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Posts Made By:
v120kaaimcfg
Forum:
Suggestions / Requests
05-27-2024, 18:16
Replies:
10
Solved
[REQ] Weapons menu
Views:
334
Posted By
v120kaaimcfg
Re: [REQ] Weapons menu
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>
new g_iMenu
public plugin_init()
{
register_plugin("Weapons Menu", "1.0", "OciXCrom")
Forum:
Scripting Help
05-26-2024, 06:34
Replies:
14
ERROR [65]: argument type mismatch (argument 3)
Views:
287
Posted By
v120kaaimcfg
Re: ERROR [65]: argument type mismatch (argument 3)
Yea my bad I do agree with u. Though OP was expecting the file to be wherever the AI told him it will be instead of trying n testing himself. It doesn't require it to be moved it just requires him to...
Forum:
Scripting Help
05-25-2024, 21:51
Replies:
14
ERROR [65]: argument type mismatch (argument 3)
Views:
287
Posted By
v120kaaimcfg
Re: ERROR [65]: argument type mismatch (argument 3)
Disagree wholeheartedly. sound/sound is a perfectly valid location. Not the best location. But perfectly valid.
Forum:
Scripting Help
05-25-2024, 19:43
Replies:
14
ERROR [65]: argument type mismatch (argument 3)
Views:
287
Posted By
v120kaaimcfg
Re: ERROR [65]: argument type mismatch (argument 3)
If it's not working, you have not made "all the changes" that you've been told to.
1. Put join_owner.wav in cstrike/sound/sound
2. Use this:
#include <amxmodx>
#define FLAG_OWNER "q"
#define...
Forum:
Scripting Help
05-25-2024, 17:58
Replies:
14
ERROR [65]: argument type mismatch (argument 3)
Views:
287
Posted By
v120kaaimcfg
Re: ERROR [65]: argument type mismatch (argument 3)
Well that's to be expected when you're not trying to hear hard enough:
1. Most likely you haven't accounted for the double sound folder path the AI created for you and you've put your wav file in...
Forum:
Scripting Help
05-25-2024, 17:12
Replies:
14
ERROR [65]: argument type mismatch (argument 3)
Views:
287
Posted By
v120kaaimcfg
Re: ERROR [65]: argument type mismatch (argument 3)
Sure add this:
public plugin_precache()
{
precache_sound(SOUND_FILE)
}
Forum:
Scripting Help
05-25-2024, 16:57
Replies:
14
ERROR [65]: argument type mismatch (argument 3)
Views:
287
Posted By
v120kaaimcfg
Re: ERROR [65]: argument type mismatch (argument 3)
AI ain't good at writing amxx code.
Replacing
emit_sound(players[i], CHAN_AUTO, g_sound_owner, 1.0, ATTN_NORM, 0, 0);
with
emit_sound(players[i], CHAN_AUTO, SOUND_FILE, 1.0, ATTN_NORM,...
Forum:
Suggestions / Requests
05-25-2024, 07:39
Replies:
3
Question about pausing plugins
Views:
159
Posted By
v120kaaimcfg
Re: Question about pausing plugins
Yes it is.
Forum:
Scripting Help
05-22-2024, 10:24
Replies:
8
error Error: "break" or "continue" is out of context
Views:
288
Posted By
v120kaaimcfg
Re: error Error: "break" or "continue" is out of context
Here:
#include <amxmodx>
public plugin_init()
{
register_plugin("Admin Info Menu", "1.0", "ChatGPT");
register_clcmd("say /adm", "showAdminInfoMenu");
}
Forum:
Suggestions / Requests
05-20-2024, 05:58
Replies:
5
Solved
Lastmanbets request
Views:
840
Posted By
v120kaaimcfg
Re: Lastmanbets request
I'd be surprised if that worked without changing anything else(doing sum calculations beforehand). Here:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#define...
Forum:
Scripting Help
05-19-2024, 16:10
Replies:
4
Showing Sprites
Views:
285
Posted By
v120kaaimcfg
Re: Showing Sprites
https://dev-cs.ru/resources/1667/
Forum:
Suggestions / Requests
05-19-2024, 11:40
Replies:
3
Player Remaining.amxx Problem
Views:
252
Posted By
v120kaaimcfg
Re: Player Remaining.amxx Problem
Here:
#include <amxmodx>
#include <cstrike>
#define PLUGIN "Show Players"
#define VERSION "1.0"
#define AUTHOR "NapoleoN#"
Forum:
Suggestions / Requests
05-19-2024, 11:08
Replies:
4
Solved
Roundsound compile error
Views:
211
Posted By
v120kaaimcfg
Re: Roundsound compile error
Just tested the edited one with Arkshine's config and sounds. The bug you're experiencing didn't occur even once.
Forum:
Suggestions / Requests
05-19-2024, 09:52
Replies:
4
Solved
Roundsound compile error
Views:
211
Posted By
v120kaaimcfg
Re: Roundsound compile error
Here:
/* - - - - - - - - - - -
AMX Mod X script.
Copyright (C) 2007 - Arkshine
Plugin : 'Alternative End Round Sounds'
Version : v2.3b
Forum:
Suggestions / Requests
05-17-2024, 13:41
Replies:
10
Solved
[REQ] Weapons menu
Views:
334
Posted By
v120kaaimcfg
Re: [REQ] Weapons menu
If you took just 10 seconds of your time to look at my reply you would have noticed I've already added it.
Forum:
Suggestions / Requests
05-17-2024, 13:15
Replies:
5
Solved
Lastmanbets request
Views:
840
Posted By
v120kaaimcfg
Re: Lastmanbets request
From what I understood I've also removed the "pot" since I've deemed it unnecessary for what you "want"
Here:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#define...
Forum:
Suggestions / Requests
05-16-2024, 19:55
Replies:
10
Solved
[REQ] Weapons menu
Views:
334
Posted By
v120kaaimcfg
Re: [REQ] Weapons menu
Menu is canceled after 10 seconds. That means that if a player tries to chose 1 or 2 after 10 seconds have passed, nothing will happen because the menu is canceled. To remove the visuals of the menu...
Forum:
Suggestions / Requests
05-16-2024, 19:27
Replies:
10
Solved
[REQ] Weapons menu
Views:
334
Posted By
v120kaaimcfg
Re: [REQ] Weapons menu
The errors will be fixed if you update your AMXX to 1.8.3 or newer:
https://www.amxmodx.org/downloads-new.php
https://www.amxmodx.org/downloads-new.php?branch=master
But if you decide not to...
Forum:
Suggestions / Requests
05-16-2024, 12:34
Replies:
4
Solved
No fall damage problem
Views:
206
Posted By
v120kaaimcfg
Re: No fall damage problem
Here:
#include <amxmodx>
#include <hamsandwich>
#define DMG_FALL (1<<5)
public plugin_init()
{
register_plugin("No Fall Damage", "1", "")
Forum:
Suggestions / Requests
05-16-2024, 09:28
Replies:
4
Solved
No fall damage problem
Views:
206
Posted By
v120kaaimcfg
Re: No fall damage problem
What? Explain better
Forum:
Scripting Help
05-16-2024, 07:32
Replies:
6
emit_sound problem with pitch
Views:
274
Posted By
v120kaaimcfg
Re: emit_sound problem with pitch
Most likely yeah.
https://audio.online-convert.com/convert-to-wav
Bit resolution: 16 Bit
Sampling rate: 22050 Hz
Audio channels: mono
Also try emitting some default sounds and changing their...
Forum:
Scripting Help
05-16-2024, 06:02
Replies:
6
emit_sound problem with pitch
Views:
274
Posted By
v120kaaimcfg
Re: emit_sound problem with pitch
Yes.
https://www.amxmodx.org/api/amxmodx/emit_sound
For example:
emit_sound(id, CHAN_BODY, g_SoundHe[random(sizeof(g_SoundHe))], 0.5, ATTN_IDLE, 0, 25)
emit_sound(id, CHAN_BODY,...
Forum:
Suggestions / Requests
05-15-2024, 18:59
Replies:
4
Solved
Problem with plugin after installing newest RegameDLL
Views:
188
Posted By
v120kaaimcfg
Re: Problem with plugin after installing newest RegameDLL
Natsheh's suggestion is better. Oversight on my part.
Forum:
Suggestions / Requests
05-15-2024, 17:16
Replies:
10
Solved
[REQ] Weapons menu
Views:
334
Posted By
v120kaaimcfg
Re: [REQ] Weapons menu
Here:
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <hamsandwich>
new g_iMenu
public plugin_init()
Forum:
Suggestions / Requests
05-15-2024, 16:35
Replies:
4
Solved
Problem with plugin after installing newest RegameDLL
Views:
188
Posted By
v120kaaimcfg
Re: Problem with plugin after installing newest RegameDLL
There has been a change in the DeathMsg event https://github.com/s1lentq/ReGameDLL_CS/releases/tag/5.26.0.668
Idk what that change specifically is but in 5.26 the killer is shown as yourself while...
Showing results 1 to 25 of 57
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