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Posts Made By:
DarthMan
Forum:
Scripting
05-03-2024, 17:13
Replies:
2
[ANY] Prevent the player from gaining velocity when hit by props
Views:
484
Posted By
DarthMan
Re: [ANY] Prevent the player from gaining velocity when hit by props
Should I do that in pre TakeDamage ? What if the player is performing a super jump? Pressing the mouse2 button makes the player perform a super jump on the map where the plugin is running.
Forum:
Scripting
05-03-2024, 16:05
Replies:
2
[ANY] Prevent the player from gaining velocity when hit by props
Views:
484
Posted By
DarthMan
[ANY] Prevent the player from gaining velocity when hit by props
Hello,
I need some help with prop_physics_multiplayer entities.
If the entities have high velocity and I block takedamage by using SDKHook_OnTakeDamage and returning Plugin_Handled, the damage is...
Forum:
Extensions
01-13-2024, 14:57
Replies:
119
VPhysics
Views:
111,752
Posted By
DarthMan
Re: VPhysics
Will you please also add the SetInertia function?
https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/server/hl2/prop_combine_ball.cpp#L348
...
Forum:
New Plugin Submissions
01-03-2022, 17:00
Replies:
25
Advanced slot reservation
Views:
8,588
Posted By
DarthMan
Re: [ReAPI] Advanced slot reservation
Also I guess I know why he used the ip method, although I'm not gonna say it.
He probably wanted a plugin that uses reapi because it's faster, but it really doesn't make any sense at all, there's...
Forum:
New Plugin Submissions
01-03-2022, 16:40
Replies:
25
Advanced slot reservation
Views:
8,588
Posted By
DarthMan
Re: [ReAPI] Advanced slot reservation
Why ip and not steamid? Not many people have static ip's, most have dynamic.
Forum:
Scripting Help
12-12-2021, 04:45
Replies:
8
Players collision
Views:
1,431
Posted By
DarthMan
Re: Players collision
Well, if we speak about metamod plugins, then yeah, there are some semiclip modules out there. But the AMXX semiclip plugins simply set the player solidity to SOLID_NOT. And most of the semiclip meta...
Forum:
Scripting Help
12-11-2021, 13:40
Replies:
8
Players collision
Views:
1,431
Posted By
DarthMan
Re: Players collision
Yeah, with AMXX this is unfortunately not possible, as u actually want to prevent the collision which is done in PM_Move .
Forum:
Scripting Help
12-11-2021, 12:57
Replies:
8
Players collision
Views:
1,431
Posted By
DarthMan
Re: Players collision
It is definitely possible, however, not with AMXX. You would need to hook PM_Move (can be done with orpheu as well), however, I don't think that the module is enough powerful to be able to change the...
Forum:
Scripting Help
08-18-2021, 08:03
Replies:
4
Solved
[ precaching ] from model to generic
Views:
897
Posted By
DarthMan
Re: [ precaching ] from model to generic
While this is rare, it is actually possible to precache models as generic in some cases. However, this will only work for player models. For example, on TFC it is possible to set custom player models...
Forum:
Module Coding
07-13-2021, 15:37
Replies:
6
AMXX Module: EmitSound2
Views:
7,869
Posted By
DarthMan
Re: AMXX Module: EmitSound2
Use rh_emit_sound2 from ReAPI instead.
Forum:
Module Coding
05-12-2021, 16:46
Replies:
20
Module: SemiclipEx
Views:
15,310
Posted By
DarthMan
Re: Module: SemiclipEx
ReHLDS version?
Forum:
Scripting Help
04-07-2021, 08:33
Replies:
13
Solved
Converting a windows plugin to linux?
Views:
1,838
Posted By
DarthMan
Re: Converting a windows plugin to linux?
When Rage and the plugin both loads. I guess, when the hook is performed.
Forum:
Scripting Help
04-07-2021, 07:04
Replies:
13
Solved
Converting a windows plugin to linux?
Views:
1,838
Posted By
DarthMan
Re: Converting a windows plugin to linux?
Sadly not, not using it anymore tho. But I know that the tfc bugfixes plugin that hlstriker made caused segfaults, and I was told a possible issue could be the Okapi module, as I inspected the code...
Forum:
Scripting Help
04-07-2021, 02:42
Replies:
13
Solved
Converting a windows plugin to linux?
Views:
1,838
Posted By
DarthMan
Re: Converting a windows plugin to linux?
Speaking of Rage, I tested it recently and it seems to crash whenever I hook / call a function. About Okapi, it causes segfaults even with non-virtual functions. The only one that seems to work...
Forum:
Unapproved/Old Plugins
03-24-2021, 04:29
Replies:
5
...
Views:
3,011
Posted By
DarthMan
Re: Weapon Models Changer (By me :D)
Chronic's plugin is also poorly coded, the code itself looks ugly and can be barely readable for some. Even more, it doesn't block the old models from precaching, while it precaches new ones, the old...
Forum:
Code Snippets/Tutorials
03-03-2021, 11:25
Replies:
7
[INC] cmd_targetex(): @all, @ct, @t, @me, @view & more!
Views:
5,429
Posted By
DarthMan
Re: [INC] cmd_targetex(): @all, @ct, @t, @me, @view & more!
What I can tell you for now is that TFC supports up to 4 teams, DoD and OP4 2 teams (not sure if spectator is a team on DoD, if it is, then 3), but OP4 is either deathmatch or team-based black mesa...
Forum:
Code Snippets/Tutorials
03-03-2021, 07:09
Replies:
7
[INC] cmd_targetex(): @all, @ct, @t, @me, @view & more!
Views:
5,429
Posted By
DarthMan
Re: [INC] cmd_targetex(): @all, @ct, @t, @me, @view & more!
Good job. However, if u want this include to be added to AMXX, it's better if u can provide support for games other than CS 1.6 and CZero, as in CS, for example, spectator is a team, but on HL1 and...
Forum:
Scripting Help
08-24-2020, 12:52
Replies:
4
How to lock thirdperson camera?
Views:
1,114
Posted By
DarthMan
Re: How to lock thirdperson camera?
You may need to hook CBasePlayer::Observer_SetMode using Orpheu and change the camera mode there, using OrpheuSetParam.
But this will only be called when the player is in spectator mode.
Forum:
Scripting Help
05-03-2020, 05:51
Replies:
4
Is there any way to use pev_skin on v_* models now?
Views:
1,058
Posted By
DarthMan
Re: Is there any way to use pev_skin on v_* models now?
Ham_Spawn is good method for CS and recommended if a plug-in is CS only.
But just as additional info, and nothing to do with this post, just for more knowledge, there are games such as TFC, DoD I...
Forum:
Scripting Help
04-16-2020, 17:59
Replies:
6
Solved
Orpheu. Why signature is not working?
Views:
1,859
Posted By
DarthMan
Re: Orpheu. Why signature is not working?
You're welcome.
Keep always the first byte. Replace any other bytes with ? then make the signature.
Forum:
Scripting Help
04-16-2020, 02:43
Replies:
6
Solved
Orpheu. Why signature is not working?
Views:
1,859
Posted By
DarthMan
Re: Orpheu. Why signature is not working?
You can't use symbols on ReHLDS.
You have to make a signature.
But bear in mind that the server will crash if you try to hook a function with arguments, even with a correct signature, if you try to...
Forum:
Scripting Help
04-07-2020, 05:53
Replies:
2
Changing model (brush) scale.
Views:
1,183
Posted By
DarthMan
Re: Changing model (brush) scale.
I do not think that it is possible, at least not with the Half-Life engine.
In Source engine there is a property for changing the size of models, but we are talking about the Half-Life engine now.
Forum:
Scripting Help
02-14-2020, 11:29
Replies:
5
[H3LP] StartObserver with Orpheu
Views:
1,409
Posted By
DarthMan
Re: [H3LP] StartObserver with Orpheu
Rage is another possibillity, but unfortunately, Rage doesn't work either. When I make a handler, no plug-in is needed, the server simply crashes when Rage is trying to read it. Same thing happens...
Forum:
Scripting Help
02-14-2020, 06:27
Replies:
5
[H3LP] StartObserver with Orpheu
Views:
1,409
Posted By
DarthMan
Re: [H3LP] StartObserver with Orpheu
I was aware that Orpheu doesn't support Vector, but I was thinking that I could maybe trick Orpheu into successfully parsing the function if no arguments are specified, both on the file and on the...
Forum:
Scripting Help
02-13-2020, 17:01
Replies:
5
[H3LP] StartObserver with Orpheu
Views:
1,409
Posted By
DarthMan
[H3LP] StartObserver with Orpheu
I want to hook CBasePlayer::ObserverStart with Orpheu, since Okapi is having some issues especially on Linux and with virtual functions mostly, so I don't wanna use it at all anymore, as my server...
Showing results 1 to 25 of 500
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