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Posts Made By:
ejik03
Forum:
Source Servers (SRCDS)
02-03-2018, 17:50
Replies:
1
Help with CS:GO accelerator crash report
Views:
891
Posted By
ejik03
Help with CS:GO accelerator crash report
Hi.
Today I've got 2 similar crashes in a row (in less then an hour), here is Accelerator reports:
https://crash.limetech.org/en52k3nge5it
https://crash.limetech.org/63d6wiubau3d
CS:GO,...
Forum:
General
05-24-2017, 11:23
Replies:
245
CS:GO Update 23/05/2017
Views:
78,692
Posted By
ejik03
Re: CS:GO Update 23/05/2017
One more crash, now on "sourcemod.2.csgo.so!PlayerManager::OnClientPutInServer": https://crash.limetech.org/fajgi5sykij4
I've disabled it several days ago on my server. Now I don't see arms:(
Forum:
Extensions
05-24-2017, 11:20
Replies:
146
CS:GO GiveNamedItem Econ
Views:
76,851
Posted By
ejik03
Re: CS:GO GiveNamedItem Econ
My server crashed after 23 may update and this extension is in the backtrace. Dr!fter, can you please check this dump: https://crash.limetech.org/q4me62pruetk
Probably new gamedata needed.
Forum:
General
05-24-2017, 10:24
Replies:
245
CS:GO Update 23/05/2017
Views:
78,692
Posted By
ejik03
Re: CS:GO Update 23/05/2017
Also, it looks like CS_SwitchTeam don't work properly. Linux.
I tested CS_RespawnPlayer and can confirm, that it crash my server:
Forum:
General
05-24-2017, 09:53
Replies:
245
CS:GO Update 23/05/2017
Views:
78,692
Posted By
ejik03
Re: CS:GO Update 23/05/2017
My server got 2 crashes:
https://crash.limetech.org/di2ozpdtdg2z
https://crash.limetech.org/qcmopb3lz3zz
Probably somehow related with CS_RespawnPlayer. Linux.
Forum:
Source Servers (SRCDS)
04-05-2017, 02:34
Replies:
10
I'm searching a guy who know Russian language
Views:
6,481
Posted By
ejik03
Re: I'm searching a guy who know Russian language
// S - Chat message. Available colors:
// {DEFAULT}
// {RED}
// {LIGHTPURPLE}
// {GREEN}
// {LIME}
// {LIGHTGREEN}
// {LIGHTRED}
// {GRAY}
// {LIGHTOLIVE}
Forum:
General
04-02-2017, 07:36
Replies:
1
Compilation error
Views:
683
Posted By
ejik03
Re: Compilation error
No, sizeof is a preprocessor directive (as well as #define and #pragma), so the value of "sizeof call" is being calculated on the compilation stage.
Try this:
GetClientName(client,...
Forum:
Plugins
03-25-2017, 08:09
Replies:
19
[CS:GO] Advanced Display Name
Views:
15,950
Posted By
ejik03
Re: [CS:GO] Advanced Display Name
It's not a CS:GO issue: https://github.com/alliedmodders/sourcemod/pull/600
Forum:
Extensions
03-25-2017, 04:46
Replies:
146
CS:GO GiveNamedItem Econ
Views:
76,851
Posted By
ejik03
Re: CS:GO GiveNamedItem Econ
Linux signature of the "HandleCommand_Buy_Internal" changed in today update. Can you update it?
Forum:
Coding MM:S Plugins & SM Extensions
03-21-2017, 01:30
Replies:
369
Sticky:
Signature Request Thread
Views:
267,627
Posted By
ejik03
Re: Signature Request Thread
Help need in finding CS:GO linux signatures for this functions:
CEventAction::operator delete @_ZN12CEventActiondlEPv
CTraceFilterSimple::CTraceFilterSimple -...
Forum:
Scripting
08-28-2016, 13:37
Replies:
1
Chat colors as arguments for CS:GO
Views:
611
Posted By
ejik03
Chat colors as arguments for CS:GO
I would like to pass a color code as an argument, but it doesn't work.
Example code:
PrintToChatAll(" \x02 Red color");
PrintToChatAll(" \x%02X Red color", 2);
First line work ok and...
Forum:
Zombie:Reloaded
06-11-2016, 02:07
Replies:
3
[CS:GO ZE] Server crashes after June 10 update
Views:
1,473
Posted By
ejik03
Re: [CS:GO ZE] Server crashes after June 10 update
Thanks, it helped)
Forum:
Zombie:Reloaded
06-10-2016, 14:25
Replies:
3
[CS:GO ZE] Server crashes after June 10 update
Views:
1,473
Posted By
ejik03
[CS:GO ZE] Server crashes after June 10 update
After today CS:GO update my server was crashing the whole day. As I found out It was somehow caused by ZombieReloaded (both Original and Franc1sco's one).
https://crash.limetech.org/6jwz7zhaz3th...
Forum:
Scripting
06-02-2016, 16:05
Replies:
1
[CS:GO & CS:S] Proper moment to set m_CollisionGroup
Views:
1,041
Posted By
ejik03
[CS:GO & CS:S] Proper moment to set m_CollisionGroup
I would like to change m_CollisionGroup of all grenades. Is it ok to change m_CollisionGroup property at OnEntityCreated, or I should wait till the entity will be spawned (using SDKHook_Spawn)?
...
Forum:
General
11-02-2015, 10:44
Replies:
7
How to prevent Source TV from being banned?
Views:
1,159
Posted By
ejik03
Re: How to prevent Source TV from being banned?
Some server owners use SourceTV as a automatic demos recorder to give their players a demos in case they want to write an abuse on players/admins or request an unban. In this case admin can kick/ban...
Forum:
General
11-02-2015, 01:54
Replies:
7
How to prevent Source TV from being banned?
Views:
1,159
Posted By
ejik03
Re: How to prevent Source TV from being banned?
I used to have such problem some time ago. The simplest solution is to give Source TV bot an immunity, higher then immunity of other admins.
I'm using a Sourcebans, and it's produces such rows in...
Forum:
Source Servers (SRCDS)
10-03-2015, 16:49
Replies:
5
Does CS:S has 150mb limit on bz2 files?
Views:
1,076
Posted By
ejik03
Re: Does CS:S has 150mb limit on bz2 files?
One more question: Is it possible that map archive decompression (100+ mb) can cause a decompression failure on client due to performance issues?
Forum:
Source Servers (SRCDS)
10-03-2015, 16:41
Replies:
5
Does CS:S has 150mb limit on bz2 files?
Views:
1,076
Posted By
ejik03
Re: Does CS:S has 150mb limit on bz2 files?
Their FastDL has an awesome speed, but I'm running Zombie server and compression matters. One map has size 381mb, but in compressed state its "only" 160mb. Smaller more then twice!
This thread is...
Forum:
Source Servers (SRCDS)
10-03-2015, 14:08
Replies:
5
Does CS:S has 150mb limit on bz2 files?
Views:
1,076
Posted By
ejik03
Does CS:S has 150mb limit on bz2 files?
My gameserver hosting also provides a free FastDL, which can contains only autogenerated content from server's cstrike directory. Today I found out that all maps with weight over 150 mb are not...
Forum:
Plugins
08-27-2015, 05:15
Replies:
11
GameUI Crash Fix
Views:
14,952
Posted By
ejik03
Re: GameUI Crash Fix
The usage of your plugin on ze_harry_potter_v1_3 map cause a server crash.
As I found out the server is crashing when map removes several game_ui entities.
You can check it on 3rd stage of...
Forum:
News
02-06-2015, 02:54
Replies:
108
SourceMod 1.7 released!
Views:
79,339
Posted By
ejik03
Re: SourceMod 1.7 released!
I need to port my plugins to the new syntax because one day the old one will be marked as deprecated and completely removed. It is very easy to skip something so I want to be sure that I've done...
Forum:
News
02-06-2015, 00:25
Replies:
108
SourceMod 1.7 released!
Views:
79,339
Posted By
ejik03
Re: SourceMod 1.7 released!
But how? With spcomp.exe from 1.7.0 still possible to compile plugins with old syntax and there are no listed option to remove backward capability.
Forum:
News
02-05-2015, 13:33
Replies:
108
SourceMod 1.7 released!
Views:
79,339
Posted By
ejik03
Re: SourceMod 1.7 released!
Very good!
Is it possible to compile plugin, using only 1.7 syntax?
Forum:
Store
01-26-2015, 03:23
Replies:
469
Sticky:
Release
Sourcemod Store (Includes Download - Patch 1.2.7)
Views:
283,198
Posted By
ejik03
Re: Store Beta [1.2-beta fork1]
r3dw3r3w0lf, please don't add all files from your scripting/includes (except store related) and .bat files to the main repo.
Forum:
Plugins
01-05-2015, 09:46
Replies:
55
[ANY] Stuck (08/27/2015)
Views:
31,859
Posted By
ejik03
Re: [ANY] stuck (08/18/2014)
It looks like cvar "stuck_wait" isn't being used in plugin, so no timelimit and players can spam this command.
Showing results 1 to 25 of 65
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