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Posts Made By:
heliumdream
Forum:
News
06-09-2023, 15:48
Replies:
26
Time to leave
Views:
35,507
Posted By
heliumdream
Re: Time to leave
[db]Clan Superhero Server is back again
184.88.214.58:27015
Our bots use mf'in powers! You can check them live on twitch.
https://ww.twitch.tv/bots_vs_bots
-heliumdream
Forum:
Scripting Help
02-26-2022, 11:14
Replies:
4
freezing shield
Views:
2,787
Posted By
heliumdream
Re: freezing shield
Sí, es una combinación de algunas cosas existentes, pero ha dado a luz una nueva idea única de héroe.
¡muy bien!
¡Viva la escudo congelado!
Forum:
Scripting Help
02-26-2022, 11:13
Replies:
2
2 switchmodel in the same code
Views:
1,254
Posted By
heliumdream
Re: 2 switchmodel in the same code
unclear on what your problem is;
i would refer to an existing model swap code to make sure you do it right, like master chief here:...
Forum:
Scripting Help
02-26-2022, 11:09
Replies:
3
Help with touch teammates
Views:
1,150
Posted By
heliumdream
Re: Help with touch teammates
Glad to see you making progress! Good stuff!
Forum:
Suggestions / Requests
02-26-2022, 11:06
Replies:
4
Knife Menu
Views:
2,445
Posted By
heliumdream
Re: Knife Menu
Not perfectly sure it would help, but someone did figure out a method of detecting which 'heroes' are in use without having to further modify individual heroes.
Vittu's last released of Blade:...
Forum:
Scripting Help
02-17-2022, 07:34
Replies:
3
Help with touch teammates
Views:
1,150
Posted By
heliumdream
Re: Help with touch teammates
you should be able to achieve this fairly easily.
inside the public frozen routine, inside the for loop that checks each player...
after you check if a given player is hit (if (dist <=...
Forum:
HL1 Servers (HLDS)
01-02-2022, 09:13
Replies:
1
HLTV - Need method to detect when client connected to hltv gets disconnected
Views:
1,516
Posted By
heliumdream
HLTV - Need method to detect when client connected to hltv gets disconnected
Server Running HLDS / Counter Strike 1.6: 184.88.194.160:27015
Respective HLTV Server: 184.88.194.160:27020
Trying to get my cs1.6 superhero bot server up on Twitch 24/7.
Using a service...
Forum:
New Plugin Submissions
11-13-2021, 16:04
Replies:
11
Display Damage with Sprite
Views:
9,022
Posted By
heliumdream
Re: Display Damage with Sprite
Yeah, I was thinking about the overflow issue; my implementation of Anubis (SH Show Damage) isn't as good as another one I'm familiar with, made by landfall / evileye / iburai. He uses a method of...
Forum:
New Plugin Submissions
11-11-2021, 16:54
Replies:
11
Display Damage with Sprite
Views:
9,022
Posted By
heliumdream
Re: Display Damage with Sprite
This is awesome! I would like to extend its functionality.
1) Currently it only shows weapon damage done by yourself; it would be nice if it also displayed weapon damage done by others.
...
Forum:
Suggestions / Requests
11-01-2021, 13:32
Replies:
3
Do anybody still creat heroes any more?
Views:
1,810
Posted By
heliumdream
Re: Do anybody still creat heroes any more?
What would you even want?
Haven't been many original ideas in years;
here is my 15-year-old idea thread:
https://forums.alliedmods.net/showthread.php?t=45764
after having gone thru it,...
Forum:
New Submissions
10-25-2021, 21:16
Replies:
7
Hero: Orc
Views:
4,976
Posted By
heliumdream
Re: Hero: Orc
Fun seeing people back on here!
Especially you Mydas. I took the liberty of fixin Marduk a little while back ^_^
https://forums.alliedmods.net/showthread.php?t=34726&page=5
Also good to see...
Forum:
General
10-25-2021, 18:45
Replies:
0
[SuperHero Mod] Bots Using Cooldown Powers
Views:
914
Posted By
heliumdream
[SuperHero Mod] Bots Using Cooldown Powers
Holy frijoles!
Our bots now use keydown super powers!
You can see bots using powers, live on the server in my sig!
This is a feature many people have wanted for a long time, and thought was...
Forum:
New Submissions
10-25-2021, 18:28
Replies:
0
[New] Bots Using Keydown Powers
Views:
1,056
Posted By
heliumdream
[New] Bots Using Keydown Powers
Our bots now use keydown super powers!
You can see bots using powers, live on the server in my sig!
This is a bit unprecedented! The lead developer of the SH mod can be quoted as saying this...
Forum:
Suggestions / Requests
10-25-2021, 09:19
Replies:
1
REQ: Portal Gun Hero
Views:
1,187
Posted By
heliumdream
Re: REQ: Portal Gun Hero
iburai / landfall / evileye integrated the portal gun into his sheroes server. you can find his code here:
https://github.com/ibiruai/cstrike-superhero-server
its not packaged as a superhero; but...
Forum:
Suggestions / Requests
09-23-2020, 13:48
Replies:
4
Knife Menu
Views:
2,445
Posted By
heliumdream
Re: Knife Menu
You can probably use the Plugin you link to:
Knife Models [XP System & Skills Support]
https://forums.alliedmods.net/showthread.php?t=293632
It looks good!
I used the Individual Weapon Model...
Forum:
Scripting Help
06-22-2020, 15:03
Replies:
4
freezing shield
Views:
2,787
Posted By
heliumdream
Re: freezing shield
You could rip Magneto and Kraven or Stungun and achieve this.
https://forums.alliedmods.net/showthread.php?t=132532
https://forums.alliedmods.net/showthread.php?t=30252
I cannot find the Magneto...
Forum:
New Submissions
08-30-2019, 10:45
Replies:
1
[New] Cooldown Display - modded shnvault & heroes package
Views:
2,892
Posted By
heliumdream
Re: [New] Cooldown Display - modded shnvault & heroes package
Second Note:
This framework can work with additional cooldown heroes not on the list, but requires updating and modifying the hero itself to include a global array variable that gets keyed with...
Forum:
New Submissions
08-29-2019, 14:56
Replies:
1
[New] Cooldown Display - modded shnvault & heroes package
Views:
2,892
Posted By
heliumdream
[New] Cooldown Display - modded shnvault & heroes package
Found this superhero package maintained by landfall (https://forums.alliedmods.net/member.php?u=290646) / ibiruai:
https://github.com/ibiruai/cstrike-superhero-server/tree/master/cstrike
It had a...
Forum:
Off-Topic / General Chat
08-25-2019, 11:05
Replies:
164
Hero mod Server IP's
Views:
98,433
Posted By
heliumdream
Re: Hero mod Server IP's
Originally launched in 2006, relaunched in 2015!
Free level 16 - 1600hp, Max level 60 - 3200hp.
94 stable heroes.
Quality of Life Improvements:
Custom Anubis - Displays SH damage, as well...
Forum:
Suggestions / Requests
07-24-2019, 16:21
Replies:
1
[request]Hero :Merlin
Views:
2,014
Posted By
heliumdream
Re: [request]Hero :Merlin
you can achieve this without writing too much code;
by ripping code from other existing heroes and cobbling them together.
there are other heroes that spawn creatures, notably skeletor. also,...
Forum:
Approved Plugins
06-10-2019, 16:24
Replies:
30
call an admin via email
Views:
25,827
Posted By
heliumdream
Re: call an admin via email
Just wanted to let anyone out there know, this bad boy still works ^_^
Got a local notification system up and running really quickly, piggybacking off the copy of mercury email server that came...
Forum:
Tech Support
06-08-2019, 10:39
Replies:
3
XP/Levels Hud Question
Views:
4,204
Posted By
heliumdream
Re: XP/Levels Hud Question
Inside the respective script, look for the lines of code that draw the text in the HUD.
It will have number values, those number values control the x,y coordinates on the screens.
Recompile the...
Forum:
Scripting Help
03-01-2018, 09:23
Replies:
5
Modifying plugins select models zombie plague
Views:
3,369
Posted By
heliumdream
Re: Modifying plugins select models zombie plague
This has been tackled before, here's a link to the CS User Model Menuz:
https://forums.alliedmods.net/showthread.php?t=8631&page=11
I even made a version myself that supports superheroes mod, and...
Forum:
Approved Heroes
08-18-2017, 00:31
Replies:
20
Sandman
Views:
53,434
Posted By
heliumdream
Re: Sandman
Finally found it,
Blade has an implementation that checks if a player has the Dracula hero.
https://forums.alliedmods.net/showthread.php?t=30090
I have used this to create immunity...
Forum:
Code Snippets/Tutorials
05-14-2017, 05:50
Replies:
3
[INC/STOCK] Calculate Player TakeDamage
Views:
2,425
Posted By
heliumdream
Re: [INC/STOCK] Calculate Player TakeDamage
Oooo. That is handy!
I've encountered problems with this in the past:
https://forums.alliedmods.net/showthread.php?p=2364521
And should also be able to shield/stop otherwise lethal damage!...
Showing results 1 to 25 of 194
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