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Posts Made By:
larnk
Forum:
News
04-25-2005, 19:05
Replies:
57
New Ownership (April Fool's Joke)
Views:
32,251
Posted By
larnk
Well Done
But It will be better if can be a little cheaper.
Forum:
Scripting Help
03-12-2005, 21:14
Replies:
11
setting ammo when reloading
Views:
3,136
Posted By
larnk
Wrong... cs_set_weapon_ammo(id,ammo) this...
Wrong...
cs_set_weapon_ammo(id,ammo)
this id is not user id, this the weapon's id
below is an example
public cs_set_user_ammo(id,ammount)
new iWPNidx = -1,wpn[32],clip,ammo
Forum:
Scripting Help
02-19-2005, 08:32
Replies:
5
message_begin seem do not work
Views:
1,742
Posted By
larnk
It's not only an animation, but a bullit is fired...
It's not only an animation, but a bullit is fired really...
Forum:
Scripting Help
02-19-2005, 08:28
Replies:
1
If we can control the v_weapon model sequence replay speed ?
Views:
940
Posted By
larnk
If we can control the v_weapon model sequence replay speed ?
I want to slow down a reloading action sequence ...
but I do not know if amxmodx control the replay speed?
Forum:
Scripting Help
02-18-2005, 05:27
Replies:
5
message_begin seem do not work
Views:
1,742
Posted By
larnk
thank you,XxAvalanchexX, I have tried the...
thank you,XxAvalanchexX, I have tried the function client_cmd(), it will send the CurWeapon message. but there is a little problem, if I press 1 and press fire(mouse left button) fast enough, one...
Forum:
Scripting Help
02-16-2005, 22:40
Replies:
5
message_begin seem do not work
Views:
1,742
Posted By
larnk
message_begin seem do not work
I want to force a player using knife and wrote such code
public plugin_init(){
register_plugin("Only Knife","0.1","Zhao")
register_event("CurWeapon","weapon_trigger","b","1=1")
}
public...
Forum:
Scripting Help
02-15-2005, 22:48
Replies:
6
how to display texts below the crosshair(not hudmessage)?
Views:
1,898
Posted By
larnk
Hi, More, Thank you for your kind and your...
Hi, More, Thank you for your kind and your perfect bazooka plugins..
I have tried StatusText, it works in czero but in cs1.6 it's displayed in left bottom corn.....
Forum:
Scripting Help
02-14-2005, 23:01
Replies:
6
how to display texts below the crosshair(not hudmessage)?
Views:
1,898
Posted By
larnk
Not Chat message, Just below the crosshair
Not Chat message, Just below the crosshair
Forum:
Scripting Help
02-14-2005, 22:20
Replies:
6
how to display texts below the crosshair(not hudmessage)?
Views:
1,898
Posted By
larnk
how to display texts below the crosshair(not hudmessage)?
I know client_print(id,print_centre,"msg") can display text above the crosshair, but how to below it?
Thanks..
Forum:
Scripting Help
02-13-2005, 03:57
Replies:
3
blocking fire in client side
Views:
1,427
Posted By
larnk
well, thank you for your kind... I have...
well, thank you for your kind...
I have tried useing client_PreThink... but still hear sound..
I mean If we can set the weapon is busy or is reloading ammos...just like when Reload is pressed...
Forum:
Scripting Help
02-13-2005, 01:14
Replies:
3
blocking fire in client side
Views:
1,427
Posted By
larnk
blocking fire in client side
I have searched the forums, in general, using
entity_set_int(id,entity_get_init(id,EV_INT_button)& ~IN_ATTACK))
to block fire, but in the client, we still see rapid fire and hear fire sound.
If...
Forum:
Approved Plugins
02-12-2005, 21:28
Replies:
155
Adds a Bazooka to CS
Views:
213,157
Posted By
larnk
I think there must be a function flip the view...
I think there must be a function flip the view model, just like we type cl_righthand 0, client call this function then we see weapon is switched.
Forum:
Scripting Help
02-12-2005, 10:54
Replies:
4
FM_Use doesn't work??
Views:
2,265
Posted By
larnk
I tried in couter cstrike 1.6
I tried in couter cstrike 1.6
Forum:
Scripting Help
02-11-2005, 05:45
Replies:
4
FM_Use doesn't work??
Views:
2,265
Posted By
larnk
I got this problem too... even if useing a...
I got this problem too...
even if useing a hostage. FM_Use is not been forward..
Forum:
Scripting Help
01-27-2005, 01:32
Replies:
2
How to control dead players' spectator?
Views:
1,118
Posted By
larnk
No, Not for cheating.. I want to set...
No, Not for cheating..
I want to set mp_forcechasecam to 0, But I want to every player can spectat the other team's players ,just like mp_forcechasecam is 1, and at the same time. some admin player...
Forum:
Scripting Help
01-26-2005, 21:10
Replies:
2
How to control dead players' spectator?
Views:
1,118
Posted By
larnk
How to control dead players' spectator?
mp_forcechasecam can control players spectator teammates or all players.
I wonder if we can control dead player only spectator some players but can not spectator the other players even if they are...
Forum:
Scripting Help
01-25-2005, 04:00
Replies:
6
Could'nt register_clcmd("+voicerecord"....)
Views:
2,209
Posted By
larnk
I notice there is a error message: ...
I notice there is a error message:
Cmd_AddCommand: +voicerecord already define
Wether I can override the client command?
Forum:
Scripting Help
01-24-2005, 08:33
Replies:
6
Could'nt register_clcmd("+voicerecord"....)
Views:
2,209
Posted By
larnk
Could'nt register_clcmd("+voicerecord"....)
I want to catch when a player use voice comm..
I tried to use
register_clcmd("+voicerecord","cmdVoiceComm")
but it do not work, the coide in function "cmdVoiceComm" is not executed..
Forum:
Scripting Help
01-21-2005, 10:26
Replies:
2
[Need Help] How to control player's flashlight
Views:
1,058
Posted By
larnk
[Need Help] How to control player's flashlight
I wonder how to open or close players flashlight, how to get a player's flashlight status(on or off).
And wether we can control the flashlight brigthness and scope?
Who would do me a favor?...
Forum:
Scripting Help
01-20-2005, 20:42
Replies:
3
[May Be a Bug]set_client_listen do not work if sv_alltalk=1
Views:
1,187
Posted By
larnk
May be there is much more bugs.
Another Problem....
if set_speak(id,LISTEN_ALL), set_client_listen(id,otherid,0) does not work
if sv_alltalk=0 and set_speek(id,NORMAL), set_client_listen(id,other_team_player_id,1) does not...
Forum:
Scripting Help
01-20-2005, 19:24
Replies:
3
[May Be a Bug]set_client_listen do not work if sv_alltalk=1
Views:
1,187
Posted By
larnk
Nobody knows? Is there any develpor team...
Nobody knows?
Is there any develpor team supportor?
Forum:
Scripting Help
01-19-2005, 07:35
Replies:
3
[May Be a Bug]set_client_listen do not work if sv_alltalk=1
Views:
1,187
Posted By
larnk
[May Be a Bug]set_client_listen do not work if sv_alltalk=1
I wrote such code
#include <amxmodx>
#include <engine>
#include <cstrike>
#include <fun>
#include <amxmisc>
public plugin_init(){
register_plugin("Voice Comm Control","0.0.1","Zhao")
Forum:
Scripting Help
01-13-2005, 21:34
Replies:
2
[help]How to do something after map changed?
Views:
976
Posted By
larnk
Thank you, Firestorm. I tried using...
Thank you, Firestorm.
I tried using set_task(2.0....), it works prefect.
Forum:
Scripting Help
01-13-2005, 01:00
Replies:
2
[help]How to do something after map changed?
Views:
976
Posted By
larnk
[help]How to do something after map changed?
I want some code are executed after a map is changed, even if there is not any players in the server( for initializing something)
Originally,I think I could put the code in plugin_init, but I need...
Forum:
Scripting Help
01-11-2005, 02:43
Replies:
1
[Need Help]what does reset_user_wstats(index) effect?
Views:
1,000
Posted By
larnk
[Need Help]what does reset_user_wstats(index) effect?
I checked the reference of amxmodx 1.0 for reset_user_wstats and got such words:
reset_user_wstats
DoDX (dodstats.inc)
Description
reset_user_wstats - Resets life, weapon, victims and attackers...
Showing results 1 to 25 of 34
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