
Posted By
FlaminSarge
Re: [TF2] Move Speed Unlocker
Was there a particular reason for DHook + NOP instead of just patching the value inside the CMoveData.m_flMaxSpeed assignment?
e.g. https://github.com/FlaminSarge/tf_maxspeed_patch solely patches...
Forum:
Scripting
01-17-2023, 23:49
Replies:
5
Solved
[TF2] Calling Card Attribute
Views:
1,106
Posted By
FlaminSarge
Re: [TF2] Calling Card Attribute
Does TF2Attrib_ClearCache work instead of weapon swapping?
Forum:
Plugins
01-17-2023, 12:42
Replies:
616
[TF2] TF2Attributes (v1.7.2, 2022/09/18)
Views:
474,122
Posted By
FlaminSarge
Re: [TF2] TF2Attributes (v1.7.2, 2022/09/18)
(For those that haven't seen yet, nosoop's fork has been merged into this).
Forum:
Scripting
12-03-2022, 08:56
Replies:
6
Are TF2 cameras/monitors really impossible?
Views:
2,575
Posted By
FlaminSarge
Re: Are TF2 cameras/monitors really impossible?
As of Dec 1, 2022 (https://www.teamfortress.com/post.php?id=166703), func_monitor is now supported in TF2.
Forum:
Plugins
10-20-2022, 03:57
Replies:
1,224
[TF2] Model Manager 1.0.4 (08/03/2013)
Views:
644,811
Posted By
FlaminSarge
Re: [TF2] Model Manager 1.0.4 (08/03/2013)
I believe https://github.com/Batfoxkid/TF2-Custom-Taunts has the ability to replace model during a taunt.
Forum:
Plugins
10-07-2022, 06:44
Replies:
53
[TF2] Hidden dev attributes
Views:
22,724
Posted By
FlaminSarge
Re: [TF2] Hidden dev attributes
Worth opening a PR on GitHub (https://github.com/rafradek/TF2-Hidden-Attributes)
Forum:
Scripting
08-03-2022, 17:11
Replies:
8
[TF2] Quick plugin review before I submit
Views:
1,337
Posted By
FlaminSarge
Re: [TF2] Quick plugin review before I submit
...The current map, maybe?
It may be worth having this plugin check GameTime/EngineTime is a very high actual value (one that would have floating point imprecision) before doing any changes. That...
Forum:
Scripting
07-19-2022, 19:31
Replies:
8
[TF2] Quick plugin review before I submit
Views:
1,337
Posted By
FlaminSarge
Re: [TF2] Quick plugin review before I submit
This jitter is probably because the server GameTime value gets very high and starts to experience floating point imprecision. This video (https://www.youtube.com/watch?v=RdTJHVG_IdU) takes it to an...
Forum:
Plugins
07-19-2022, 19:19
Replies:
437
[TF2] Taunt 'em (v1.0.1, 06/23/2015)
Views:
275,990
Posted By
FlaminSarge
Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Also check out https://forums.alliedmods.net/showthread.php?p=2685549 which may have more flexibility.
Forum:
Plugins
06-24-2022, 03:44
Replies:
27
[TF2] Toss Buildings
Views:
7,294
Posted By
FlaminSarge
Re: [TF2] Toss Buildings
Potentially a cvar, then. Will try to find my implementation, if you need it.
Forum:
Plugins
06-21-2022, 07:53
Replies:
27
[TF2] Toss Buildings
Views:
7,294
Posted By
FlaminSarge
Re: [TF2] Toss Buildings
It is (the concept/impl is approx. the same), and reBane's done a solid job with this impl.
@reBane consider a phys_keepupright to coax buildings into staying upright when thrown, if needed.
Forum:
Scripting
04-16-2022, 01:30
Replies:
12
[TF2] New Scream Fortress Unusual Taunts
Views:
3,824
Posted By
FlaminSarge
Re: [TF2] New Scream Fortress Unusual Taunts
Instead of cloning a player's existing hat, try creating a new hat with a model that matches the player's model (e.g. scout gets models/player/scout.mdl or whatever it is). The particle effect is...
Forum:
Plugins
02-17-2022, 22:37
Replies:
53
[TF2] Hidden dev attributes
Views:
22,724
Posted By
FlaminSarge
Re: [TF2] Hidden dev attributes
Of note, that I think 'ability doubletap teleport' isn't for teleporters, it instead causes you to teleport/'blink' in the direction you doubletap. Currently STAGING_ONLY in TF2 so probably can't...
Forum:
Plugins
01-10-2022, 01:16
Replies:
82
[TF2] Gimme (v1.20 - 03 May 2023)
Views:
36,168
Posted By
FlaminSarge
Re: [TF2] Gimme (v1.9 08 Jan 2022)
GITHUB (or GitLab/Bitbucket/w/e)
Forum:
Plugins
12-28-2021, 16:41
Replies:
1,732
[TF2Items] Give Weapon (v3.14159, 11/29/2013)
Views:
1,358,403
Posted By
FlaminSarge
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Would definitely recommend that everyone give PCG's new Gimme plugin a try. It's way more modern than this.
Forum:
Plugins
12-28-2021, 16:40
Replies:
82
[TF2] Gimme (v1.20 - 03 May 2023)
Views:
36,168
Posted By
FlaminSarge
Re: [TF2] Gimme (v1.5 23 Dec 2021)
Nice work. Would recommend reworking the custom weapon file syntax (with support for the legacy version, if needed) as that was made a long time ago when I didn't understand how KV files worked.
...
Forum:
Plugins
12-18-2021, 07:41
Replies:
17
[TF2] Projectile Collision Fix
Views:
8,047
Posted By
FlaminSarge
Re: [TF2] Projectile Collision Fix
Cool. Now we just have to get them to address the 3 workshop sound issues that make the workshop unusable.
Forum:
Plugins
12-17-2021, 21:04
Replies:
17
[TF2] Projectile Collision Fix
Views:
8,047
Posted By
FlaminSarge
Re: [TF2] Projectile Collision Fix
Alright, how about now (Dec 17, 2021)?
Showing results 1 to 25 of 500
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