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Posts Made By:
The Specialist
Forum:
Scripting Help
12-28-2006, 21:09
Replies:
11
client_print at player spawn?
Views:
2,692
Posted By
The Specialist
Re: client_print at player spawn?
Here :)
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "print spawn"
#define VERSION "1.0"
#define AUTHOR "The Specialist"
#define MAX_PLAYERS ...
Forum:
Unapproved/Old Plugins
12-28-2006, 20:50
Replies:
76
Bullet Glow Effects V- 0.2
Views:
24,222
Posted By
The Specialist
Re: Bullet Glow Effects V- 0.2
Nobody cares about you or anything you say . Get a life.
Forum:
Scripting Help
12-28-2006, 02:43
Replies:
9
Crashing With Debug Message
Views:
2,373
Posted By
The Specialist
Re: Crashing With Debug Message
As soon as it loads , I get in server and it crashes with that message.
Forum:
Scripting Help
12-28-2006, 01:23
Replies:
9
Crashing With Debug Message
Views:
2,373
Posted By
The Specialist
Re: Crashing With Debug Message
Thats kinda weird they would put them in there source code but not in the game files .
Forum:
Scripting Help
12-27-2006, 23:51
Replies:
26
Check if player is in radius of entity?
Views:
6,013
Posted By
The Specialist
Re: Check if player is in radius of entity?
find_ent_in_sphere()
Forum:
Scripting Help
12-27-2006, 23:47
Replies:
9
Crashing With Debug Message
Views:
2,373
Posted By
The Specialist
Re: Crashing With Debug Message
Most of those are in the gfc files . I found them in the HL sdk source files
Forum:
Scripting Help
12-27-2006, 23:40
Replies:
9
Crashing With Debug Message
Views:
2,373
Posted By
The Specialist
Re: Crashing With Debug Message
Post what ?
Forum:
Scripting Help
12-27-2006, 22:35
Replies:
9
Crashing With Debug Message
Views:
2,373
Posted By
The Specialist
Crashing With Debug Message
My server keeps crashing with this message to debug the hlds.exe file .
The when I did with my Microsoft Visual Studio I got this list
'hlds.exe': Loaded 'C:\WINDOWS\system32\ntdll.dll', No...
Forum:
Scripting Help
12-27-2006, 22:20
Replies:
16
Best player in viewcone
Views:
4,965
Posted By
The Specialist
Re: Best player in viewcone
I dont remember any one talking to you . Go play little boy
Forum:
Scripting Help
12-27-2006, 21:36
Replies:
14
Client throws a grenade > call function
Views:
2,829
Posted By
The Specialist
Re: Client throws a grenade > call function
Th e Penguin guy LOL thats funny . Its the picture from a Linux Program called "Jal Bait".
Forum:
Scripting Help
12-27-2006, 10:46
Replies:
16
Best player in viewcone
Views:
4,965
Posted By
The Specialist
Re: Best player in viewcone
this is a very stupid thing to do Stop posting cut out sections of C++ files . All your doing is confusing people . And your not even attempting to explaine it .
Forum:
Approved Plugins
12-27-2006, 10:08
Replies:
1,538
Zombie Swarm 3.1
Views:
925,340
Posted By
The Specialist
Re: Zombie Swarm 2.0a
Wow your pretty damn demanding .
Forum:
Scripting Help
12-27-2006, 09:51
Replies:
19
Block knife attack
Views:
6,242
Posted By
The Specialist
Re: Block knife attack
why would you post C++ code ?
Forum:
Scripting Help
12-27-2006, 05:46
Replies:
19
Fatal Error
Views:
4,897
Posted By
The Specialist
Re: Fatal Error
Slap me please :cry: I just saw the alloc string thing *STUP STUPID STUPID MUTTERS UNDER BREATH*
EDIT : unfortuantly there was no change still "no free edicts":cry:
Forum:
Scripting Help
12-27-2006, 05:38
Replies:
19
Fatal Error
Views:
4,897
Posted By
The Specialist
Re: Fatal Error
But if you look at fakemeta_util by VEN , in his fm_create_entity()
he used the engfunc(EngFunc_CreateNamedEntity,"")
without using the alloc string
P.s. LOL. :)
Forum:
Suggestions / Requests
12-27-2006, 05:34
Replies:
11
Need one plugin ( Realy easy to make )
Views:
3,128
Posted By
The Specialist
Re: Need one plugin ( Realy easy to make )
ok here this works the problem was I used get_user_flags wrong .
#include <amxmodx>
#include <amxmisc>
#include <fun>
#define PLUGIN "Give Admin m3"
#define VERSION "1.0"
#define AUTHOR...
Forum:
Suggestions / Requests
12-27-2006, 05:05
Replies:
11
Need one plugin ( Realy easy to make )
Views:
3,128
Posted By
The Specialist
Re: Need one plugin ( Realy easy to make )
What do you meen make it ? change the model ? or make an entierly new weapon?
Forum:
Scripting Help
12-27-2006, 05:00
Replies:
19
Fatal Error
Views:
4,897
Posted By
The Specialist
Re: Fatal Error
Ah , yes , very true . Good spot . Do you have any idea why im getting the no fee edicts error ? I changed the engfunc(EngFunc_CreateEntity,"info_target") to...
Forum:
Suggestions / Requests
12-27-2006, 04:55
Replies:
11
Need one plugin ( Realy easy to make )
Views:
3,128
Posted By
The Specialist
Re: Need one plugin ( Realy easy to make )
NP :wink: But I havnt tried it yet , but its all pretty standard . On spawn if they have admin flag f they get a m3 if the cvar give_admin_m3 "1" :up:
Also it uses fakemeta so make sure you...
Forum:
Suggestions / Requests
12-27-2006, 04:28
Replies:
11
Need one plugin ( Realy easy to make )
Views:
3,128
Posted By
The Specialist
Re: Need one plugin ( Realy easy to make )
here you go
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#define PLUGIN "Give Admin m3"
#define VERSION "1.0"
#define AUTHOR "The...
Forum:
Suggestions / Requests
12-27-2006, 04:15
Replies:
57
Making Custom AdminModels/Models For Ne one
Views:
13,911
Posted By
The Specialist
Re: Making Custom AdminModels/Models For Ne one
*TIP* Just avoid swearing AT someone .
Forum:
Scripting Help
12-27-2006, 03:55
Replies:
2
Spawn with speed change
Views:
968
Posted By
The Specialist
Re: Spawn with speed change
you dont need to make a float out of the pcvar use .:wink:
get_pcvar_float()
Also , your using a weapon event to start a max speed . Bad way. The player might not change weapons or...
Forum:
Suggestions / Requests
12-27-2006, 03:29
Replies:
57
Making Custom AdminModels/Models For Ne one
Views:
13,911
Posted By
The Specialist
Re: Making Custom AdminModels/Models For Ne one
I shouldn't have to say this again . If you want to say something else , press the EDIT button on your post. Otherwise you will be banned by a moderator for bumping .
Forum:
Off-Topic
12-27-2006, 03:25
Replies:
95
Evolution
Views:
17,492
Posted By
The Specialist
Re: Evolution
Is the experiment complete ? :shock:
Forum:
Off-Topic
12-27-2006, 02:50
Replies:
8
A gift?
Views:
1,489
Posted By
The Specialist
Re: A gift?
Something Like that , If you get a kill with the nade , the next time that person throws a nade , whatever damage is done you add +10 . If they kill with the nade again , then it goes to +20 . Etc...
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