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Posts Made By:
h3bus
Forum:
Plugins
11-29-2021, 14:30
Replies:
489
[ANY] Server Redirect - A full featured server listing/hoper (v0.2.6, 24/01/2016)
Views:
188,876
Posted By
h3bus
Re: [ANY] Server Redirect - A full featured server listing/hoper (v0.2.6, 24/01/2016)
Valve updated A2S and added a challenge query for server info.
It is not very hard to update the plugin for that, there already is a challenge query for player list.
However as I don't have any...
Forum:
Plugins
08-15-2019, 17:33
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Change the display name by adding this in deathmatch.ini, section Configs->Options Default:
"DefineWeapon"
{
"ClassName" "weapon_ak47"
...
Forum:
Plugins
08-15-2019, 11:43
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Indeed, it does not matter in FFA.
Offset may change with CS:GO updates. They are located in gamedata/deathmatch.games.txt
I think someone shared updated offsets a while ago, but as I no longer...
Forum:
Plugins
08-15-2019, 04:18
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Yes its very high, it means that the plugin will try to spawn players at 80% of the map size from each other, which is impossible in most cases.
Also, you can reduce min distance between teamates a...
Forum:
Plugins
03-10-2019, 05:30
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Set dm_show_rankme_ladder to 0
Forum:
Plugins
01-01-2019, 14:19
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
You'll need to update Dhook offsets for this to work.
Forum:
Plugins
12-09-2018, 06:17
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
You can use CSGO internal spawn system with the plugin's spawn placement customisation. This should work seemlessy as the plugin creates actual spawn entities.
Forum:
Plugins
11-28-2018, 11:20
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
This was needed to give USP/P2000 regardless of player's loadout.
I've no idea if this is still needed.
Forum:
Plugins
11-19-2018, 03:36
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Your Warmup section in the config you provided does not list any weapon, if you load it as is, you'll be restricted to knives.
You may use dm_load_mod to add weapons on top on that config, eg:...
Forum:
Plugins
11-12-2018, 08:52
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
dm_load "Game Modes" "Pistols" equip
Forum:
Plugins
08-23-2018, 08:11
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Depends of what you mean by "schedule". If you want an external trigger that displays the message, then no.
Forum:
Plugins
08-21-2018, 11:16
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
You can load a message configuration through command line but not send it.
Forum:
Plugins
08-21-2018, 11:13
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
You can add it without recompiling using a "DefineWeapon" section.
Forum:
Plugins
06-24-2018, 16:55
Replies:
489
[ANY] Server Redirect - A full featured server listing/hoper (v0.2.6, 24/01/2016)
Views:
188,876
Posted By
h3bus
Re: [ANY] Server Redirect - A full featured server listing/hoper (v0.2.6, 24/01/2016)
The query seems correct to me :/
Forum:
Plugins
06-24-2018, 16:49
Replies:
489
[ANY] Server Redirect - A full featured server listing/hoper (v0.2.6, 24/01/2016)
Views:
188,876
Posted By
h3bus
Re: [ANY] Server Redirect - A full featured server listing/hoper (v0.2.6, 24/01/2016)
Carefull, you've exposed your RCON PW
Forum:
Plugins
05-28-2018, 16:41
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
For your first question, if I remember correctly there specific mp_roundtime for deatmatch, don't remeber the name of the cvar but you should get them easily from cvar lists.
For your second...
Forum:
Plugins
04-03-2018, 05:36
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
For the hints, if this is not client sided you can try to enable
dm_filter_hints_enabled
dm_log_hints_enabled
And check in SM logs what hints are being sent by server, then add them to...
Forum:
Plugins
03-19-2018, 18:30
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
It should work, did you do this in your console?
Forum:
Plugins
02-21-2018, 11:55
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Note that you can replace "respawn" with whatever suits your use case best :
Forum:
Plugins
02-05-2018, 11:53
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Did you try with
dm_weapons_allow_3rd_party 1
Forum:
Plugin/Gameplay Ideas and Requests
01-05-2018, 11:00
Replies:
2
[REQ] MultiCFG Deathmatch
Views:
2,712
Posted By
h3bus
Re: [REQ] MultiCFG Deathmatch
Execute config should work just fine.
https://forums.alliedmods.net/showpost.php?p=2193438&postcount=780
Forum:
Plugins
09-03-2017, 04:40
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
I didn't know you could set a netprop before spawn.
Anyway, if it is confirmed to work, this is a good find! Thank you!
Forum:
Plugins
08-26-2017, 05:40
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Sorry
sm_dump_datamaps datamaps.txt
Forum:
Plugins
08-25-2017, 08:09
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
As a side note, you could have had the same result without recompiling by adding the following section into deathmatch.ini Configs->Option default section
"DefineWeapon"
{
"ClassName" ...
Forum:
Plugins
08-25-2017, 02:12
Replies:
2,589
[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Views:
1,008,830
Posted By
h3bus
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Well, first you'll need to get the key names. I guess 'sm_dump datamaps' can help but I'm not entirely sure.
Then it's trial and error. First key I would try to set is the definitionIndex.
...
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