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Posts Made By:
ot_207
Forum:
Approved Plugins
03-29-2012, 09:04
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
453,609
Posted By
ot_207
Re: Nade Modes (Nomexous) v11.2
What version are you using?
Forum:
Code Snippets/Tutorials
03-23-2012, 11:36
Replies:
66
[HowTo] Properly catch shot event in CS
Views:
51,452
Posted By
ot_207
Re: [HowTo] Properly catch shot event in CS
search the tutorials for bitsums and bitwise operators.
Forum:
Approved Plugins
03-22-2012, 12:59
Replies:
48
Block Speedhack v3 [All]
Views:
44,811
Posted By
ot_207
Re: Block Speedhack v3 [All]
I have done some tests and this should do the job.
I will recheck the plugin to be certain when I have time.
Forum:
Approved Plugins
03-22-2012, 08:19
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
453,609
Posted By
ot_207
Re: Nade Modes (Nomexous) v11.1
Release V11.2
{Fixes}
-> C4 disappear
Forum:
Approved Plugins
03-22-2012, 06:09
Replies:
48
Block Speedhack v3 [All]
Views:
44,811
Posted By
ot_207
Re: Block Speedhack v3 [All]
@Balgaa I don't understand what you mean.
At 120 spd limit the speedhack cheaters don't get banned?
@DIREKTOR
Try it, it is clearly posted that you need to do tests.
I do not have the...
Forum:
Approved Plugins
03-17-2012, 07:07
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
453,609
Posted By
ot_207
Re: Nade Modes (Nomexous) v11.1
Here:
Does this fix the problem?
[Haven't test it]
Forum:
Approved Plugins
03-16-2012, 03:04
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
453,609
Posted By
ot_207
Re: Nade Modes (Nomexous) v11.1
Can you check please if this happens without using this plugin?
Forum:
Approved Plugins
03-15-2012, 12:55
Replies:
48
Block Speedhack v3 [All]
Views:
44,811
Posted By
ot_207
Re: Block Speedhack v3 [All]
I did not ask for any demo.
I do not have any suggestions for any settings, you need to try.
Follow the instructions that I stated above, no need for anything.
Forum:
Approved Plugins
03-15-2012, 11:10
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
453,609
Posted By
ot_207
Re: Nade Modes (Nomexous) v11.1
I will extend the api in version 12 so that if you want you can implement extra mods.
I am waiting at the moment for bug fix requests in order to make this work 100% so that everything will be...
Forum:
Approved Plugins
03-15-2012, 11:08
Replies:
48
Block Speedhack v3 [All]
Views:
44,811
Posted By
ot_207
Re: Block Speedhack v3 [All]
Try changing the settings. The plugin will do the job if it is well configured.
Also post them here after you get a good result. It will help others and also me for future versions.
Forum:
Scripting Help
03-09-2012, 05:15
Replies:
5
Blocking round end / timer
Views:
1,687
Posted By
ot_207
Re: Blocking round end / timer
Then you better delete the attachments and say that there are better alternatives. So that people won't have problems anymore.
Forum:
Scripting Help
03-09-2012, 04:58
Replies:
3
client_infochanged
Views:
1,056
Posted By
ot_207
Re: client_infochanged
When user updates keys in setinfo command.
Test it and you will see.
Forum:
Scripting Help
03-09-2012, 04:52
Replies:
2
Stocks cstrike
Views:
1,208
Posted By
ot_207
Re: Stocks cstrike
Use cstrike module since it is more efficient. Does not matter if you use it or not since there are other plugins that will use the module.
Forum:
Approved Plugins
03-07-2012, 17:51
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
453,609
Posted By
ot_207
Re: Nade Modes (Nomexous) v11.1
@XLN's | [Lo]Phreak^n^c;1664631":
Thank you! Will update the first post now!
Forum:
Approved Plugins
03-07-2012, 16:16
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
453,609
Posted By
ot_207
Re: Nade Modes (Nomexous) v11.1
Hi to everybody!
Posted a fix for all the issues you reported!
In order to fix the error you need to :
1. shut down server
2. put the new nademodes
3. delete the cfg file
4. start the...
Forum:
Approved Plugins
03-04-2012, 05:47
Replies:
498
Nade Modes (Nomexous) v11.2
Views:
453,609
Posted By
ot_207
Re: Nade Modes (Nomexous) v11
The problems is because of the settings. How did you modify those values? By menu?
If yes then next time be careful on what you change and if you are not sure ask here.
In order to fix your...
Forum:
Module Coding
03-03-2012, 05:30
Replies:
58
[Module]UTF-8 Gaming
Views:
26,825
Posted By
ot_207
Re: [Module]UTF-8 Gaming
I tested the natives and they worked fine.
:)
Will work on a plugin that uses your module. Maybe you can compile this for linux also since it will be needed.
Also some suggestions regarding the...
Forum:
Off-Topic
03-03-2012, 04:46
Replies:
54
About Argentina Banned.
Views:
10,158
Posted By
ot_207
Re: About Argentina Banned.
Oh, ok this is even harder than trying to fix the server alone. :mrgreen:
I understand now why you guys took this decision.
Really some people are just retarted destroying something free,...
Forum:
Module Coding
03-02-2012, 09:02
Replies:
58
[Module]UTF-8 Gaming
Views:
26,825
Posted By
ot_207
Re: [Module]UTF-8 Name
Thanks a lot! :D
Forum:
Module Coding
03-02-2012, 08:35
Replies:
58
[Module]UTF-8 Gaming
Views:
26,825
Posted By
ot_207
Re: [Module]UTF-8 Name
Thanks a lot. Can you also add the convertion from UTF-8 to ansii?
Also it would be a good idea to rename the module to UTF-8 Gaming or something like that :P.
Forum:
Module Coding
03-02-2012, 06:46
Replies:
58
[Module]UTF-8 Gaming
Views:
26,825
Posted By
ot_207
Re: [Module]UTF-8 Name
Both.
Also this can be added also:.
http://www.amxmodx.org/funcwiki.php?go=inc&id=5 (all string format settings supporting UTF-8)
And also client print and other natives that use format.
Forum:
Off-Topic
03-02-2012, 06:37
Replies:
54
About Argentina Banned.
Views:
10,158
Posted By
ot_207
Re: About Argentina Banned.
I don't understand why someone hasn't come up with a solution to stop these kind of attacks. Aren't there any plugins that can help deal with this issue?
Banning a whole country doesn't seem like...
Forum:
Module Coding
03-01-2012, 04:29
Replies:
143
Sticky:
Module: BMOD - Extended Physics Module
Views:
182,527
Posted By
ot_207
Re: Module: BMOD - Extended Physics Module
That would be awesome. This is why I requested access to all the functions the bullet engine offers. This will end up being one hell of a module. :mrgreen:
Forum:
Module Coding
03-01-2012, 04:28
Replies:
58
[Module]UTF-8 Gaming
Views:
26,825
Posted By
ot_207
Re: [Module]UTF-8 Name
Req:
Can you add to this module string encoding/decoding abilities?
Or natives that allow you to print to a user UTF-8 strings and also format them?
Forum:
Approved Plugins
02-29-2012, 13:56
Replies:
48
Block Speedhack v3 [All]
Views:
44,811
Posted By
ot_207
Re: Block Speedhack v3 [All]
I will do some tests and come up with better cvars.
Test them and you will see, also report them back.
I will not add this, blocking it is enough IMO.
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