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Search: Posts Made By: Vorex
Forum: Trash 07-14-2008, 01:14
Replies: 100
Views: 122,701
Posted By Vorex
Re: FakeClients

Yes, I use it on 2 Tf2 servers and it works fine
Forum: Approved Plugins 10-15-2005, 17:29
Replies: 19
Views: 15,511
Posted By Vorex
$sqllink = mysql_connect("DATABASEADDRESS",...

$sqllink = mysql_connect("DATABASEADDRESS", "YOURUSERNAMEHERE", "YOURPASSWORDHERE") OR die ("Could not connect to database host.");
mysql_select_db("YOURDATABASEHERE") OR die("Database doesn't...
Forum: Approved Plugins 10-14-2005, 03:13
Replies: 19
Views: 15,511
Posted By Vorex
Webapp works fine you have to edit it to reflect...

Webapp works fine you have to edit it to reflect your mySQL server settings
Forum: General 10-12-2005, 02:08
Replies: 1
Views: 906
Posted By Vorex
SQL Uber Lag

So i'm using the admin_sql plugin, and map changes take 20 sec, admin works fine and the rest but the map changes take 20 sec, I disable admin_sql and map change is instant.

Ping between game...
Forum: Unapproved/Old Plugins 10-04-2005, 19:30
Replies: 4
Views: 6,758
Posted By Vorex
whats the table schema?

whats the table schema?
Forum: Unapproved/Old Plugins 10-04-2005, 18:26
Replies: 263
Views: 73,358
Posted By Vorex
any chance of a DBI'd version?

any chance of a DBI'd version?
Forum: Scripting Help 08-01-2004, 22:49
Replies: 10
Views: 2,254
Posted By Vorex
still no good =/ while(g_modelNum <...

still no good =/



while(g_modelNum < MAX_MODELS && read_file(filename, g_modelNum ,g_modelNames[g_modelNum][1],30,iLen)) {
if(g_modelNames[g_modelNum][0] == ';') continue ...
Forum: Scripting Help 08-01-2004, 19:51
Replies: 10
Views: 2,254
Posted By Vorex
it loads, now to get a freind to help test to ...

it loads, now to get a freind to help test to make sure it's working...
Forum: Scripting Help 08-01-2004, 19:45
Replies: 10
Views: 2,254
Posted By Vorex
oh jeez, i'm using 0.2 alpha...how did this get...

oh jeez, i'm using 0.2 alpha...how did this get on my computer?!
going to go get 0.16...
Forum: Scripting Help 08-01-2004, 19:44
Replies: 10
Views: 2,254
Posted By Vorex
Now i get a badload and this in the logs: ...

Now i get a badload and this in the logs:



my header:

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
Forum: Scripting Help 08-01-2004, 19:41
Replies: 10
Views: 2,254
Posted By Vorex
compiles on linux, with just some...

compiles on linux, with just some warnings...loading now to s ee if it works *crosses fingers*
Forum: Scripting Help 08-01-2004, 19:39
Replies: 10
Views: 2,254
Posted By Vorex
I notice this flashes when i compile on...

I notice this flashes when i compile on windows...


going to try to compile off my linux box and see what happens...
Forum: Scripting Help 08-01-2004, 19:14
Replies: 10
Views: 2,254
Posted By Vorex
Thanks, but I ment i had the code for the...

Thanks, but I ment i had the code for the format, since I was looking over other plugins to see how they did the combining (sorry for the confusion)...to answer your question:

...
Forum: Suggestions / Requests 08-01-2004, 18:50
Replies: 6
Views: 1,933
Posted By Vorex
I just use the jedi force grab and move them.

I just use the jedi force grab and move them.
Forum: Scripting Help 08-01-2004, 18:22
Replies: 10
Views: 2,254
Posted By Vorex
I guess I can't just ignore the error =/

I guess I can't just ignore the error =/
Forum: Scripting Help 08-01-2004, 18:13
Replies: 10
Views: 2,254
Posted By Vorex
I figured out the tmp = "/%s",g_modelNames[i] ...

I figured out the
tmp = "/%s",g_modelNames[i]
problem, i used format() It still gives an error about indexing the array, but im g oing to go try the binary it spit out
Forum: Scripting Help 08-01-2004, 17:39
Replies: 10
Views: 2,254
Posted By Vorex
index error? =/

Line 72-84:
public changecheck(id) {
new Said[34],tmp[33], i = 0
read_args(Said,33)
tmp = "/%s",g_modelNames[i]
while (i < g_modelNum) {
if (Said == tmp) {
...
Forum: General 07-31-2004, 14:46
Replies: 6
Views: 1,400
Posted By Vorex
oh and it's a listen server btw incase that ...

oh and it's a listen server btw incase that could be causing it...now i get nothing in the logs (when i start server with no modules and only admin.amx plugin ) but it STILL crashes same way...

...
Forum: General 07-31-2004, 14:41
Replies: 6
Views: 1,400
Posted By Vorex
ah, sorry for the confusion, i guess i'll try...

ah, sorry for the confusion, i guess i'll try startin with cstrike and fun not loaded...
Forum: General 07-31-2004, 14:40
Replies: 6
Views: 1,400
Posted By Vorex
i tried starting amxx without my plugins in the...

i tried starting amxx without my plugins in the plugins.ini and it still crashes so it isn't my plugins =/
Forum: General 07-31-2004, 14:38
Replies: 6
Views: 1,400
Posted By Vorex
those come with amxx if your refering to the ...

those come with amxx if your refering to the modules i have in my ini, as for the plugin, I don't see how that would be causing it to crash...but i'll test right quick...
Forum: General 07-31-2004, 12:11
Replies: 6
Views: 1,400
Posted By Vorex
Windoze Crash

Trying to test my old modules on amxx see if I can get them working so I can toss them on my real servers =/

modules.ini:


my plugin's headers(dunno if this matters):


[/code]
Forum: Trash 07-31-2004, 10:57
Replies: 56
Views: 22,697
Posted By Vorex
Makeks players into hosties just set_model afaik

Makeks players into hosties just set_model afaik
Forum: Trash 07-31-2004, 04:12
Replies: 56
Views: 22,697
Posted By Vorex
Copyright protection begins when any work is...

Copyright protection begins when any work is actually fixed in a tangible form. Read up on your copyright law buddy.


EDIT: didn't read this whole thing, sorry for repeating what bigballer...
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