Raised This Month: $ Target: $400
 0% 

Showing results 1 to 17 of 17
Search took 0.36 seconds.
Search: Posts Made By: Ralrus
Forum: Scripting 09-01-2012, 04:52
Replies: 5
Views: 1,466
Posted By Ralrus
Re: [MVM] any way to do extra damage to or slow tanks?

Okay cool, that makes sense. I am only experienced in coding in a couple nonsimilar languages, most of which are object-based, so I am trying to learn through doing, here. I can usually screw around...
Forum: Scripting 09-01-2012, 02:58
Replies: 5
Views: 1,466
Posted By Ralrus
Re: [MVM] any way to do extra damage to or slow tanks?

Thanks! That was exactly it! However I still do not see why that was necessary to make it work. Could someone quickly explain? Still trying to learn here.
Forum: Scripting 08-31-2012, 22:48
Replies: 5
Views: 1,466
Posted By Ralrus
Re: [MVM] any way to do extra damage to or slow tanks?

I can get the entity with onentitycreated but hooking it with ontakedamage does not seem to work. Setentityhealth does not work either though I just tried that out of desperation. Any clues?
...
Forum: TF2Items 08-30-2012, 21:39
Replies: 24
Views: 13,469
Posted By Ralrus
Re: bi-directional teleport attribute

from personal testing bidirectional teleport and disposable sentry are only enabled in mvm, even if you apply the attributes some other way, including through items_game.txt
Forum: Scripting 08-30-2012, 09:42
Replies: 5
Views: 1,466
Posted By Ralrus
[MVM] any way to do extra damage to or slow tanks?

So I am making a plugin that scales difficulty for smaller MVM teams and the last important thing I need to do is scale tanks somehow. I scaled damage against bots by adjusting...
Forum: Scripting 08-30-2012, 07:10
Replies: 0
Views: 603
Posted By Ralrus
disconnect not triggering playerteam event

Edit: Nothing. I knew I would stop being an idiot with this problem as soon as I wasted other people's time with a thread. Thanks anyway.
Forum: Plugin/Gameplay Ideas and Requests 08-26-2012, 01:58
Replies: 5
Views: 2,710
Posted By Ralrus
Re: [MVM] simple scaling difficulty (10$!)

Cool! Well I am still offering the 10$ if you want to make a plugin with the listed features, or if anyone else wants to.
Forum: Plugin/Gameplay Ideas and Requests 08-25-2012, 03:44
Replies: 5
Views: 2,710
Posted By Ralrus
Re: [MVM] simple scaling difficulty (10$!)

I know that and I mentioned it in my post. They require cheats to change through the console, and I also mentioned that I want to run the plugin so I do not have to enable cheats. Then there was the...
Forum: Plugin/Gameplay Ideas and Requests 08-25-2012, 03:14
Replies: 5
Views: 2,710
Posted By Ralrus
[MVM] simple scaling difficulty (10$!)

Want 10$ for something (probably) really easy? I have a dedicated server I run erratically for my friends and I. One thing that really annoys the shit out of us for mvm mode is the fact that...
Forum: Plugin/Gameplay Ideas and Requests 07-13-2012, 21:36
Replies: 8
Views: 2,481
Posted By Ralrus
Re: Synthesizing audible bot voice chat

It would probably be made to just read things like that as the letters they represent, but tf2 players usually have pretty phonetic names.

Been a while though and it does not look like anyone...
Forum: Plugin/Gameplay Ideas and Requests 07-13-2012, 11:31
Replies: 8
Views: 2,481
Posted By Ralrus
Re: Synthesizing audible bot voice chat

it would not be hard to make a character limit or have it detect if there are too many consonants in a row, in which case it would just say the class name, no big deal
Forum: Plugin/Gameplay Ideas and Requests 07-10-2012, 15:02
Replies: 8
Views: 2,481
Posted By Ralrus
Re: Synthesizing audible bot voice chat

"I'll get you yet, %killername%! You smug prick!"
Forum: Plugin/Gameplay Ideas and Requests 07-09-2012, 09:59
Replies: 8
Views: 2,481
Posted By Ralrus
Re: Synthesizing audible bot voice chat

I appreciate the advice and direction, and I may end up going this route if my original idea ends up looking prohibitively difficult or complex, but the point of doing it the way I mentioned is so...
Forum: Plugin/Gameplay Ideas and Requests 07-09-2012, 08:26
Replies: 8
Views: 2,481
Posted By Ralrus
Synthesizing audible bot voice chat

Obviously it sounds pretty crazy, and I am not requesting someone actually make this because I feel that would be very presumptuous of me, but I am looking for a little advice. I had a stint of...
Forum: Suggestions / Requests 07-09-2012, 08:20
Replies: 1
Views: 573
Posted By Ralrus
never mind

Edit: Okay it looks like I am off to a very bad start since I posted this on the AMX subforum. Welp...
Forum: Scripting Help 01-07-2012, 07:28
Replies: 0
Views: 481
Posted By Ralrus
drop item_battery on death?

When a player dies, I need it to put an item_battery at his corpse. I tried using give_item, but it actually gives it to you after you are dead so I guess that is not an option. I am not sure how to...
Forum: Scripting Help 01-05-2012, 07:43
Replies: 0
Views: 676
Posted By Ralrus
Clueless about messing with weapons/damage in Sven

Short version: I have very little idea what I am doing and I am looking for a way to adjust any of the following on an individual player basis, real-time in Sven Co-op: Weapon damage, fire rate,...
Showing results 1 to 17 of 17

 
Forum Jump

All times are GMT -4. The time now is 15:59.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode