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Posts Made By:
Flanger
Forum:
Plugins
04-22-2018, 16:12
Replies:
42
[ANY / CSGO] BanId Fix (v0.5, 17/07/17)
Views:
49,400
Posted By
Flanger
Re: [ANY / CSGO] BanId Fix (v0.5, 17/07/17)
Hello xCoderx. First I want to thank you for this piece of code. My server was plagued with those awful ghost slots and I was pulling my hair out, trying to understand what the hell is going on....
Forum:
Source Servers (SRCDS)
11-30-2017, 11:54
Replies:
2
Solved
Server Browser wrongly showing server as full
Views:
1,227
Posted By
Flanger
Re: Server Browser wrongly showing server as full
Woah, looks like that is the cause. What a nefarious bug, never would've guessed. Thanks!
Forum:
Source Servers (SRCDS)
11-27-2017, 15:40
Replies:
2
Solved
Server Browser wrongly showing server as full
Views:
1,227
Posted By
Flanger
Server Browser wrongly showing server as full
I have strange problem with server browser showing my CSGO linux dedicated server as full, when in fact it is not. Please look at the screenshot (server name/ip hidden):
...
Forum:
Source Servers (SRCDS)
11-12-2017, 19:24
Replies:
3
[CS:GO Linux] sv and var spiking
Views:
2,748
Posted By
Flanger
Re: [CS:GO Linux] sv and var spiking
Well this is a production server, I can't use bare metal here. Anyway most hosting companies have to use some kind of virtualization, whether it's VM or containers, so naturally I believe some of...
Forum:
Source Servers (SRCDS)
11-12-2017, 11:06
Replies:
3
[CS:GO Linux] sv and var spiking
Views:
2,748
Posted By
Flanger
[CS:GO Linux] sv and var spiking
Hello everybody. I understand what I ask is probably difficult to troubleshoot, but any insight is valuable. I think I'm running into hardware exhaustion, which should not be happening.
I host...
Forum:
Trash
11-12-2017, 08:55
Replies:
0
edited
Views:
633
Posted By
Flanger
edited
Please delete this topic. I've opened in wrong section.
Forum:
Plugins
05-03-2017, 06:18
Replies:
86
[CS:GO/CSS] AbNeR ResetScore *UPDATED V1.5.1* 01/08/2023
Views:
144,557
Posted By
Flanger
Re: [CS:GO/CSS] AbNeR ResetScore *UPDATED V1.5fix* 01/24/2016
Hello.
After latest sourcemod update, I'm seeing this in log:
L 05/03/2017 - 11:31:29: "username<98><STEAM_X:X:XXXXXXXX><TERRORIST>" say "!rs"
L 05/03/2017 - 11:31:29: [SM] Exception...
Forum:
Source Servers (SRCDS)
03-04-2017, 09:39
Replies:
2
Adding workshop map to mapgroup without server reboot
Views:
1,598
Posted By
Flanger
Re: Adding workshop map to mapgroup without server reboot
Never mind, ds_get_newest_subscribed_files does the job.
ADD: I haven't seen your post, just replied to mine. Thanks for the clarification :)
Forum:
Source Servers (SRCDS)
03-04-2017, 06:11
Replies:
2
Adding workshop map to mapgroup without server reboot
Views:
1,598
Posted By
Flanger
Adding workshop map to mapgroup without server reboot
Hello everybody.
I am hosting dedicated server on Linux platform with custom mapgroup, which is a mix of classic and Workshop maps. I'm adding new workshop map via subscribed_file_ids.txt file,...
Forum:
Plugins
12-01-2016, 09:30
Replies:
639
[CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Views:
346,199
Posted By
Flanger
Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)
Yes it does. There are two CVARs in deathmatch.ini that govern how ammo will be replenished on kill:
dm_replenish_clip - this will instantly refill your clip ammo, so you won't have to reload the...
Forum:
Plugins
11-29-2016, 09:29
Replies:
639
[CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Views:
346,199
Posted By
Flanger
Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)
Yes I also had the issue and latest build has solved the problem, however I still can't polish it to my needs :( Now after map change, where dm_enabled is 0, all damage between enemies is disabled....
Forum:
General
11-29-2016, 02:34
Replies:
71
Sourcemod broken after (11/28) CSGO Update?
Views:
20,517
Posted By
Flanger
Re: Sourcemod broken after (11/28) CSGO Update?
After applying the update on Linux, all the plugins are working well now, but still some extensions are missing. Don't remember if these are part of the base installation, or I've added them later:
...
Forum:
General
11-28-2016, 20:41
Replies:
71
Sourcemod broken after (11/28) CSGO Update?
Views:
20,517
Posted By
Flanger
Re: Sourcemod broken after (11/28) CSGO Update?
This is what I see on my Linux dedicated console log:
L 11/29/2016 - 05:32:59: [CRASH] WARNING: Sigscan for GetSpew failed, console output will not be included in crash reports. (This one is...
Forum:
Plugins
11-28-2016, 18:51
Replies:
639
[CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Views:
346,199
Posted By
Flanger
Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)
Thank you for the right hint. I've recompiled the source and now it doesn't remove secondary weapons on spawn. Nevertheless, there is one thing I believe is a bug (of course I tried it with released...
Forum:
Plugins
11-26-2016, 22:00
Replies:
639
[CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Views:
346,199
Posted By
Flanger
Re: [CS:GO] Deathmatch (v2.0.7, 2016-10-08)
Hello everyone.
I'm trying to set up this plugin to be "on demand", so I can have hybrid server. Everything is working perfectly except one tiny problem I'm running into. Here are the start/stop...
Forum:
Plugins
10-12-2016, 21:25
Replies:
42
[EN & RU] Blocker Passes 1.2.5
Views:
33,346
Posted By
Flanger
Re: [EN & RU] Blocker Passes 1.2.5
Disregard, I used older version and it works :)
Forum:
Plugins
10-12-2016, 20:36
Replies:
42
[EN & RU] Blocker Passes 1.2.5
Views:
33,346
Posted By
Flanger
Re: [EN & RU] Blocker Passes 1.2.5
<Failed> "English Blocker passes" (1.2.5 - EN) by >>Satan<< - Translated By [W]atch [D]ogs
Errors: Blocker_passes.smx (English Blocker passes): Native "BfWriteByte" was not found
Any idea how can...
Forum:
Plugins
10-05-2016, 19:33
Replies:
189
Map configs with prefix support 1.3
Views:
194,135
Posted By
Flanger
Re: Map configs with prefix support 1.3
Just found out this plugin myself, working absolutely great. If you're running server on Linux, make sure that user, which is running srcds daemon has ownership/permission to read/execute that cfg...
Forum:
Source Servers (SRCDS)
09-08-2016, 13:52
Replies:
5
[CS:GO]Builtin VALVe Voting
Views:
2,314
Posted By
Flanger
Re: [CS:GO]Builtin VALVe Voting
Thanks for info. I was just changing these and solved the problem by changing the variable mp_win_panel_display_time from 10 to default 3. Seems to me, these CVARs are really messed up.
Forum:
Source Servers (SRCDS)
09-08-2016, 13:28
Replies:
5
[CS:GO]Builtin VALVe Voting
Views:
2,314
Posted By
Flanger
Re: [CS:GO]Builtin VALVe Voting
Yes. As you can see from log, mapgroup's name is "emerald" and it's working properly. Today I was playing on server and for a split second, I think I was able to see voting panel, but server...
Forum:
Source Servers (SRCDS)
09-08-2016, 09:32
Replies:
5
[CS:GO]Builtin VALVe Voting
Views:
2,314
Posted By
Flanger
[CS:GO]Builtin VALVe Voting
Hello guys. It's been quite some time I've played CS and been here :)
Need help regarding CS:GO dedicated server configuration. Right now, I'm running bare metal Linux install with community...
Forum:
General
02-14-2008, 02:32
Replies:
2
Sound Problem
Views:
1,149
Posted By
Flanger
Re: Sound Problem
Guess I've confused you. In term "Pure" I haven't meant sv_pure variable. sv_pure is 0 and ofc will be 0.
I've meant I don't have any other third party plugins/software/custom maps/models etc....
Forum:
General
02-13-2008, 10:35
Replies:
2
Sound Problem
Views:
1,149
Posted By
Flanger
Sound Problem
Greetings friends. For years I used to use amxmodx on 1.6 and now I've setup CS Source Server. Its pure CSS, 100 tick server. But now after setting up the SourceMod I start getting a problems.
A...
Forum:
General
05-15-2007, 09:18
Replies:
1
Kicked No entry to server ??
Views:
1,912
Posted By
Flanger
Re: Kicked No entry to server ??
its because of your steamID / ip / or name.
When console writes no entry to server it means your SteamID/IP/Nickname is bound to admin rights but requires authentication (default via setinfo _pw...
Forum:
Suggestions / Requests
04-08-2007, 16:55
Replies:
2
Can someone explain the compiling process for plugins?
Views:
1,078
Posted By
Flanger
Re: Can someone explain the compiling process for plugins?
When coder writes his plugin, he saves his source as *.sma file. *.sma file is source which can be compiled to plugin by AMX Mod X compiler or AMXX Webcompiler. Compiled source is already working...
Showing results 1 to 25 of 46
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