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Posts Made By:
Anpheus
Forum:
Off-Topic
12-08-2005, 08:08
Replies:
118
Why slowhacking, etc, is bad.
Views:
50,002
Posted By
Anpheus
Changing binds in a publically used config file...
Changing binds in a publically used config file is not any type of malicious disorder or threat.
And we are talking about using slowhacks on clients from the serverside, not the otherway...
Forum:
Off-Topic
12-05-2005, 18:42
Replies:
118
Why slowhacking, etc, is bad.
Views:
50,002
Posted By
Anpheus
I think you're forgetting the legal ramifications...
I think you're forgetting the legal ramifications here.
The server operator gives the players permission to connect to his server. It's private property, ergo what he says is the law (there is no...
Forum:
(OLD) Bug Reports
08-16-2005, 19:31
Replies:
10
[REQUEST] get/set_keyvalue
Views:
3,419
Posted By
Anpheus
I was making fun of the kid that replied with...
I was making fun of the kid that replied with information already given. Not you.
Forum:
(OLD) Bug Reports
08-13-2005, 17:58
Replies:
10
[REQUEST] get/set_keyvalue
Views:
3,419
Posted By
Anpheus
You know...
You know (http://www.amxmodx.org/funcwiki.php?go=func&id=465), on the (http://www.amxmodx.org/funcwiki.php?go=func&id=465) off chance (http://www.amxmodx.org/funcwiki.php?go=func&id=465) that it...
Forum:
(OLD) Bug Reports
08-12-2005, 20:47
Replies:
16
[BUGS] Fatal Errors
Views:
6,646
Posted By
Anpheus
But, here's the deal... Why is it so...
But, here's the deal...
Why is it so necessary for implementation data already included within the module to become shared with the AMXx core?
AMXx doesn't need to know what version of the STL...
Forum:
(OLD) Bug Reports
08-12-2005, 17:09
Replies:
16
[BUGS] Fatal Errors
Views:
6,646
Posted By
Anpheus
And why in particular would statically linking a...
And why in particular would statically linking a single module with the STL cause problems so long as no STL classes it instantiates are required by another module?
Let's see, STL gets statically...
Forum:
Module Coding
08-12-2005, 17:05
Replies:
12
Upcoming Module Features
Views:
6,170
Posted By
Anpheus
So really you mean you should not utilize any...
So really you mean you should not utilize any global or static variables that have a default constructor that will involve allocating memory.
Well that's easy. *yawns*
If you want to utilize...
Forum:
Module Coding
08-12-2005, 01:06
Replies:
12
Upcoming Module Features
Views:
6,170
Posted By
Anpheus
What does this mean for ArrayX?
What does this mean for ArrayX?
Forum:
Module Coding
08-11-2005, 17:04
Replies:
5
nVault:
Views:
3,525
Posted By
Anpheus
I'd upgrade it. Just look at the statistics....
I'd upgrade it.
Just look at the statistics.
Though you'll probably want to find a red-black tree implementation to use to make a map with 16-bit keys (but 24 or 32 would be much better)
Forum:
Module Coding
08-11-2005, 01:33
Replies:
5
nVault:
Views:
3,525
Posted By
Anpheus
Some more statistics gleaned from several other...
Some more statistics gleaned from several other functions (I don't feel like going into sources right now)... a 2, 3, 4...-collision is a case where a hash 'bucket' contains 2, 3, 4... keys. A...
Forum:
Module Coding
08-10-2005, 11:18
Replies:
5
nVault:
Views:
3,525
Posted By
Anpheus
nVault:
Please implement a changing hashtable size.
Given the method you currently employ, you create a large array full of objects when it would be far more efficient to start out with... oh, 1024 hash...
Forum:
Module Coding
08-10-2005, 11:03
Replies:
12
Upcoming Module Features
Views:
6,170
Posted By
Anpheus
Oh lordy lordy. You need boost/function.hpp.
Oh lordy lordy.
You need boost/function.hpp.
Forum:
Module Coding
08-10-2005, 01:08
Replies:
95
Weapons Module by Mahnsawce
Views:
38,220
Posted By
Anpheus
For the O'Neill avatar, you win. You totally win....
For the O'Neill avatar, you win. You totally win. Every time I see it you get karma for it.
Forum:
Module Coding
08-09-2005, 23:36
Replies:
17
ArrayX
Views:
10,225
Posted By
Anpheus
Oh I wish I had a memory safe module, That is...
Oh I wish I had a memory safe module,
That is truly what I want to be,
Cause if I had a memory safe module,
Everyone would be in love with me...
Oh, well, that's what I keep telling myself at...
Forum:
(OLD) Bug Reports
08-09-2005, 21:57
Replies:
16
[BUGS] Fatal Errors
Views:
6,646
Posted By
Anpheus
Why avoid the STL? On VC++ 6 I used STLPort...
Why avoid the STL?
On VC++ 6 I used STLPort and on GCC I'm just using the stock STL included with MinGW.
Forum:
(OLD) Bug Reports
08-09-2005, 12:13
Replies:
16
[BUGS] Fatal Errors
Views:
6,646
Posted By
Anpheus
Bail, it's not so much that I think this is...
Bail, it's not so much that I think this is entirely your fault, but it's a series of errors that you simply neglected to inform anyone of and quite simply told everyone to fuck off when it came to...
Forum:
(OLD) Bug Reports
08-09-2005, 10:30
Replies:
16
[BUGS] Fatal Errors
Views:
6,646
Posted By
Anpheus
*twitches* You mean I may have spent three...
*twitches*
You mean I may have spent three hours debugging your sloppy code because you -attempted- to disable reload on mapchange while the use_metamod define is set?
If that was your work, it...
Forum:
Module Coding
08-09-2005, 10:23
Replies:
17
ArrayX
Views:
10,225
Posted By
Anpheus
Consider it in progress. The judy array...
Consider it in progress.
The judy array system has no method for 'first', 'next', 'previous' or 'last', and as such there is no way to go through the hashtable one-by-one and save the individual...
Forum:
Module Coding
08-04-2005, 13:43
Replies:
58
Compiling Modules
Views:
29,020
Posted By
Anpheus
HSLDK, Metamod, AmxX are necessary. It's...
HSLDK, Metamod, AmxX are necessary.
It's possible to compile on GCC versions above 3. I compiled ArrayX using GCC 3.4.2
Forum:
Trash
08-03-2005, 20:22
Replies:
65
I WAS BANNED BECAUSE
Views:
11,364
Posted By
Anpheus
Bailopan: You earn 500 respect points. ...
Bailopan: You earn 500 respect points.
Pinkfairie: Your respect points have been set to NaN. Please consult an IEEE representative for further information.
Forum:
Module Coding
05-31-2005, 18:34
Replies:
22
Need Assistance
Views:
7,230
Posted By
Anpheus
Don't edit the AMXMODX, Metamod, or HLSDK source....
Don't edit the AMXMODX, Metamod, or HLSDK source. That is not the problem.
Forum:
Module Coding
05-22-2005, 20:33
Replies:
4
engine problem
Views:
2,522
Posted By
Anpheus
You need a C++ compiler, such as Visual C++,...
You need a C++ compiler, such as Visual C++, Dev-CPP, or GCC, and preferably an IDE (Integrated Development Environment) to edit it, two of the listed compilers are also IDEs, and you need to get the...
Forum:
Module Coding
05-22-2005, 20:20
Replies:
19
Linker error!!!
Views:
9,936
Posted By
Anpheus
Did you include any of the HLSDK, Metamod, or...
Did you include any of the HLSDK, Metamod, or AMXX source files?
Forum:
Module Coding
05-18-2005, 16:45
Replies:
5
VelocityByAim Problems || Implementation XS functions
Views:
3,533
Posted By
Anpheus
No, I'm guessing it returns the velocity in the...
No, I'm guessing it returns the velocity in the three axis. Did you check the numeric values of each?
1st: What are you doing in HL going at 2000 u/s?
2nd: What is your sv_maxvelocity?
Forum:
Module Coding
05-15-2005, 11:40
Replies:
1
amx match
Views:
1,638
Posted By
Anpheus
Modules.ini contains a list of DLL files that may...
Modules.ini contains a list of DLL files that may be required by plugins.
If for some reason you cannot run the server, your best bet is to uncomment engine and fakemeta modules as these are...
Showing results 1 to 25 of 162
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