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Search: Posts Made By: ujjl
Forum: Scripting Help 09-09-2021, 09:31
Replies: 21
Views: 6,171
Posted By ujjl
Re: [HELP] Hamsandwich -> Fakemeta

Hello,

There is amxx dev build 1.9.x, https://www.amxmodx.org/downloads-new.php
There is a feature in 1.9.x to query the correct offset from config file, instead of defining it as constant, still...
Forum: Scripting Help 09-08-2021, 05:32
Replies: 21
Views: 6,171
Posted By ujjl
Re: [HELP] Hamsandwich -> Fakemeta

Not sure how you inferred these offsets, try these:

const m_flPumptime = 36;
const m_fInSpecialReload = 37;
const m_flNextPrimaryAttack = 38;
const m_flNextSecondaryAttack =...
Forum: Scripting Help 10-09-2018, 09:23
Replies: 0
Views: 464
Posted By ujjl
Walk through playerclip

Hello,

I would like to temporarily allow a player to walk through playerclip brushes (preferably in hldm)
For example grenades move through playerclip brushes, but still hit normal brushes. I...
Forum: New Plugin Submissions 01-29-2016, 13:35
Replies: 12
Views: 5,490
Posted By ujjl
Re: Always-Usable Impulse

The logic is the same: skip this branch
https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/dlls/player.cpp#L1504
by setting tank to NULL
public...
Forum: New Plugin Submissions 01-29-2016, 05:07
Replies: 12
Views: 5,490
Posted By ujjl
Re: Always-Usable Impulse

public Player_PostThink_Post(this) {

if( !g_hasExecuted[this] ) {
static m_pTank; m_pTank = get_ent_data_entity(this, "CBasePlayer", "m_pTank")
set_ent_data_entity(this, "CBasePlayer",...
Forum: New Plugin Submissions 01-28-2016, 13:45
Replies: 12
Views: 5,490
Posted By ujjl
Re: Always-Usable Impulse

Great work! Some notes:
m_pTank = find_ent_data_info("CBasePlayer", "m_pTank"); will return the OS actual offset, using this in get_pdata_ent(this, m_pTank) will crash the server on linux or mac, as...
Forum: Suggestions / Requests 02-16-2015, 09:53
Replies: 1
Views: 825
Posted By ujjl
[Req] Selfie Stick

Hello,
It would be great to have a selfie stick! Preferably for Half-Life (or general goldsource)
Original idea: Selfie Stick for Doom...
Forum: Scripting Help 06-21-2012, 05:21
Replies: 0
Views: 703
Posted By ujjl
Playerclip

Hi!
Is it possible to allow a player to walk trough a playerclip brush like monsters do? (and how)
Regards.
Forum: New Plugin Submissions 04-12-2012, 14:21
Replies: 27
Views: 21,142
Posted By ujjl
Re: Weapon Factory - Weapons And Items Spawner

g

Just create an avatar for every spawn place
static const deathmatch_model[] = "models/player.mdl";

public plugin_precache(){
precache_model( deathmatch_model );
}
public markSpawns(){...
Forum: New Plugin Submissions 04-07-2012, 14:12
Replies: 27
Views: 21,142
Posted By ujjl
Re: Weapon Factory - Weapons And Items Spawner

- Many times entities are spawned too close to the ground, so they fell out of map. Maybe add a little to theire z coordinate when saving?

- There is a little typo at gluon gun, it says glueon...
Forum: New Plugin Submissions 04-05-2012, 10:15
Replies: 27
Views: 21,142
Posted By ujjl
Re: Weapon Factory - Weapons And Items Spawner

Nice, also consider:

public start_edit(id){
if(idedit){

new name[32]
get_user_name(idedit,name,31)

set_hudmessage(255, 127, 0, -1.0, 0.60, 0, 6.0, 5.0)
show_hudmessage(id,...
Forum: Approved Plugins 02-08-2012, 08:20
Replies: 99
Views: 107,960
Posted By ujjl
Re: Lambda Core: Half-Life ingame stats

HLXCE_log(killer, victim, suicide, headshot, wpnid, killer_origin[3], victim_origin[3])
{
if(suicide != NORMAL)
return

static killer_name[32], killer_authid[32]
static victim_name[32],...
Forum: Unapproved/Old Plugins 08-23-2010, 09:04
Replies: 8
Views: 11,589
Posted By ujjl
Re: Crossfire Blue Room unlock

Here you go, we use it on our servers (modifications made by us), very popular ;)
Forum: Scripting Help 06-30-2010, 12:40
Replies: 3
Views: 1,670
Posted By ujjl
Re: [Help] gpGlobals->v_forward

hehe, my friend, that was pgGlobals->time :D thx for quick answer.
Forum: Scripting Help 06-30-2010, 12:24
Replies: 3
Views: 1,670
Posted By ujjl
[Help] gpGlobals->v_forward

how can i get this value in amx mod x ?
Forum: Unapproved/Old Plugins 06-28-2010, 08:49
Replies: 8
Views: 11,589
Posted By ujjl
Re: Crossfire Blue Room unlock

I am using ripent modified crossfire for years now, with openable secret room, and works perfect. (Clients do not have to download modified version) I woud be ok with this plugin only in that case if...
Forum: Approved Plugins 06-07-2010, 07:20
Replies: 99
Views: 107,960
Posted By ujjl
Re: [HL] Lambda Core: Half-Life ingame stats

Great, I am looking forward to it!
Forum: Approved Plugins 06-07-2010, 06:37
Replies: 99
Views: 107,960
Posted By ujjl
Re: [HL] Lambda Core: Half-Life ingame stats

Nice work! Are you planning to put scoring kills of tankmortars tanklasers tankrockets too?
Edit: for hldm (valve)
Forum: Suggestions / Requests 05-30-2010, 09:57
Replies: 1
Views: 870
Posted By ujjl
[REQ] time dependent pause

Hi, I need a plugin which can pause unpause my plugins depending on what time is actually on map start.

My problem is I want to turn off(pause) high ping kicker at night (22:00 -> 9:00) And turn...
Forum: Approved Plugins 05-03-2010, 07:29
Replies: 23
Views: 10,556
Posted By ujjl
Re: Unicode say 1.3

n1 plug, keep going!

EDIT:
can you make it so, if client have set his language in amx_langmenu to hungarian, he will have hungarian keyboard, and if he set it to eng, he will have eng, etc etc
i...
Forum: Scripting Help 03-29-2010, 19:59
Replies: 6
Views: 2,166
Posted By ujjl
Re: [HELP] Train speed

I just had to recalculate "delta" according to hlsdk:
void CFuncTrackTrain :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
if ( useType != USE_SET )
{...
Forum: Scripting Help 03-29-2010, 13:07
Replies: 6
Views: 2,166
Posted By ujjl
Forum: Scripting Help 03-28-2010, 17:24
Replies: 6
Views: 2,166
Posted By ujjl
Re: [HELP] Train speed

I mean, i have a train going to somewhere. I know it's id, and i want to slow it down. And I dont know how to figure out the train going in wich direction (forward or backward). If i know the train...
Forum: Scripting Help 03-28-2010, 16:30
Replies: 6
Views: 2,166
Posted By ujjl
[HELP] Train speed

I want to slow down a func_tracktrain (in half-life).
I use this command:
ExecuteHam(Ham_Use, trainID, ...);But I can't figure out which one to use (aka the train going to wich direction):

...
Forum: Scripting Help 03-15-2010, 12:16
Replies: 4
Views: 1,414
Posted By ujjl
Re: [HELP] Texture Name

This save me lots of time too :D
Showing results 1 to 25 of 151

 
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