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Posts Made By:
bl4nk
Forum:
Plugins
02-13-2020, 14:27
Replies:
19
[TF2] Deathrun Redux 2019
Views:
15,043
Posted By
bl4nk
Re: [TF2] Deathrun Redux 2019
Try this out. I just removed that line that was giving the error, it doesn't seem like it's needed.
Forum:
Scripting
04-28-2015, 00:04
Replies:
5
Make code for all the Terrorist
Views:
1,201
Posted By
bl4nk
Re: Make code for all the Terrorist
That code will only give a player a weapon if they have one in their primary slot already. Move the GivePlayerItem call outside of that if statement. Also, why call GetPlayerWeaponSlot twice? Just...
Forum:
Scripting
03-27-2015, 01:19
Replies:
5
EmitSoundToAll problem
Views:
1,446
Posted By
bl4nk
Re: EmitSoundToAll problem
Was drinking when I made my reply, and what I was trying to say didn't come out right. You're playing the sound from the world, and trying to stop it on the client. I think that your problem is that...
Forum:
Scripting
03-25-2015, 18:46
Replies:
5
EmitSoundToAll problem
Views:
1,446
Posted By
bl4nk
Re: EmitSoundToAll problem
Where did you use SNDCHAN_AUTO? You should use it where you're using SOUND_FROM_WORLD, as well as in StopSound() where you have 8.
Forum:
Scripting
01-28-2015, 17:03
Replies:
19
Writing Include Files (.inc)
Views:
5,981
Posted By
bl4nk
Re: Writing Include Files (.inc)
The only way to do what you're looking for would be to use natives or forwards (depending on the case) to pass the information along through the separate plugins.
...
Forum:
Scripting
01-28-2015, 17:00
Replies:
13
how to restrict deagle on awp maps
Views:
3,760
Posted By
bl4nk
Re: how to restrict deagle on awp maps
GetPlayerWeaponSlot will always either return a valid edict or -1. The IsValidEdict call would be (negligible, but still) a waste in this case.
Forum:
Scripting
01-27-2015, 21:56
Replies:
5
Tag Mismatch
Views:
1,629
Posted By
bl4nk
Re: Tag Mismatch
Forget that IsValidClient stock, just use IsClientInGame. You already know that i will be greater than 0 and less than MaxClients+1, and IsClientInGame already checks to see if the client is...
Forum:
Scripting
12-23-2014, 19:15
Replies:
9
Temp Limit?
Views:
2,633
Posted By
bl4nk
Re: Temp Limit?
He's saying show the first 16 on one frame, and the second 16 on the next frame, and just keep alternating between the two.
Forum:
Scripting
12-23-2014, 16:25
Replies:
2
[TF2] Why'd this stop working?
Views:
1,197
Posted By
bl4nk
Re: [TF2] Why'd this stop working?
Try either delaying the player being moved by a frame or run a timer to do it a short time later (0.1 seconds should work fine).
Forum:
Scripting
12-22-2014, 17:51
Replies:
8
[TF2] Annotation
Views:
2,165
Posted By
bl4nk
Re: [TF2] Annotation
So do what I did in my first post in this thread. I'm still not sure what you were asking me for in the other post.
Forum:
Scripting
12-21-2014, 15:39
Replies:
36
[Help] Spawning Rocket (TF2)
Views:
11,999
Posted By
bl4nk
Re: [Help] Spawning Rocket (TF2)
Sorry, should have said that I was talking about inside of FindSendPropInfo().
Forum:
Scripting
12-21-2014, 15:39
Replies:
8
[TF2] Annotation
Views:
2,165
Posted By
bl4nk
Re: [TF2] Annotation
Good question. I'd assume it would cause problems due to IA-32, but I haven't tested it myself.
That's not how bit shifting works. What are you trying to do here?
Forum:
Scripting
12-20-2014, 16:27
Replies:
36
[Help] Spawning Rocket (TF2)
Views:
11,999
Posted By
bl4nk
Re: [Help] Spawning Rocket (TF2)
"tf_projectile_rocket" isn't the name of the netclass classname. You'll want to use "CTFProjectile_Rocket" instead.
Forum:
Scripting
12-20-2014, 16:21
Replies:
8
[TF2] Annotation
Views:
2,165
Posted By
bl4nk
Re: [TF2] Annotation
SetEventInt(event, "visibilityBitfield", (1 << client));
Forum:
Scripting
12-17-2014, 17:44
Replies:
5
Variables getallclients help
Views:
1,419
Posted By
bl4nk
Re: Variables getallclients help
Should also be <=, not <.
Forum:
General
12-09-2014, 15:13
Replies:
11
[TF2]Stop the Ducks
Views:
3,024
Posted By
bl4nk
Re: [TF2]Stop the Ducks
tf_player_drop_bonus_ducks 0
Forum:
Scripting
12-08-2014, 23:59
Replies:
2
iKillStreak was changed
Views:
1,320
Posted By
bl4nk
Re: iKillStreak was changed
Kill streaks, duck streaks, ??? streaks
Forum:
Scripting
12-08-2014, 21:29
Replies:
9
[MENU] Spacer
Views:
2,900
Posted By
bl4nk
Re: [MENU] Spacer
You can always do it with a panel instead of a menu. Doing DrawPanelText(panel, " ") would create a blank line, and you can use SetPanelCurrentKey().
Forum:
SteamTools
12-07-2014, 19:44
Replies:
20
SteamTools not loading on Synergy (SM 1.6.3)
Views:
17,361
Posted By
bl4nk
Re: SteamTools not loading on Synergy (SM 1.6.3)
You would just do the following, not copy the whole function declaration:
SteamWorks_SetGameDescription(description);
Forum:
SteamTools
12-07-2014, 17:16
Replies:
20
SteamTools not loading on Synergy (SM 1.6.3)
Views:
17,361
Posted By
bl4nk
Re: SteamTools not loading on Synergy (SM 1.6.3)
native bool:SteamWorks_SetGameDescription(String:sDesc[]);
Forum:
Scripting
11-30-2014, 17:56
Replies:
6
SDKHooks What R U Doing M8
Views:
1,862
Posted By
bl4nk
Re: SDKHooks What R U Doing M8
Try using this definition of the OnTakeDamage function instead:
(victim, &attacker, &inflictor, &Float:damage, &damagetype, &weapon, Float:damageForce[3], Float:damagePosition[3], damagecustom)
Forum:
Scripting
11-26-2014, 19:30
Replies:
6
Stay on ground, not move, weapon.
Views:
1,325
Posted By
bl4nk
Re: Stay on ground, not move, weapon.
Use the netprop m_hObserverTarget.
Forum:
Snippets and Tutorials
11-26-2014, 17:54
Replies:
6
[TF2] Reorienting a sentry gun
Views:
3,304
Posted By
bl4nk
Re: [TF2] Reorienting a sentry gun
Are you sure about this? Last time I tried to hook the think function, I had to manually set the m_nNextThinkTick netprop on the sentry to get it to actually "think".
Forum:
Scripting
11-19-2014, 23:35
Replies:
4
EmitSound* updatePos (and some other stuff)
Views:
1,777
Posted By
bl4nk
Re: EmitSound* updatePos (and some other stuff)
You could always do this:
EmitSoundToAll(SOUND_DEMOPAN_RAGE, .updatePos=false);
Forum:
Scripting
11-15-2014, 15:49
Replies:
1
Admin Flags
Views:
887
Posted By
bl4nk
Re: Admin Flags
https://sm.alliedmods.net/api/index.php?fastload=show&id=497&
Showing results 1 to 25 of 500
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