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Posts Made By:
robot
Forum:
Plugins
01-11-2016, 00:41
Replies:
56
DecapiNation
Views:
43,167
Posted By
robot
Re: DecapiNation
Way to hijack Franc1sco!
My plugin _is_ supported...maybe I have been on holiday for the last couple of weeks?
easono: I will check your bug report and have an update for you soon.
thx
...
Forum:
Plugins
10-07-2014, 02:47
Replies:
56
DecapiNation
Views:
43,167
Posted By
robot
Re: DecapiNation
Hey Guys...
Thought i should give this some love...been a loooooong time :P
Anyway, I set up a new vanilla Srcds instance of CS:S (build 2234230) through SteamCMD, added latest stable...
Forum:
Scripting
12-12-2010, 21:56
Replies:
27
env_blood don't work
Views:
9,390
Posted By
robot
Re: env_blood don't work
My decapination plugin used to use env_blood until the cs:s ob update at which point we switched to particles. People were reporting some of the effects as not having materials (pink and black...
Forum:
Plugins
12-02-2010, 05:03
Replies:
56
DecapiNation
Views:
43,167
Posted By
robot
Re: DecapiNation
Version 1.1.0.2 is up - it should resolve the 'server name as attacker' chat text issue as you have described.
As for announcing that a decap has killed a player, I consider that to be redundant...
Forum:
Plugins
11-29-2010, 02:50
Replies:
56
DecapiNation
Views:
43,167
Posted By
robot
Re: DecapiNation
Heh. Sounds like a decap caused by the 'world' or index 0....I should be able to just add some bounds checking and fix that - stay tuned.
.robot
Forum:
Plugins
11-28-2010, 06:18
Replies:
56
DecapiNation
Views:
43,167
Posted By
robot
Re: DecapiNation
I have just uploaded a new version: 1.1.0.1
It has a number of internal changes, and by all my tests will not crash. I consider this to be production stable.
Further details in the readme in...
Forum:
Plugins
11-27-2010, 21:58
Replies:
56
DecapiNation
Views:
43,167
Posted By
robot
Re: DecapiNation
Hi namine,
A few things:
* we did some testing last night and found we could crash server by admin slaying after round end. This was the only crasher I could find. Not always, but a lot - this...
Forum:
Plugins
11-27-2010, 00:41
Replies:
56
DecapiNation
Views:
43,167
Posted By
robot
Re: DecapiNation
Thanks for the feedback namine. I am glad somebody is trying this out :)
I will look into this error in the next day or so and see if I can eradicate any crashers like this. May I ask how long...
Forum:
Plugins
11-21-2010, 03:22
Replies:
56
DecapiNation
Views:
43,167
Posted By
robot
Re: DecapiNation
The spec overlay doesn't occur very much anymore, I think it may have even been an older CS:S bug since they changed to OB. It may well be fixed as I haven't seen it happen in the last few weeks, but...
Forum:
Plugins
11-20-2010, 19:49
Replies:
56
DecapiNation
Views:
43,167
Posted By
robot
Re: DecapiNation
Hey all,
Just to let you know, we now have an update version of Decapination. This addresses many requests and known issues as well as adds a very fun new feature :D
See the first post for...
Forum:
Plugins
11-11-2008, 20:03
Replies:
56
DecapiNation
Views:
43,167
Posted By
robot
Re: DecapiNation
I had considered that but it was not done for the following reasons:
Adds complexity to code in that you then have to submit the timer events with all the player_hurt data. This gets messy...
Forum:
Plugins
11-11-2008, 05:25
Replies:
56
DecapiNation
Views:
43,167
Posted By
robot
Re: DecapiNation
Yes, I attach the player view to the head entity - it makes you very dizzy if your team mates start throwing your head around with Grabber hehehe
Forum:
Plugins
11-11-2008, 05:05
Replies:
56
DecapiNation
Views:
43,167
Posted By
robot
DecapiNation
DecapiNation
Don't lose your head!
Video
http://www.youtube.com/watch?v=Z6xzsugoAtU
Description
Here is a little bit of fun. DecapiNation provides headless models and heads for CS:S and...
Forum:
Coding MM:S Plugins & SM Extensions
10-04-2008, 23:21
Replies:
369
Sticky:
Signature Request Thread
Views:
270,359
Posted By
robot
Re: Signature Request Thread
Thanks for the fast response there! Unfortunately, for whatever reason - that sig is not working for me.
The plugin certainly finds it, but after loading, the server dies and goes into loop...
Forum:
Coding MM:S Plugins & SM Extensions
10-04-2008, 11:03
Replies:
369
Sticky:
Signature Request Thread
Views:
270,359
Posted By
robot
Re: Signature Request Thread
Well, since you are offering...
I need a new sig for CCSPlayer::SwitchTeam
Any chance you could help?
TIA
robot
Forum:
Scripting
07-21-2007, 23:29
Replies:
6
LightStyle
Views:
2,519
Posted By
robot
Re: LightStyle
Hey sumguy,
Sorry for the delayed reply, but I just noticed your message. In short, it has been aaaages since I looked at that bit of code, but it is done by calling a function called LightStyle,...
Forum:
Metamod:Source Plugins
04-22-2007, 19:38
Replies:
8
Zombie Horde version 1.0, finally for SourceMM!
Views:
11,083
Posted By
robot
Re: Zombie Horde version 1.0, finally for SourceMM!
zh 1/0 does exist, but to be honest I am not to sure it is going to disable much these days as it is only there coz we didnt completely remove it (it's handy to search for servers using this cvar!)....
Forum:
Metamod:Source Plugins
04-22-2007, 01:14
Replies:
8
Zombie Horde version 1.0, finally for SourceMM!
Views:
11,083
Posted By
robot
Zombie Horde version 1.0, finally for SourceMM!
The team at zombiehorde.com are proud to present Zombie Horde v1.0, the often imitated premier Zombification plugin for Counter-Strike Source.
Since April 2005 we have been bringing the zombies to...
Forum:
Trash
04-30-2006, 10:59
Replies:
344
ZombieMod for CS:S (Beta Testers Required)
Views:
70,193
Posted By
robot
regarding that 'model' issue... ...
regarding that 'model' issue...
http://zombiehorde.com/forum/viewtopic.php?t=1473
Forum:
Coding MM:S Plugins & SM Extensions
01-25-2006, 21:14
Replies:
8
Getting@funcs without sigs, offsets, dummy funcs or sdk .h's
Views:
2,719
Posted By
robot
coldfyre wrote: even though i had already...
coldfyre wrote:
even though i had already stated...
yes i know! im just sharing code....
Forum:
Coding MM:S Plugins & SM Extensions
01-13-2006, 04:50
Replies:
8
Getting@funcs without sigs, offsets, dummy funcs or sdk .h's
Views:
2,719
Posted By
robot
Getting@funcs without sigs, offsets, dummy funcs or sdk .h's
This is what I am using at the moment...It is linux only as I got frightened by how much work I would have to do scanning for sigs in pe's D: This method is signature free, as it seemed unnecessary...
Forum:
Coding MM:S Plugins & SM Extensions
12-08-2005, 09:58
Replies:
30
How to determine virtual functions since update
Views:
9,658
Posted By
robot
I've been toying around with Bailopan's/LDukes...
I've been toying around with Bailopan's/LDukes ServerClass/Offset methods for setting and getting class members. I can happily say switching models works fine for me - you just have to do something...
Showing results 1 to 22 of 22
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