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Posts Made By:
infinite_
Forum:
Source Servers (SRCDS)
11-02-2015, 23:35
Replies:
3
Bz2ui2 - a gui tool for batch bzip2 compression.
Views:
1,469
Posted By
infinite_
Re: Bz2ui2 - a gui tool for batch bzip2 compression.
You know, I hadn't even thought of that until now. Definitely a possibility for future versions. Thanks for checking it out!
Forum:
Source Servers (SRCDS)
11-02-2015, 22:25
Replies:
3
Bz2ui2 - a gui tool for batch bzip2 compression.
Views:
1,469
Posted By
infinite_
Bz2ui2 - a gui tool for batch bzip2 compression.
I made a GUI tool for compressing a large number of files in bzip2 format for fast-download servers (as far as I know this is the only gui tool available for windows). Just drag and drop any files...
Forum:
Scripting
07-10-2015, 19:31
Replies:
1
Sourcepawn newbie simple menu help
Views:
625
Posted By
infinite_
Re: Sourcepawn newbie simple menu help
https://wiki.alliedmods.net/Menu_API_(SourceMod)#Basic_Menu
Forum:
Scripting
07-09-2015, 18:55
Replies:
8
TeleportEntity issue with video
Views:
1,071
Posted By
infinite_
Re: TeleportEntity issue with video
You're adding 60 not 60.0. Also maybe try FloatAdd (https://sm.alliedmods.net/api/index.php?fastload=show&id=708&)?
Edit: Just read that it works when you're not looking up or down, so I guess I...
Forum:
Scripting
07-07-2015, 13:47
Replies:
8
Creating trigger_multiple
Views:
1,839
Posted By
infinite_
Re: Creating trigger_multiple
More on creating brush entities (it's a bit old)
https://forums.alliedmods.net/showthread.php?t=129597
Forum:
Scripting
03-30-2015, 03:55
Replies:
9
[CS:GO] Disable round restarts when player joins empty team.
Views:
5,693
Posted By
infinite_
Re: [CS:GO] Disable round restarts when player joins empty team.
I see, thanks for all the help I think I can work something out
Forum:
Scripting
03-30-2015, 03:39
Replies:
9
[CS:GO] Disable round restarts when player joins empty team.
Views:
5,693
Posted By
infinite_
Re: [CS:GO] Disable round restarts when player joins empty team.
Are you referring to the warmup period that doesn't exist when mp_do_warmup_period is 0 or the warmup period when the server is waiting for both teams to have players?
Forum:
Scripting
03-30-2015, 03:35
Replies:
9
[CS:GO] Disable round restarts when player joins empty team.
Views:
5,693
Posted By
infinite_
Re: [CS:GO] Disable round restarts when player joins empty team.
Couldn't I just return Plugin_Handled in every case to block all round terminations? (until the current map is over of course).
Forum:
Scripting
03-30-2015, 02:20
Replies:
9
[CS:GO] Disable round restarts when player joins empty team.
Views:
5,693
Posted By
infinite_
Re: [CS:GO] Disable round restarts when player joins empty team.
Do you know of a plugin that does, or how to write one? I see you manage surf servers and the plugin I am writing is a surf timer.
Forum:
Scripting
03-30-2015, 01:46
Replies:
9
[CS:GO] Disable round restarts when player joins empty team.
Views:
5,693
Posted By
infinite_
[CS:GO] Disable round restarts when player joins empty team.
The plugin I'm writing requires the round to not be restarted in a situation where one player is alone in the server and another player joins. "Game will start when both teams have players" is...
Forum:
Scripting
03-23-2015, 17:47
Replies:
7
[CS:GO] Find target of trigger_teleport
Views:
2,066
Posted By
infinite_
Re: [CS:GO] Find target of trigger_teleport
m_iLandmark returns empty strings for me, but at least it's recognized. I recently found out I don't even need the index of the teleport target for what I'm trying to accomplish, I only needed the...
Forum:
Scripting
03-23-2015, 17:10
Replies:
7
[CS:GO] Find target of trigger_teleport
Views:
2,066
Posted By
infinite_
Re: [CS:GO] Find target of trigger_teleport
Tried it with both prop types Prop_Data and Prop_Send, both throw the error. I also found out FindEntityByClassname with info_teleport_destination always returns -1, even when I am certain the map...
Forum:
Scripting
03-23-2015, 14:07
Replies:
7
[CS:GO] Find target of trigger_teleport
Views:
2,066
Posted By
infinite_
Re: [CS:GO] Find target of trigger_teleport
As I mentioned in the first post, m_target is not recognized by GetEntPropString in CS:GO. It throws the error and I couldn't find it in my sm_dump_netprops. However it was in my sm_dump_datamaps, I...
Forum:
Scripting
03-23-2015, 01:47
Replies:
7
[CS:GO] Find target of trigger_teleport
Views:
2,066
Posted By
infinite_
Re: [CS:GO] Find target of trigger_teleport
So I found out that m_target is a DataMap property and edited my code.
public Output_TeleStartTouch(const String:output[], caller, activator, Float:delay)
{
new offset =...
Forum:
Scripting
03-22-2015, 19:58
Replies:
7
[CS:GO] Find target of trigger_teleport
Views:
2,066
Posted By
infinite_
[CS:GO] Find target of trigger_teleport
I'm trying to find the target entity of a trigger_teleport (the info_teleport_destination or info_target which players are teleported to). I searched around and found out the entity property for...
Forum:
Plugins
03-10-2015, 22:45
Replies:
2
[HL2:DM] BlackMarket (1.1, 2015-03-10)
Views:
4,357
Posted By
infinite_
[HL2:DM] BlackMarket (1.1, 2015-03-10)
BlackMarket: Store for HL2: Deathmatch
-Description
A fully customizable money and store system for Half-Life 2: Deathmatch. This is a SourceMod remake of a plugin I made 4 or 5 years ago for...
Showing results 1 to 16 of 16
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