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Posts Made By:
K-OS
Forum:
New Submissions
06-21-2007, 14:30
Replies:
49
Hero: Savage25
Views:
33,894
Posted By
K-OS
Re: Hero: Savage25
Try this adapted savage hero. http://k-os.homeftp.net/pub/sh_savage25.amxx
I've added 3 extra cvars for entity tweaking.
The default values work on my windows and linux server, but they might give...
Forum:
New Submissions
06-20-2007, 15:23
Replies:
49
Hero: Savage25
Views:
33,894
Posted By
K-OS
Re: Hero: Savage25
I've started my test server with the savage hero enabled.
steam: "-applaunch 10" +connect 62.234.58.39:27015
Do you have a linux server or a windows server?
Forum:
New Submissions
06-20-2007, 13:06
Replies:
49
Hero: Savage25
Views:
33,894
Posted By
K-OS
Re: Hero: Savage25
How do you know you have understeer when you can't see the car model??
Do you see the bulldozer model when you set savage_bulldozer to 1?
Forum:
New Submissions
06-17-2007, 16:13
Replies:
49
Hero: Savage25
Views:
33,894
Posted By
K-OS
Re: Hero: Savage25
A + B
Could you give me the list of heros you have.
C
Setting savage_maxgrip to 1.0 will give the savage endless grip.
I'm also curious about your server's tickrate.
D
Default there should...
Forum:
New Submissions
06-12-2007, 18:05
Replies:
49
Hero: Savage25
Views:
33,894
Posted By
K-OS
Re: Hero: Savage25
It is now ;)
Almost completly rewritten the savage code.
Better savage movement.
Better camera movement.
Less bandwidth use.
Stunts :)
A savage for every player in the game.
Forum:
New Submissions
06-11-2007, 16:55
Replies:
49
Hero: Savage25
Views:
33,894
Posted By
K-OS
Re: Hero: Savage25
Last night i created a big bug myself that f*cked up the physics :S
And of course i sux at making back-ups once in a while :S
Forum:
New Submissions
06-09-2007, 14:35
Replies:
49
Hero: Savage25
Views:
33,894
Posted By
K-OS
Re: Hero: Savage25
The renewed savage25 is being tested for now until all the bugs have been fixed.
Check it out and let me know if you find any new bugs, tnx :)
steam: "-applaunch 10" +connect 62.234.58.39:27015
...
Forum:
Trash
06-09-2007, 14:27
Replies:
7
Hero: Azrael- GODDLIKE
Views:
2,027
Posted By
K-OS
Re: Hero: Azrael- GODDLIKE
Whats the name of that key again???
Break.... no not that one.
Maybe this one, End..... no.. that didn't do it.. erm..
Aah this is the one, DELETE.
Forum:
Tech Support
05-02-2007, 13:38
Replies:
1
Mysql error LINUX!!!!
Views:
1,225
Posted By
K-OS
Re: Mysql error LINUX!!!!
Your probably using ubuntu linux.
Ubuntu has it's mysql socket at /var/run/mysqld/mysql.sock
The easiest thing you can do is make an link to it.
ln -s /var/run/mysqld/mysql.sock /tmp/mysql.sock
Forum:
New Submissions
02-11-2007, 08:24
Replies:
49
Hero: Savage25
Views:
33,894
Posted By
K-OS
Re: Hero: Savage25
I'm trying to make the jump controls like the UT vehicles.
Press duck to charge and release to jump.
Once airborne you can use the controls to rotate the car and perform stunts.
Still the...
Forum:
New Submissions
02-10-2007, 13:53
Replies:
49
Hero: Savage25
Views:
33,894
Posted By
K-OS
Re: Hero: Savage25
When i got the stunt working: Stunts = XP ;)
That would make it more usefull.
Forum:
Scripting Help
02-05-2007, 14:44
Replies:
5
read_argv
Views:
2,623
Posted By
K-OS
Re: read_argv
From amxmodx doc:
Description
read_argv - Reads an argument from a command.
Syntax
read_argv ( id, output[], len )
Type
Native
Forum:
Scripting Help
01-31-2007, 18:05
Replies:
6
[?]Ryu/Huricane Kick - help!
Views:
1,980
Posted By
K-OS
Re: [?]Ryu/Huricane Kick - help!
The spinning is easy, use entity_set_vector(ent, EV_VEC_avelocity, {0.0, 5.0, 0.0}) to make the entity spin.
And you can rotate a model upside-downby using entity_set_vector(ent, EV_VEC_angles,...
Forum:
New Submissions
01-31-2007, 13:35
Replies:
49
Hero: Savage25
Views:
33,894
Posted By
K-OS
Re: Hero: Savage25
I will try to support multiple textures for differend bodyshells.
http://k-os.homeftp.net/school/PICT1124.JPG
I'm also trying to make it possible to have multiple savages in the game, all with...
Forum:
Scripting Help
01-30-2007, 11:50
Replies:
6
Help, kicked by hero
Views:
1,980
Posted By
K-OS
Re: Help, kicked by hero
I think there was some kind of invalid client message.
Usualy this leaves a message in the console pointing out what caused the error.
Forum:
Scripting Help
01-30-2007, 07:39
Replies:
4
help please lol
Views:
1,885
Posted By
K-OS
Re: help please lol
Man your really sux :P
You're missing the superhero module includes shero.inc and shconst.inc
Forum:
Scripting Help
01-28-2007, 16:46
Replies:
4
Help
Views:
1,867
Posted By
K-OS
Re: Help
I've change drjackal_init() to:
public drjackal_init()
{
// First Argument is an id
new temp[6]
read_argv(1,temp,5)
new id=str_to_num(temp)
// 2nd Argument is 0 or 1 depending on...
Forum:
Scripting Help
01-28-2007, 12:23
Replies:
4
Help
Views:
1,867
Posted By
K-OS
Re: Help
gDrjackalSelected[id] is never set to true.
So the if statement in drjackal_admincheck(id) always returns false
btw, You can remove the gDrjackalSelected cause it isn't needed.
Forum:
Scripting Help
01-28-2007, 12:16
Replies:
9
global death sound
Views:
2,950
Posted By
K-OS
Re: global death sound
public client_kill ( id )
{
emit_sound(0, CHAN_AUTO, "yoursound.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
}
Forum:
Scripting Help
01-22-2007, 13:29
Replies:
6
[?]Function to disable hero use after shooting.
Views:
1,809
Posted By
K-OS
Re: [?]This is good I promise!!! Come read!!!
You could use the CurWeapon event or the AmmoX event to check if the ammunition count has changed.
register_event("CurWeapon", "event_CurWeapon","be","1=1")
Forum:
New Submissions
01-20-2007, 20:44
Replies:
49
Hero: Savage25
Views:
33,894
Posted By
K-OS
Re: Hero: Savage25
Thanks :)
I'm still working on that stair thing but i don't think its possible.
I'm also trying to make stunts for the car, that would be really sweet :D
Forum:
New Submissions
01-20-2007, 18:42
Replies:
49
Hero: Savage25
Views:
33,894
Posted By
K-OS
Hero: Savage25
RC monstertruck bomb V2
http://www.hpi-europe.com/graphics/kitimages/835/832s.jpg
Desciption
Ducktape the bomb to an RC car and drive it to the bombzone. :)
shconfig.cfg CVARS
savage_level...
Forum:
Scripting Help
01-20-2007, 09:36
Replies:
4
Emit_sound with pitch
Views:
2,007
Posted By
K-OS
Re: Emit_sound with pitch
LOL i finaly found out what was wrong.
I was using a 16 bit 1ch PCM 22050Hz wav file and when i converted it
to a 8 bit 1ch 11025 wav file the pitch worked great. :)
tnx anyway
Forum:
Scripting Help
01-19-2007, 20:19
Replies:
4
Emit_sound with pitch
Views:
2,007
Posted By
K-OS
Re: Emit_sound with pitch
I've tried that, but it didn't work.
Also most of the soundflags don't do anything.
Only (1<<4) and (1<<6) actualy did something.
I downloaded the latest versions of the amxx includes and...
Forum:
Scripting Help
01-19-2007, 19:20
Replies:
4
Emit_sound with pitch
Views:
2,007
Posted By
K-OS
Emit_sound with pitch
Alright i've been working on this simple task for a week now and i still haven't got it to work.
I want to change the pitch of an emitted sound.
This is the line i got so far.
emit_sound(id,...
Showing results 1 to 25 of 171
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