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Search: Posts Made By: larnk
Forum: News 04-25-2005, 19:05
Replies: 57
Views: 32,251
Posted By larnk
Well Done

But It will be better if can be a little cheaper.
Forum: Scripting Help 03-12-2005, 21:14
Replies: 11
Views: 3,136
Posted By larnk
Wrong... cs_set_weapon_ammo(id,ammo) this...

Wrong...
cs_set_weapon_ammo(id,ammo)

this id is not user id, this the weapon's id
below is an example



public cs_set_user_ammo(id,ammount)
new iWPNidx = -1,wpn[32],clip,ammo
Forum: Scripting Help 02-19-2005, 08:32
Replies: 5
Views: 1,742
Posted By larnk
It's not only an animation, but a bullit is fired...

It's not only an animation, but a bullit is fired really...
Forum: Scripting Help 02-19-2005, 08:28
Replies: 1
Views: 940
Posted By larnk
If we can control the v_weapon model sequence replay speed ?

I want to slow down a reloading action sequence ...
but I do not know if amxmodx control the replay speed?
Forum: Scripting Help 02-18-2005, 05:27
Replies: 5
Views: 1,742
Posted By larnk
thank you,XxAvalanchexX, I have tried the...

thank you,XxAvalanchexX, I have tried the function client_cmd(), it will send the CurWeapon message. but there is a little problem, if I press 1 and press fire(mouse left button) fast enough, one...
Forum: Scripting Help 02-16-2005, 22:40
Replies: 5
Views: 1,742
Posted By larnk
message_begin seem do not work

I want to force a player using knife and wrote such code

public plugin_init(){
register_plugin("Only Knife","0.1","Zhao")
register_event("CurWeapon","weapon_trigger","b","1=1")
}

public...
Forum: Scripting Help 02-15-2005, 22:48
Replies: 6
Views: 1,898
Posted By larnk
Hi, More, Thank you for your kind and your...

Hi, More, Thank you for your kind and your perfect bazooka plugins..
I have tried StatusText, it works in czero but in cs1.6 it's displayed in left bottom corn.....
Forum: Scripting Help 02-14-2005, 23:01
Replies: 6
Views: 1,898
Posted By larnk
Not Chat message, Just below the crosshair

Not Chat message, Just below the crosshair
Forum: Scripting Help 02-14-2005, 22:20
Replies: 6
Views: 1,898
Posted By larnk
how to display texts below the crosshair(not hudmessage)?

I know client_print(id,print_centre,"msg") can display text above the crosshair, but how to below it?
Thanks..
Forum: Scripting Help 02-13-2005, 03:57
Replies: 3
Views: 1,427
Posted By larnk
well, thank you for your kind... I have...

well, thank you for your kind...

I have tried useing client_PreThink... but still hear sound..

I mean If we can set the weapon is busy or is reloading ammos...just like when Reload is pressed...
Forum: Scripting Help 02-13-2005, 01:14
Replies: 3
Views: 1,427
Posted By larnk
blocking fire in client side

I have searched the forums, in general, using
entity_set_int(id,entity_get_init(id,EV_INT_button)& ~IN_ATTACK))
to block fire, but in the client, we still see rapid fire and hear fire sound.
If...
Forum: Approved Plugins 02-12-2005, 21:28
Replies: 155
Views: 213,157
Posted By larnk
I think there must be a function flip the view...

I think there must be a function flip the view model, just like we type cl_righthand 0, client call this function then we see weapon is switched.
Forum: Scripting Help 02-12-2005, 10:54
Replies: 4
Views: 2,265
Posted By larnk
I tried in couter cstrike 1.6

I tried in couter cstrike 1.6
Forum: Scripting Help 02-11-2005, 05:45
Replies: 4
Views: 2,265
Posted By larnk
I got this problem too... even if useing a...

I got this problem too...
even if useing a hostage. FM_Use is not been forward..
Forum: Scripting Help 01-27-2005, 01:32
Replies: 2
Views: 1,118
Posted By larnk
No, Not for cheating.. I want to set...

No, Not for cheating..
I want to set mp_forcechasecam to 0, But I want to every player can spectat the other team's players ,just like mp_forcechasecam is 1, and at the same time. some admin player...
Forum: Scripting Help 01-26-2005, 21:10
Replies: 2
Views: 1,118
Posted By larnk
How to control dead players' spectator?

mp_forcechasecam can control players spectator teammates or all players.
I wonder if we can control dead player only spectator some players but can not spectator the other players even if they are...
Forum: Scripting Help 01-25-2005, 04:00
Replies: 6
Views: 2,209
Posted By larnk
I notice there is a error message: ...

I notice there is a error message:

Cmd_AddCommand: +voicerecord already define

Wether I can override the client command?
Forum: Scripting Help 01-24-2005, 08:33
Replies: 6
Views: 2,209
Posted By larnk
Could'nt register_clcmd("+voicerecord"....)

I want to catch when a player use voice comm..
I tried to use

register_clcmd("+voicerecord","cmdVoiceComm")

but it do not work, the coide in function "cmdVoiceComm" is not executed..
Forum: Scripting Help 01-21-2005, 10:26
Replies: 2
Views: 1,058
Posted By larnk
[Need Help] How to control player's flashlight

I wonder how to open or close players flashlight, how to get a player's flashlight status(on or off).

And wether we can control the flashlight brigthness and scope?

Who would do me a favor?...
Forum: Scripting Help 01-20-2005, 20:42
Replies: 3
Views: 1,187
Posted By larnk
May be there is much more bugs.

Another Problem....

if set_speak(id,LISTEN_ALL), set_client_listen(id,otherid,0) does not work

if sv_alltalk=0 and set_speek(id,NORMAL), set_client_listen(id,other_team_player_id,1) does not...
Forum: Scripting Help 01-20-2005, 19:24
Replies: 3
Views: 1,187
Posted By larnk
Nobody knows? Is there any develpor team...

Nobody knows?

Is there any develpor team supportor?
Forum: Scripting Help 01-19-2005, 07:35
Replies: 3
Views: 1,187
Posted By larnk
[May Be a Bug]set_client_listen do not work if sv_alltalk=1

I wrote such code

#include <amxmodx>
#include <engine>
#include <cstrike>
#include <fun>
#include <amxmisc>

public plugin_init(){
register_plugin("Voice Comm Control","0.0.1","Zhao")
Forum: Scripting Help 01-13-2005, 21:34
Replies: 2
Views: 976
Posted By larnk
Thank you, Firestorm. I tried using...

Thank you, Firestorm.
I tried using set_task(2.0....), it works prefect.
Forum: Scripting Help 01-13-2005, 01:00
Replies: 2
Views: 976
Posted By larnk
[help]How to do something after map changed?

I want some code are executed after a map is changed, even if there is not any players in the server( for initializing something)

Originally,I think I could put the code in plugin_init, but I need...
Forum: Scripting Help 01-11-2005, 02:43
Replies: 1
Views: 1,000
Posted By larnk
[Need Help]what does reset_user_wstats(index) effect?

I checked the reference of amxmodx 1.0 for reset_user_wstats and got such words:
reset_user_wstats
DoDX (dodstats.inc)
Description
reset_user_wstats - Resets life, weapon, victims and attackers...
Showing results 1 to 25 of 34

 
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