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Search: Posts Made By: groofshark
Forum: Scripting Help 06-28-2015, 07:37
Replies: 2
Views: 545
Posted By groofshark
Re: Displayed purchased item from menu option in chat or hud

4 days until new bump but I made better example... Something like this, but doesn't compile and works.

#include <amxmodx>

#define PLUGIN "Add Hud Items"
#define VERSION "0.0.1"

new...
Forum: Scripting Help 06-18-2015, 16:15
Replies: 2
Views: 545
Posted By groofshark
Re: Displayed purchased item from menu option in chat or hud

Bump > 14 days...
That which I want is interesting. I would like somebody to make that I want.
More helpful pictures:
Forum: Scripting Help 06-04-2015, 09:07
Replies: 2
Views: 545
Posted By groofshark
Displayed purchased item from menu option in chat or hud

Hello,
I would like to know how to show purchased item in hud/chat?

I tried to make a base code to show me how to do it on it. It has 1-2 mistakes.

#include <amxmodx>
#include <fun>

new...
Forum: Suggestions / Requests 06-02-2015, 15:38
Replies: 4
Views: 1,084
Posted By groofshark
Re: How to create/spawn object/subject over specific/set location

Can you explain me the things related with origins, their right-codding, usage or what else?
Forum: Suggestions / Requests 06-02-2015, 15:02
Replies: 4
Views: 1,084
Posted By groofshark
How to create/spawn object/subject over specific/set location

Hello, I would like to know how can I set "thing" (object/subject/model) over specific location(which I determine)?
Forum: Scripting Help 05-31-2015, 05:20
Replies: 10
Views: 2,011
Posted By groofshark
Re: How to transfer a lot of options in "for" operator

Thank you all for attention. I feel very well when helping me. @Nextra your explanation is exactly that I want(simply) by removing already loop :D (unnecessary).
Forum: Scripting Help 05-30-2015, 04:47
Replies: 10
Views: 2,011
Posted By groofshark
Re: How to transfer a lot of options in "for" operator

That's for all menu. I want instead adding 20 if( g_options[id][iItem] ) just to make a loop and that loop to give on every "IF" - option and his number(iItem)

EDIT(sorry, double posting):

...
Forum: Scripting Help 05-29-2015, 17:22
Replies: 10
Views: 2,011
Posted By groofshark
Re: How to transfer a lot of options in "for" operator

I want exactly to change the content of menu_cb function to for operators. Something like 2nd code, but correctly written. No there are more options, just I want to see example.
Forum: Scripting Help 05-29-2015, 14:56
Replies: 10
Views: 2,011
Posted By groofshark
Forum: Scripting Help 05-29-2015, 06:31
Replies: 10
Views: 2,011
Posted By groofshark
How to transfer a lot of options in "for" operator

Hello, I have a lot of options and I want to save space and turn them into "for" operator, but I dont know how... I tried but there isn't effect...


enum _:options
{
opt1,
opt2,
opt3,
}...
Forum: Suggestions / Requests 05-26-2015, 16:27
Replies: 4
Views: 828
Posted By groofshark
Re: [MENU QUESTIONS] Next&Back run sound, and why on page 2 options start from 1

Hmm, why cant I hear a sound when click Next or Back, I am using this now.

if( iItem == MENU_EXIT )
{
menu_destroy(iMenu);
return PLUGIN_HANDLED;
}
else if( iItem == MENU_MORE ||...
Forum: Suggestions / Requests 05-25-2015, 09:51
Replies: 4
Views: 828
Posted By groofshark
[MENU QUESTIONS] Next&Back run sound, and why on page 2 options start from 1

Hello, I have 2 questions about menu...

How to run sound when click Next or Back button?
I tried with

if( iItem == MENU_NEXT || iItem == MENU_BACK )
{
emit_sound(id, CHAN_AUTO,...
Forum: Scripting Help 05-23-2015, 17:44
Replies: 7
Views: 1,504
Posted By groofshark
Re: Confused about using functions including "health"

Thank you @!Morte, thank you Bugsy - your code is everything which I want... I only made g_SpawnHealth to be checked at player's spawn with get_user_health. That was all. Thank you for helping me!
Forum: Scripting Help 05-23-2015, 11:17
Replies: 7
Views: 1,504
Posted By groofshark
Re: Confused about using functions including "health"

I just want HP regen, until spawn health(it can be 100, 120 etc...) and if I buy more health HP regen if I have spawn health 120 and HP Buy +50 = 170. So I want HP regen to be until 170. That's all.
Forum: Suggestions / Requests 05-20-2015, 09:12
Replies: 4
Views: 664
Posted By groofshark
Re: what's wrong here?

Just it can't compile...

undefined symbol ActivatePlayerItem and 1-2 other mistakes, try it
Forum: Suggestions / Requests 05-19-2015, 19:46
Replies: 4
Views: 664
Posted By groofshark
what's wrong here?

#define PLUGIN "Pro Shop"
#define VERSION "0.0.1"
#define AUTHOR "groofshark"

#include <amxmodx>
#include <hamsandwich>

#define MAX_PLAYERS 32
#define MAX_ITEMS 2
Forum: Scripting Help 05-19-2015, 15:54
Replies: 7
Views: 1,504
Posted By groofshark
Confused about using functions including "health"

Hello, I am trying to fix this code, but I am confused about everything continuing 2-3 days :(
So, I am trying to combine health regeneration with receiving more health after spawn...

1....
Forum: Scripting Help 05-10-2015, 14:22
Replies: 4
Views: 823
Posted By groofshark
Re: Tag mismatch, help to fix it

Ahh, I am confused right now...
So, I don't know if the plugin which I built will works... I just want to catch spawn health(it can be 100 or 110, dependent from other plugins), and then to regen...
Forum: Scripting Help 05-10-2015, 13:28
Replies: 4
Views: 823
Posted By groofshark
Tag mismatch, help to fix it

Hello, I don't know how to fix this tag mismatch problem. Can you help me. Thanks :)

#include <amxmodx>
#include <fun>
#include <engine>
#include <fakemeta>
#include <hamsandwich>

#define...
Forum: Scripting Help 03-28-2015, 08:04
Replies: 5
Views: 848
Posted By groofshark
Re: How to change Create_StatusText position?

Sorry for double post, but why when I add some checks ex. is_user_alive or cs_get_user_team message appears again? I want to make when I am in team choose menu, message not to appear.
Forum: Scripting Help 03-28-2015, 07:53
Replies: 5
Views: 848
Posted By groofshark
Re: How to change Create_StatusText position?

It works.



I cant understand how to play with it.



Okay.
Forum: Scripting Help 03-28-2015, 06:40
Replies: 5
Views: 848
Posted By groofshark
How to change Create_StatusText position?

Hello, in WC3 servers Create_StatusText position is bottom left located(which shows race, xp...). In code which I create for me Create_StatusText is center located... I want text to be bottom left,...
Forum: Suggestions / Requests 03-22-2015, 14:15
Replies: 11
Views: 1,317
Posted By groofshark
Re: Can you make me stock, contains 2 messages in it

Thanks for help! Already solved my questions :)
Forum: Suggestions / Requests 03-20-2015, 14:18
Replies: 11
Views: 1,317
Posted By groofshark
Re: Can you make me stock, contains 2 messages in it

Okay I will remember both ways but Hamlet, in your way in SecondMessage how can I add players name? Can you fit it?
Forum: Suggestions / Requests 03-20-2015, 12:56
Replies: 11
Views: 1,317
Posted By groofshark
Re: Can you make me stock, contains 2 messages in it

So, what's the problem if id and new_id are equal (10 or -10) ?
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