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Posts Made By:
metal_upa
Forum:
Suggestions / Requests
05-01-2024, 03:30
Replies:
19
Block the flashlight on zombie bots
Views:
1,289
Posted By
metal_upa
Re: Block the flashlight on zombie bots
The easiest way is --> disable flashlight related config in yapb bot, that useless btw, bot just spam the button all the way :crab:
Forum:
Scripting Help
05-01-2024, 03:27
Replies:
8
Open MENU on button N
Views:
743
Posted By
metal_upa
Re: Open MENU on button N
If you review the code, you will find this:
if(g_eSettings[iMenuId][MENU_REOPEN])
{
new iMenu2, iPage
player_menu_info(id, iMenu2, iMenu2, iPage)
...
Forum:
HL1 Servers (HLDS)
04-30-2024, 03:54
Replies:
9
cs 1.6 how many servers can i run
Views:
1,596
Posted By
metal_upa
Re: cs 1.6 how many servers can i run
Depend on your CS1.6 mod.. if classic only maybe around 20~40 servers 32 slots.
Forum:
Scripting Help
04-30-2024, 03:43
Replies:
8
Open MENU on button N
Views:
743
Posted By
metal_upa
Re: Open MENU on button N
Of course it not work because it need at least 2 arguments.
Something like:
public plugin_init()
{
register_clcmd("nightvision", "OnDummyMenu");
}
public OnDummyMenu(id)
Forum:
Suggestions / Requests
04-30-2024, 03:27
Replies:
19
Block the flashlight on zombie bots
Views:
1,289
Posted By
metal_upa
Re: Block the flashlight on zombie bots
#include <amxmodx>
#include <engine>
#pragma semicolon 1
public plugin_init()
{
register_plugin("Bot No Flashlight", "0.0.1", "metal_upa");
register_impulse(100, "OnCmdFlashLight");
}
Forum:
Scripting Help
02-13-2024, 08:59
Replies:
4
Solved
use one model
Views:
472
Posted By
metal_upa
Re: use one model
After model changed use these:
- set_pev(iPlayer, pev_body, iBody) -- to set body group
- set_pev(iPlayer, pev_skin, iSkin) -- to set model skin
Forum:
Code Snippets/Tutorials
02-13-2024, 08:52
Replies:
5
[CS] CS 1.5 (Retro) Knife
Views:
1,354
Posted By
metal_upa
Re: [CS] CS 1.5 (Retro) Knife
#include <amxmodx>
#include <reapi>
new const szModelP[] = "models/p_knife_r.mdl";
new const szModelV[] = "models/v_knife_r.mdl";
public plugin_precache()
{
precache_model(szModelP);...
Forum:
New Plugin Submissions
10-23-2023, 01:02
Replies:
39
MatterAMXX: Chat relay between many services [Includes API]
Views:
26,672
Posted By
metal_upa
Re: MatterAMXX: Chat relay between many services [Includes API]
Thanks for the respond, nevermind i use windows grip now https://github.com/In-line/grip/issues/242
Thank you whoever made it to support win32.
Forum:
New Plugin Submissions
10-22-2023, 03:49
Replies:
39
MatterAMXX: Chat relay between many services [Includes API]
Views:
26,672
Posted By
metal_upa
Re: MatterAMXX: Chat relay between many services [Includes API]
Any idea why i have this problem? i believe it caused by grip but how?
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 18:58:33 Oct 08 2023 (3466)
STEAM Auth Server
Server IP...
Forum:
Scripting Help
10-14-2023, 05:45
Replies:
21
Correct safety remove entity
Views:
2,413
Posted By
metal_upa
Re: Correct safety remove entity
If you are using ReAPI then you can explore my code.
This is a template that i use on my custom entity.
#include <amxmodx>
#include <fakemeta>
#include <reapi>
#pragma semicolon 1
new...
Forum:
Module Coding
10-12-2023, 02:32
Replies:
6
Module: Winsock
Views:
7,315
Posted By
metal_upa
Re: Module: Winsock
@Bugsy
I don't know much about socket but i'm trying to learn it from your code.
Ok let's say i have 5 servers:
- 1 server to host winsock_server.amxx + winsock_client.amxx
- 4 server to host...
Forum:
Suggestions / Requests
09-02-2023, 06:23
Replies:
5
Freeze Time ZP
Views:
1,593
Posted By
metal_upa
Re: Freeze Time ZP
Maybe it's too late:
#include <amxmodx>
//#include <zombieplague>
native zp_set_zombie_freeze_time_cvars(time);
public plugin_init()
{
register_clcmd("say /setfreezetime",...
Forum:
New Plugin Submissions
08-30-2023, 04:14
Replies:
2
Mod Addons Zombie UniQue 2023
Views:
1,605
Posted By
metal_upa
Re: Mod Addons Zombie UniQue 2023
Man.. this mod so unique! :up:
Forum:
Zombie Plague Mod
08-14-2023, 02:10
Replies:
5
Re Zombie Plague
Views:
3,655
Posted By
metal_upa
Re: Re Zombie Plague
Last time i tried it has similar issue too, it's because dev dont add proper BOT support to the mod. You need to fix by yourself. BTW it's hard to find a server with this mod live online. All we can...
Forum:
Scripting Help
07-27-2023, 02:34
Replies:
8
Custom radio model bug
Views:
1,051
Posted By
metal_upa
Re: Custom radio model bug
new szText[64];
public plugin_precache()
for(new i = 0; i < sizeof AUDIOTEXT; i++)
{
formatex(szText, 63, "sound/%s", AUDIOJudgeGsg[i]);
precache_generic(szText);
formatex(szText, 63,...
Forum:
Scripting Help
05-22-2023, 04:58
Replies:
12
new error message
Views:
1,058
Posted By
metal_upa
Re: new error message
I believe the 2nd parameter in client_print_color(x, x) is out of bound, you can try something like this:
PrintTeleport(id, target[], position, Float:origin[3])
{
trim(target);
if...
Forum:
Suggestions / Requests
05-12-2023, 12:21
Replies:
8
A command when mp_roundtime timer reaches 0
Views:
1,037
Posted By
metal_upa
Re: A command when mp_roundtime timer reaches 0
Something like this.
#include <amxmodx>
const TASK_ENDROUND = 303637;
new pRoundTime, iRoundTime;
public plugin_init()
{
register_plugin("Time Over Cmd", "0.0.1", "metal_upa");
Forum:
Suggestions / Requests
05-11-2023, 09:00
Replies:
5
Deathmsg To Entities
Views:
676
Posted By
metal_upa
Re: Deathmsg To Entities
From your image it seems they add 3 permanent bots.
Without your full .sma i can't add the DeathMsg function.
Here is the base code, but you need to add in your .sma by yourself.
#include...
Forum:
New Plugin Submissions
05-09-2023, 04:17
Replies:
19
Counter-Strike: Mutation Knight Mode
Views:
4,284
Posted By
metal_upa
Re: Counter-Strike: Mutation Knight Mode
Sad.. this forum hates reverse engineering projects.
It would be easier if you use use regamedll + reapi:
Forum:
Suggestions / Requests
05-09-2023, 03:59
Replies:
6
Request plugin death effect
Views:
1,833
Posted By
metal_upa
Re: Request plugin death effect
This is my version that required regamedll + reapi
/*
Requirements:
+ AmxModx 1.9 @ 1.10
+ ReGameDLL_CS
+ Reapi
+ Fakemeta
*/
Forum:
Scripting Help
05-07-2023, 09:29
Replies:
4
Modify "Spectator Bots" Plugin
Views:
546
Posted By
metal_upa
Re: Modify "Spectator Bots" Plugin
Use [BOT] tag, then gametracker will detect it as a BOT.
Forum:
Scripting Help
02-27-2023, 01:45
Replies:
17
Play Sound - spk vs emit_sound
Views:
2,723
Posted By
metal_upa
Re: Play Sound - spk vs emit_sound
#include <amxmodx>
#pragma semicolon 1
new const szSoundRadio[][]={"vox/sc/buffclass22s4ct/character/win1.wav"};
public plugin_precache()
{
new i, szText[64]; //increase size to 128 if...
Forum:
Suggestions / Requests
02-15-2023, 02:12
Replies:
4
Show Zombie Health Left Plugin
Views:
896
Posted By
metal_upa
Re: Show Zombie Health Left Plugin
Maybe you are using old cs1.6 client, which mean nosteam. Only old client has this issue :).
Forum:
Zombie Plague Mod
02-14-2023, 09:14
Replies:
4
Help / Support
ZP Countdown
Views:
1,246
Posted By
metal_upa
Re: ZP Countdown
Try this, i believe it has no duplicate countdown anymore. You need to set at least mp_freezetime 1.0 or 2.0
#include <amxmodx>
#pragma semicolon 1
const iZPCountDown = 20; //Edit this to how...
Forum:
General
02-03-2023, 01:53
Replies:
2
Can bots make their own waypoints?
Views:
1,405
Posted By
metal_upa
Re: Can bots make their own waypoints?
New to CS1.6? don't worry i got you covered.
By the way such bot already exist.
You have 2 option:
- Using Valve official cs1.6 mp.dll -- https://github.com/Arkshine/CSBotEnabler
- Using...
Showing results 1 to 25 of 110
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