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Showing results 1 to 25 of 151
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Posts Made By:
ujjl
Forum:
Scripting Help
09-09-2021, 09:31
Replies:
21
[HELP] Hamsandwich -> Fakemeta
Views:
6,171
Posted By
ujjl
Re: [HELP] Hamsandwich -> Fakemeta
Hello,
There is amxx dev build 1.9.x, https://www.amxmodx.org/downloads-new.php
There is a feature in 1.9.x to query the correct offset from config file, instead of defining it as constant, still...
Forum:
Scripting Help
09-08-2021, 05:32
Replies:
21
[HELP] Hamsandwich -> Fakemeta
Views:
6,171
Posted By
ujjl
Re: [HELP] Hamsandwich -> Fakemeta
Not sure how you inferred these offsets, try these:
const m_flPumptime = 36;
const m_fInSpecialReload = 37;
const m_flNextPrimaryAttack = 38;
const m_flNextSecondaryAttack =...
Forum:
Scripting Help
10-09-2018, 09:23
Replies:
0
Walk through playerclip
Views:
464
Posted By
ujjl
Walk through playerclip
Hello,
I would like to temporarily allow a player to walk through playerclip brushes (preferably in hldm)
For example grenades move through playerclip brushes, but still hit normal brushes. I...
Forum:
New Plugin Submissions
01-29-2016, 13:35
Replies:
12
Always-Usable Impulse
Views:
5,490
Posted By
ujjl
Re: Always-Usable Impulse
The logic is the same: skip this branch
https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/dlls/player.cpp#L1504
by setting tank to NULL
public...
Forum:
New Plugin Submissions
01-29-2016, 05:07
Replies:
12
Always-Usable Impulse
Views:
5,490
Posted By
ujjl
Re: Always-Usable Impulse
public Player_PostThink_Post(this) {
if( !g_hasExecuted[this] ) {
static m_pTank; m_pTank = get_ent_data_entity(this, "CBasePlayer", "m_pTank")
set_ent_data_entity(this, "CBasePlayer",...
Forum:
New Plugin Submissions
01-28-2016, 13:45
Replies:
12
Always-Usable Impulse
Views:
5,490
Posted By
ujjl
Re: Always-Usable Impulse
Great work! Some notes:
m_pTank = find_ent_data_info("CBasePlayer", "m_pTank"); will return the OS actual offset, using this in get_pdata_ent(this, m_pTank) will crash the server on linux or mac, as...
Forum:
Suggestions / Requests
02-16-2015, 09:53
Replies:
1
[Req] Selfie Stick
Views:
825
Posted By
ujjl
[Req] Selfie Stick
Hello,
It would be great to have a selfie stick! Preferably for Half-Life (or general goldsource)
Original idea: Selfie Stick for Doom...
Forum:
Scripting Help
06-21-2012, 05:21
Replies:
0
Playerclip
Views:
703
Posted By
ujjl
Playerclip
Hi!
Is it possible to allow a player to walk trough a playerclip brush like monsters do? (and how)
Regards.
Forum:
New Plugin Submissions
04-12-2012, 14:21
Replies:
27
[HL] Weapon Factory - Weapons And Items Spawner
Views:
21,142
Posted By
ujjl
Re: Weapon Factory - Weapons And Items Spawner
g
Just create an avatar for every spawn place
static const deathmatch_model[] = "models/player.mdl";
public plugin_precache(){
precache_model( deathmatch_model );
}
public markSpawns(){...
Forum:
New Plugin Submissions
04-07-2012, 14:12
Replies:
27
[HL] Weapon Factory - Weapons And Items Spawner
Views:
21,142
Posted By
ujjl
Re: Weapon Factory - Weapons And Items Spawner
- Many times entities are spawned too close to the ground, so they fell out of map. Maybe add a little to theire z coordinate when saving?
- There is a little typo at gluon gun, it says glueon...
Forum:
New Plugin Submissions
04-05-2012, 10:15
Replies:
27
[HL] Weapon Factory - Weapons And Items Spawner
Views:
21,142
Posted By
ujjl
Re: Weapon Factory - Weapons And Items Spawner
Nice, also consider:
public start_edit(id){
if(idedit){
new name[32]
get_user_name(idedit,name,31)
set_hudmessage(255, 127, 0, -1.0, 0.60, 0, 6.0, 5.0)
show_hudmessage(id,...
Forum:
Approved Plugins
02-08-2012, 08:20
Replies:
99
Lambda Core: Half-Life ingame stats
Views:
107,960
Posted By
ujjl
Re: Lambda Core: Half-Life ingame stats
HLXCE_log(killer, victim, suicide, headshot, wpnid, killer_origin[3], victim_origin[3])
{
if(suicide != NORMAL)
return
static killer_name[32], killer_authid[32]
static victim_name[32],...
Forum:
Unapproved/Old Plugins
08-23-2010, 09:04
Replies:
8
Crossfire Blue Room unlock
Views:
11,589
Posted By
ujjl
Re: Crossfire Blue Room unlock
Here you go, we use it on our servers (modifications made by us), very popular ;)
Forum:
Scripting Help
06-30-2010, 12:40
Replies:
3
[Help] gpGlobals->v_forward
Views:
1,670
Posted By
ujjl
Re: [Help] gpGlobals->v_forward
hehe, my friend, that was pgGlobals->time :D thx for quick answer.
Forum:
Scripting Help
06-30-2010, 12:24
Replies:
3
[Help] gpGlobals->v_forward
Views:
1,670
Posted By
ujjl
[Help] gpGlobals->v_forward
how can i get this value in amx mod x ?
Forum:
Unapproved/Old Plugins
06-28-2010, 08:49
Replies:
8
Crossfire Blue Room unlock
Views:
11,589
Posted By
ujjl
Re: Crossfire Blue Room unlock
I am using ripent modified crossfire for years now, with openable secret room, and works perfect. (Clients do not have to download modified version) I woud be ok with this plugin only in that case if...
Forum:
Approved Plugins
06-07-2010, 07:20
Replies:
99
Lambda Core: Half-Life ingame stats
Views:
107,960
Posted By
ujjl
Re: [HL] Lambda Core: Half-Life ingame stats
Great, I am looking forward to it!
Forum:
Approved Plugins
06-07-2010, 06:37
Replies:
99
Lambda Core: Half-Life ingame stats
Views:
107,960
Posted By
ujjl
Re: [HL] Lambda Core: Half-Life ingame stats
Nice work! Are you planning to put scoring kills of tankmortars tanklasers tankrockets too?
Edit: for hldm (valve)
Forum:
Suggestions / Requests
05-30-2010, 09:57
Replies:
1
[REQ] time dependent pause
Views:
870
Posted By
ujjl
[REQ] time dependent pause
Hi, I need a plugin which can pause unpause my plugins depending on what time is actually on map start.
My problem is I want to turn off(pause) high ping kicker at night (22:00 -> 9:00) And turn...
Forum:
Approved Plugins
05-03-2010, 07:29
Replies:
23
Unicode say 1.3
Views:
10,556
Posted By
ujjl
Re: Unicode say 1.3
n1 plug, keep going!
EDIT:
can you make it so, if client have set his language in amx_langmenu to hungarian, he will have hungarian keyboard, and if he set it to eng, he will have eng, etc etc
i...
Forum:
Scripting Help
03-29-2010, 19:59
Replies:
6
[HELP] Train speed
Views:
2,166
Posted By
ujjl
Re: [HELP] Train speed
I just had to recalculate "delta" according to hlsdk:
void CFuncTrackTrain :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
if ( useType != USE_SET )
{...
Forum:
Scripting Help
03-29-2010, 13:07
Replies:
6
[HELP] Train speed
Views:
2,166
Posted By
ujjl
Re: [HELP] Train speed
Solved.
Forum:
Scripting Help
03-28-2010, 17:24
Replies:
6
[HELP] Train speed
Views:
2,166
Posted By
ujjl
Re: [HELP] Train speed
I mean, i have a train going to somewhere. I know it's id, and i want to slow it down. And I dont know how to figure out the train going in wich direction (forward or backward). If i know the train...
Forum:
Scripting Help
03-28-2010, 16:30
Replies:
6
[HELP] Train speed
Views:
2,166
Posted By
ujjl
[HELP] Train speed
I want to slow down a func_tracktrain (in half-life).
I use this command:
ExecuteHam(Ham_Use, trainID, ...);But I can't figure out which one to use (aka the train going to wich direction):
...
Forum:
Scripting Help
03-15-2010, 12:16
Replies:
4
[HELP] Texture Name
Views:
1,414
Posted By
ujjl
Re: [HELP] Texture Name
This save me lots of time too :D
Showing results 1 to 25 of 151
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