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Posts Made By:
Mini_Midget
Forum:
Code Snippets/Tutorials
03-07-2012, 00:23
Replies:
71
[HOWTO] Make a NPC with extra features.
Views:
67,892
Posted By
Mini_Midget
Re: [HOWTO] Make a NPC with extra features.
@Rirre
Yes I can but there's already a 3rd party plugin that does this. Devil259 has linked it.
It shouldn't be hard at all from just looking at the plugins code.
1.Spawn a env_sprite entity and...
Forum:
Scripting Help
03-04-2012, 08:53
Replies:
4
Touching entities
Views:
1,458
Posted By
Mini_Midget
Re: Touching entities
Mmm... That is quite strange!
The traceline should definitely be executing.
Can you show more code please?
Forum:
Scripting Help
03-04-2012, 05:02
Replies:
4
Touching entities
Views:
1,458
Posted By
Mini_Midget
Re: Touching entities
I made this a while ago.
Whenever you hold your +use key. You will draw the X, Y and Z axis in front of you which extends out 50 units to either side. If an axis does not stretch out 50 units then...
Forum:
Code Snippets/Tutorials
02-16-2012, 20:57
Replies:
71
[HOWTO] Make a NPC with extra features.
Views:
67,892
Posted By
Mini_Midget
Re: [HOWTO] Make a NPC with extra features.
Fixed.
Was a small typo when I was copying and pasting.
Forum:
Code Snippets/Tutorials
02-13-2012, 03:30
Replies:
71
[HOWTO] Make a NPC with extra features.
Views:
67,892
Posted By
Mini_Midget
Re: [HOWTO] Make a NPC with extra features.
Updated tutorial.
Fixed some types and bugs.
Added loading and saving from a config file based on maps.
Added menu to create, delete and save NPCs.
Added function to use the NPC when close...
Forum:
Approved Plugins
02-01-2012, 06:37
Replies:
1,538
Zombie Swarm 3.1
Views:
930,501
Posted By
Mini_Midget
Re: Zombie Swarm 3.1
Update
Zombie Swarm 3.1
Zombie Swarm 3.0.2 - 25th September 2011
- Fixed the bug where CT's get punch-angled by friendly fire
- Added new cvar to disable the gun menu
zswarm_gunmenu...
Forum:
Code Snippets/Tutorials
11-23-2011, 04:49
Replies:
342
Notepad++ AlliedModders Edition (unsupported for now)
Views:
178,417
Posted By
Mini_Midget
Re: Notepad++ AlliedModders Edition
Wow! This is so awesome!!
Just downloaded and tested this for a bit.
Definitely useful for both beginners and intermediate users.
Great job, Arkshine!
Forum:
Approved Plugins
10-10-2011, 09:06
Replies:
1,538
Zombie Swarm 3.1
Views:
930,501
Posted By
Mini_Midget
Re: Zombie Swarm 3.0 Official
@Sorxx
Open up the .sma file and scroll down to line 30.
//Add extra zombie models here. Follow the formatting or it won't compile!
new const g_ZombiePlayerModels[][] =
{
"zombie_swarm",...
Forum:
Approved Plugins
10-07-2011, 08:00
Replies:
1,538
Zombie Swarm 3.1
Views:
930,501
Posted By
Mini_Midget
Re: Zombie Swarm 3.0 Official
Umm... Yes you do need Orpheu...
1. Firstly, you need Orpheu. You have just to unzip the content of orpheu_base.zip in ./amxmodx/ ;
2. Then unzip the content of the provided archive here in...
Forum:
Approved Plugins
10-05-2011, 07:37
Replies:
1,538
Zombie Swarm 3.1
Views:
930,501
Posted By
Mini_Midget
Re: Zombie Swarm 3.0 Official
@Snake beatter
http://forums.alliedmods.net/showthread.php?p=1122356#Installation
Just follow those instructions and try again.
@ijam_j
That's great to know ijam_j.
Can you please provide...
Forum:
Suggestions / Requests
10-02-2011, 05:40
Replies:
5
Mine Mw2 like
Views:
1,743
Posted By
Mini_Midget
Re: Mine Mw2 like
No I don't know what you mean.
Some of us (like myself) don't play MW2.
How do you want the plugin to work? (Features and such)
The more information you give, the higher the chance someone is...
Forum:
Approved Plugins
09-24-2011, 10:25
Replies:
1,538
Zombie Swarm 3.1
Views:
930,501
Posted By
Mini_Midget
Re: Zombie Swarm 3.0 Official
@Snaker beatter
Just try both and see for yourself.
If you like classes, then go ahead and use Zombie Plague.
I don't have any plans in adding a class system if there is a mod similar to mine...
Forum:
Approved Plugins
09-05-2011, 07:49
Replies:
1,538
Zombie Swarm 3.1
Views:
930,501
Posted By
Mini_Midget
Re: Zombie Swarm 3.0 Official
Just uploaded 2 pictures of the objectives and a menu.
Also forgot to mention that I added a few objective origins for some default CS maps.
Forum:
Approved Plugins
09-05-2011, 05:08
Replies:
1,538
Zombie Swarm 3.1
Views:
930,501
Posted By
Mini_Midget
Re: Zombie Swarm 3.0 Offical
Small update
Zombie Swarm 3.0.1
5th September 2011
- Fixed the bug with friendly fire
@rezurect15
Multiple beacons placed around the mapped. CT's have to build them by getting close enough...
Forum:
Scripting Help
09-04-2011, 09:32
Replies:
5
Convert Engine to Pawn
Views:
1,554
Posted By
Mini_Midget
Convert Engine to Pawn
I'm having the utmost trouble in converting this small piece of engine code to pawn for CS 1.6 that I found when Arkshine posted it.
It's how the engine detects backstabbing from the knife.
Any...
Forum:
Approved Plugins
08-23-2011, 03:57
Replies:
1,538
Zombie Swarm 3.1
Views:
930,501
Posted By
Mini_Midget
Re: Zombie Swarm 3.0 Offical
Mmm... Thanks for that noticing that bug.
I often play with FF on when testing.
I'm sure I've fixed it now. I'm still having a bit of troubles catching when a player gets backstabbed.
Forum:
Approved Plugins
08-17-2011, 04:20
Replies:
1,538
Zombie Swarm 3.1
Views:
930,501
Posted By
Mini_Midget
Re: Zombie Swarm 3.0 Offical
I overwrited the damage dealt.
I can have a multiplier for when a player gets backstab to do more damage. I've seen a script laying around here. All about angles and where he got hit.
When I...
Forum:
Approved Plugins
08-13-2011, 05:23
Replies:
1,538
Zombie Swarm 3.1
Views:
930,501
Posted By
Mini_Midget
Re: Zombie Swarm 3.0 Offical
The command is
zswarm_lights
You're missing the 's' at the end.
When you set any value for the health (and armour). The zombies will have that set value stored in them. But it will be...
Forum:
Scripting Help
06-05-2011, 05:32
Replies:
1
Optimization help
Views:
924
Posted By
Mini_Midget
Re: Optimization help
Bump!
Forum:
Suggestions / Requests
06-02-2011, 05:58
Replies:
11
[REQ]CS 1.6 mod Mini Game
Views:
6,453
Posted By
Mini_Midget
Re: [REQ]CS 1.6 mod Mini Game
What is 'Mini Game?'
Some users (like myself) don't have CS Source.
Forum:
Scripting Help
05-04-2011, 02:43
Replies:
2
Removing longjump
Views:
957
Posted By
Mini_Midget
Re: Removing longjump
engfunc(EngFunc_SetPhysicsKeyValue, index, "slj", "0");
Forum:
Suggestions / Requests
04-27-2011, 09:28
Replies:
2
[help] How to add?
Views:
1,180
Posted By
Mini_Midget
Re: [help] How to add?
Search 'in-game advertisements'.
Forum:
Scripting Help
04-26-2011, 07:23
Replies:
10
Make a bags solid what wrong and why?
Views:
2,212
Posted By
Mini_Midget
Re: Make a bags solid what wrong and why?
entity_set_size(Ent,Float:{-27.260000, -22.280001, -22.290001},Float:{27.340000, 26.629999, 29.020000})
That is wrong if you're using the engine method.
AFAIK, when you use the engine...
Forum:
Suggestions / Requests
04-25-2011, 11:49
Replies:
11
Cs 1.6 gas tank bomb
Views:
8,069
Posted By
Mini_Midget
Re: Cs 1.6 gas tank bomb
What does this 'gas tank bomb' do exactly?
Forum:
Approved Plugins
04-24-2011, 11:27
Replies:
1,538
Zombie Swarm 3.1
Views:
930,501
Posted By
Mini_Midget
Re: Zombie Swarm 3.0 Offical
Mmm... I think I know why... Will fix ASAP.
Thanks
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