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Posts Made By:
Jonzky
Forum:
Scripting
07-02-2017, 04:42
Replies:
4
Interacting with filter_activator_name within a map
Views:
1,783
Posted By
Jonzky
Re: Interacting with filter_activator_name within a map
Honestly, I don't know what you mean (my sourcepawn is really limited). Are you talking about performing the logic on the func_button/OnPressed?
Forum:
Scripting
07-01-2017, 19:19
Replies:
4
Interacting with filter_activator_name within a map
Views:
1,783
Posted By
Jonzky
Interacting with filter_activator_name within a map
I've been trying to create a simple plugin that would allow some of a maps TTT features to work without editing the map. I know how they used to work in GMod and looking at the maps entities...
Forum:
Plugins
06-29-2017, 15:02
Replies:
765
[CS:GO] TTT - Trouble in Terrorist Town
Views:
337,324
Posted By
Jonzky
Re: [CS:GO] TTT - Trouble in Terrorist Town
Do you have any plans of adding support for in-map entities, assuming its possible? Basically all the TTT specific features in maps that most of the GMod maps use. http://ttt.badking.net/mapping-guide
Forum:
General
08-26-2012, 13:01
Replies:
5
Issues with commands in GMod?
Views:
2,779
Posted By
Jonzky
Re: Issues with commands in GMod?
Thanks for the replies. The question wasn't specifically around the TE_Start function, but I remember the smite plugin from a previous community I used to administrate and I threw it on my test...
Forum:
General
08-26-2012, 04:42
Replies:
5
Issues with commands in GMod?
Views:
2,779
Posted By
Jonzky
Re: Issues with commands in GMod?
Sorry to bump it but...
This seems to be an issue only in GMod, could it be to an outdated gamedata file? If so, is there a way for me to manually update the new gamedata? Could it be an engine...
Forum:
General
08-24-2012, 14:07
Replies:
5
Issues with commands in GMod?
Views:
2,779
Posted By
Jonzky
Issues with commands in GMod?
I am not sure if its a known issue, or an issue across other games but currently a lot of the commands are not working in Garry's Mod (Gmod). I have tried both the latest snapshots (dev/stable) and...
Forum:
SourceMod Anti-Cheat
11-04-2011, 18:15
Replies:
105
Confidence in Auto-Trigger?
Views:
47,228
Posted By
Jonzky
Re: Confidence in Auto-Trigger?
I would like to point out that I can now replicate false-positives with a given 'weapon' (it a custom SWEP in gmod which is fists that allow you to unlock/lock doors.). If you know on doors with it...
Forum:
SourceMod Anti-Cheat
11-03-2011, 21:36
Replies:
105
Confidence in Auto-Trigger?
Views:
47,228
Posted By
Jonzky
Re: Confidence in Auto-Trigger?
I can confirm at least one of my detection was a valid one - admission by the user.
There were a few other detections but I do not have the confidence at the moment to act on them...
These are...
Forum:
SourceMod Anti-Cheat
11-02-2011, 08:50
Replies:
105
Confidence in Auto-Trigger?
Views:
47,228
Posted By
Jonzky
Re: Confidence in Auto-Trigger?
The server the detections were on was running a custom weapon pack. Until (possibly) a known, respected player (someone who i can trust) is detected I'll treat the as highly suspicious. Just to point...
Forum:
SourceMod Anti-Cheat
11-01-2011, 19:48
Replies:
105
Confidence in Auto-Trigger?
Views:
47,228
Posted By
Jonzky
Confidence in Auto-Trigger?
I am just wondering what sort of confidence (in the detections) is in the auto-trigger module? I have had two detections through it (with two detection on the same player).
L 11/01/2011 -...
Forum:
SourceMod Anti-Cheat
11-01-2011, 15:14
Replies:
490
SMAC Development Thread
Views:
189,091
Posted By
Jonzky
Re: SMAC Development thread
Just to give you a heads up that I got another error (In Garry's Mod again).
L 11/01/2011 - 14:30:58: [SM] Native "GetEntPropFloat" reported: Property "m_flNextPrimaryAttack" not found (entity...
Forum:
SourceMod Anti-Cheat
10-31-2011, 15:38
Replies:
4
Adding other CVARs
Views:
1,721
Posted By
Jonzky
Re: Adding other CVARs
Thanks a lot.
Forum:
SourceMod Anti-Cheat
10-31-2011, 14:29
Replies:
490
SMAC Development Thread
Views:
189,091
Posted By
Jonzky
Re: SMAC Development thread
I tested the latest module (in GMod) and I am getting an error on a perosn shooting.
L 10/31/2011 - 14:18:16: [SM] Native "GetEntProp" reported: Property "m_iShotsFired" not found (entity...
Forum:
SourceMod Anti-Cheat
10-31-2011, 13:51
Replies:
4
Adding other CVARs
Views:
1,721
Posted By
Jonzky
Re: Adding other CVARs
Pretty much yeh.
I do not think it helps much for games other than Garry's Mod (Something that newer hacks/cheats will patch through generating CVARs with random sections to it) - But its nice to...
Forum:
SourceMod Anti-Cheat
10-31-2011, 11:07
Replies:
4
Adding other CVARs
Views:
1,721
Posted By
Jonzky
Adding other CVARs
I am just wondering if you would consider adding the option for existence checks on CVARs (being added through smac_addcvar).
Currently I am editing SMAC and re-compiling it to include the cvars...
Forum:
Source Servers (SRCDS)
08-09-2011, 09:35
Replies:
2
sv_pure - Detection vs. Prevention
Views:
2,114
Posted By
Jonzky
sv_pure - Detection vs. Prevention
I have a few questions about sv_pure, they mainly are based around if its better to just force a client to use steam content or would it be better to select a few 'key' textures/models that you would...
Forum:
SourceMod Anti-Cheat
08-07-2011, 09:44
Replies:
4
CPU usage of SMAC?
Views:
2,928
Posted By
Jonzky
Re: CPU usage of SMAC?
Our game server is on a dedicated box which the community owner has in a data centre - I am not saying that SMAC is causing the lag, I am just wondering how much resources it uses which would...
Forum:
SourceMod Anti-Cheat
08-06-2011, 07:55
Replies:
4
CPU usage of SMAC?
Views:
2,928
Posted By
Jonzky
CPU usage of SMAC?
I am just wondering how much resources SMAC will need when it's running (mainly the CVAR/Command/EyeDetection/Aimbot modules).
I have it running on all of our servers but in GarrysMod on two of...
Forum:
Source Servers (SRCDS)
08-05-2011, 08:21
Replies:
11
GMOD SCRDS dedicated server
Views:
3,530
Posted By
Jonzky
Re: GMOD SCRDS dedicated server
This would be better suited to facepunch.com
You cannot force a client to download lua files, that should be done automatically through the cache file (client-side lua files that is).
As for...
Forum:
Source Servers (SRCDS)
07-22-2011, 17:25
Replies:
9
TF2 Server not reporting drops/trades.
Views:
3,521
Posted By
Jonzky
Re: TF2 Server not reporting drops/trades.
I do not think this was fixed in the update.
Does anyone have any news on this?
Forum:
Source Servers (SRCDS)
07-21-2011, 10:53
Replies:
21
Anyone having trouble with today's TF2 update?
Views:
5,029
Posted By
Jonzky
Re: Anyone having trouble with today's TF2 update?
I have made a thread for the issue. I have disabled SM/MM but I still am not getting any drop messages, seems like a configuration/SRCDS issue....
Forum:
Source Servers (SRCDS)
07-21-2011, 10:52
Replies:
9
TF2 Server not reporting drops/trades.
Views:
3,521
Posted By
Jonzky
TF2 Server not reporting drops/trades.
At first I thought it may have been related to a SM issue (http://forums.alliedmods.net/showthread.php?t=162434) but after disabling MM I still have the issue.
Does anyone know of any (convar?)...
Forum:
Source Servers (SRCDS)
07-21-2011, 06:21
Replies:
21
Anyone having trouble with today's TF2 update?
Views:
5,029
Posted By
Jonzky
Re: Anyone having trouble with today's TF2 update?
Happening to me, and I think we have tf2-stats aswell. Thanks for this.
Forum:
SourceMod Anti-Cheat
07-11-2011, 03:42
Replies:
13
TF2?
Views:
5,048
Posted By
Jonzky
Re: TF2?
I feel pretty good today :S
Forum:
SourceMod Anti-Cheat
07-09-2011, 11:10
Replies:
214
Aimbot module
Views:
83,368
Posted By
Jonzky
Re: Aimbot module
There seems to be an issue with the aimbot module and (the) Hidden mod,
L 07/09/2011 - 11:07:32: [SDKTOOLS] Could not locate FireOutput - Disabling detour
L 07/09/2011 - 11:07:32: [SM] Native...
Showing results 1 to 25 of 52
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