Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 57
Search took 0.02 seconds.
Search: Posts Made By: v120kaaimcfg
Forum: Suggestions / Requests 05-27-2024, 18:16
Replies: 10
Views: 334
Posted By v120kaaimcfg
Re: [REQ] Weapons menu

#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>

new g_iMenu

public plugin_init()
{
register_plugin("Weapons Menu", "1.0", "OciXCrom")
Forum: Scripting Help 05-26-2024, 06:34
Replies: 14
Views: 287
Posted By v120kaaimcfg
Re: ERROR [65]: argument type mismatch (argument 3)

Yea my bad I do agree with u. Though OP was expecting the file to be wherever the AI told him it will be instead of trying n testing himself. It doesn't require it to be moved it just requires him to...
Forum: Scripting Help 05-25-2024, 21:51
Replies: 14
Views: 287
Posted By v120kaaimcfg
Re: ERROR [65]: argument type mismatch (argument 3)

Disagree wholeheartedly. sound/sound is a perfectly valid location. Not the best location. But perfectly valid.
Forum: Scripting Help 05-25-2024, 19:43
Replies: 14
Views: 287
Posted By v120kaaimcfg
Re: ERROR [65]: argument type mismatch (argument 3)

If it's not working, you have not made "all the changes" that you've been told to.
1. Put join_owner.wav in cstrike/sound/sound
2. Use this:

#include <amxmodx>

#define FLAG_OWNER "q"
#define...
Forum: Scripting Help 05-25-2024, 17:58
Replies: 14
Views: 287
Posted By v120kaaimcfg
Re: ERROR [65]: argument type mismatch (argument 3)

Well that's to be expected when you're not trying to hear hard enough:
1. Most likely you haven't accounted for the double sound folder path the AI created for you and you've put your wav file in...
Forum: Scripting Help 05-25-2024, 17:12
Replies: 14
Views: 287
Posted By v120kaaimcfg
Re: ERROR [65]: argument type mismatch (argument 3)

Sure add this:

public plugin_precache()
{
precache_sound(SOUND_FILE)
}
Forum: Scripting Help 05-25-2024, 16:57
Replies: 14
Views: 287
Posted By v120kaaimcfg
Re: ERROR [65]: argument type mismatch (argument 3)

AI ain't good at writing amxx code.

Replacing

emit_sound(players[i], CHAN_AUTO, g_sound_owner, 1.0, ATTN_NORM, 0, 0);

with

emit_sound(players[i], CHAN_AUTO, SOUND_FILE, 1.0, ATTN_NORM,...
Forum: Suggestions / Requests 05-25-2024, 07:39
Replies: 3
Views: 159
Posted By v120kaaimcfg
Forum: Scripting Help 05-22-2024, 10:24
Replies: 8
Views: 288
Posted By v120kaaimcfg
Re: error Error: "break" or "continue" is out of context

Here:

#include <amxmodx>

public plugin_init()
{
register_plugin("Admin Info Menu", "1.0", "ChatGPT");
register_clcmd("say /adm", "showAdminInfoMenu");
}
Forum: Suggestions / Requests 05-20-2024, 05:58
Replies: 5
Views: 840
Posted By v120kaaimcfg
Re: Lastmanbets request

I'd be surprised if that worked without changing anything else(doing sum calculations beforehand). Here:

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>

#define...
Forum: Scripting Help 05-19-2024, 16:10
Replies: 4
Views: 285
Posted By v120kaaimcfg
Re: Showing Sprites

https://dev-cs.ru/resources/1667/
Forum: Suggestions / Requests 05-19-2024, 11:40
Replies: 3
Views: 252
Posted By v120kaaimcfg
Re: Player Remaining.amxx Problem

Here:


#include <amxmodx>
#include <cstrike>

#define PLUGIN "Show Players"
#define VERSION "1.0"
#define AUTHOR "NapoleoN#"
Forum: Suggestions / Requests 05-19-2024, 11:08
Replies: 4
Views: 211
Posted By v120kaaimcfg
Re: Roundsound compile error

Just tested the edited one with Arkshine's config and sounds. The bug you're experiencing didn't occur even once.
Forum: Suggestions / Requests 05-19-2024, 09:52
Replies: 4
Views: 211
Posted By v120kaaimcfg
Re: Roundsound compile error

Here:


/* - - - - - - - - - - -

AMX Mod X script.
Copyright (C) 2007 - Arkshine

Plugin : 'Alternative End Round Sounds'
Version : v2.3b
Forum: Suggestions / Requests 05-17-2024, 13:41
Replies: 10
Views: 334
Posted By v120kaaimcfg
Re: [REQ] Weapons menu

If you took just 10 seconds of your time to look at my reply you would have noticed I've already added it.
Forum: Suggestions / Requests 05-17-2024, 13:15
Replies: 5
Views: 840
Posted By v120kaaimcfg
Re: Lastmanbets request

From what I understood I've also removed the "pot" since I've deemed it unnecessary for what you "want"
Here:

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>

#define...
Forum: Suggestions / Requests 05-16-2024, 19:55
Replies: 10
Views: 334
Posted By v120kaaimcfg
Re: [REQ] Weapons menu

Menu is canceled after 10 seconds. That means that if a player tries to chose 1 or 2 after 10 seconds have passed, nothing will happen because the menu is canceled. To remove the visuals of the menu...
Forum: Suggestions / Requests 05-16-2024, 19:27
Replies: 10
Views: 334
Posted By v120kaaimcfg
Re: [REQ] Weapons menu

The errors will be fixed if you update your AMXX to 1.8.3 or newer:
https://www.amxmodx.org/downloads-new.php
https://www.amxmodx.org/downloads-new.php?branch=master

But if you decide not to...
Forum: Suggestions / Requests 05-16-2024, 12:34
Replies: 4
Views: 206
Posted By v120kaaimcfg
Re: No fall damage problem

Here:

#include <amxmodx>
#include <hamsandwich>

#define DMG_FALL (1<<5)

public plugin_init()
{
register_plugin("No Fall Damage", "1", "")
Forum: Suggestions / Requests 05-16-2024, 09:28
Replies: 4
Views: 206
Posted By v120kaaimcfg
Re: No fall damage problem

What? Explain better
Forum: Scripting Help 05-16-2024, 07:32
Replies: 6
Views: 274
Posted By v120kaaimcfg
Re: emit_sound problem with pitch

Most likely yeah.
https://audio.online-convert.com/convert-to-wav
Bit resolution: 16 Bit
Sampling rate: 22050 Hz
Audio channels: mono

Also try emitting some default sounds and changing their...
Forum: Scripting Help 05-16-2024, 06:02
Replies: 6
Views: 274
Posted By v120kaaimcfg
Re: emit_sound problem with pitch

Yes.
https://www.amxmodx.org/api/amxmodx/emit_sound
For example:
emit_sound(id, CHAN_BODY, g_SoundHe[random(sizeof(g_SoundHe))], 0.5, ATTN_IDLE, 0, 25)
emit_sound(id, CHAN_BODY,...
Forum: Suggestions / Requests 05-15-2024, 18:59
Replies: 4
Views: 188
Posted By v120kaaimcfg
Re: Problem with plugin after installing newest RegameDLL

Natsheh's suggestion is better. Oversight on my part.
Forum: Suggestions / Requests 05-15-2024, 17:16
Replies: 10
Views: 334
Posted By v120kaaimcfg
Re: [REQ] Weapons menu

Here:

#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>

new g_iMenu

public plugin_init()
Forum: Suggestions / Requests 05-15-2024, 16:35
Replies: 4
Views: 188
Posted By v120kaaimcfg
Re: Problem with plugin after installing newest RegameDLL

There has been a change in the DeathMsg event https://github.com/s1lentq/ReGameDLL_CS/releases/tag/5.26.0.668
Idk what that change specifically is but in 5.26 the killer is shown as yourself while...
Showing results 1 to 25 of 57

 
Forum Jump

All times are GMT -4. The time now is 05:49.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode