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Showing results 1 to 25 of 157
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Posts Made By:
addicted2sex
Forum:
Module Coding
10-24-2017, 20:00
Replies:
27
Module: AGuard anticheat
Views:
23,096
Posted By
addicted2sex
Re: Module: AGuard anticheat
It is working on our testing environment with that version of AMXX ?!
Forum:
Code Snippets/Tutorials
12-22-2016, 14:19
Replies:
55
Orpheu: Searching for functions in libraries
Views:
31,259
Posted By
addicted2sex
Re: Orpheu: Searching for functions in libraries
So can someone tell me what the options have to be for both windows and linux libraries when importing them into IDA ?
Forum:
Code Snippets/Tutorials
12-21-2016, 16:02
Replies:
55
Orpheu: Searching for functions in libraries
Views:
31,259
Posted By
addicted2sex
Re: Orpheu: Searching for functions in libraries
Can someone repost the pictures from the first post ?
Forum:
Scripting Help
12-20-2016, 17:10
Replies:
2
Need reHLDS expert
Views:
1,067
Posted By
addicted2sex
Re: Need reHLDS expert
Ive updated the post above ...
Forum:
Scripting Help
12-20-2016, 17:06
Replies:
2
Need reHLDS expert
Views:
1,067
Posted By
addicted2sex
Need reHLDS expert
Need a guy, that can find me some reHLDS signatures:
MSG_ReadBits
SV_DropClient
SV_WriteEntitiesToClient
"Q_memcpy" inside function "SV_WriteEntitiesToClient"
host_client
SV_ClipToLinks...
Forum:
Module Coding
04-30-2016, 04:39
Replies:
27
Module: AGuard anticheat
Views:
23,096
Posted By
addicted2sex
Re: Module: AGuard anticheat [Private beta]
You're right, its our fault. SMA file is added in the archive
Forum:
Module Coding
04-29-2016, 17:21
Replies:
10
Virtual Hook System
Views:
5,054
Posted By
addicted2sex
Re: Virtual Hook System
Does anyone know whether those offsets are the same for ReHLDS builds or not ?
Forum:
Module Coding
04-29-2016, 17:12
Replies:
27
Module: AGuard anticheat
Views:
23,096
Posted By
addicted2sex
Re: Module: AGuard anticheat [Private beta]
So far we dont redistribute the source as its in private beta under development. Will think of that when we release the public version (which is not that far in the future)
Forum:
Approved Plugins
04-28-2016, 14:14
Replies:
1,241
AimBot Detection
Views:
750,832
Posted By
addicted2sex
Re: AimBot Detection
Guys, have a look at this -> https://forums.alliedmods.net/showthread.php?t=275061
Forum:
General
04-28-2016, 12:33
Replies:
15
I need Plugin Block Wall Hack!
Views:
5,457
Posted By
addicted2sex
Re: I need Plugin Block Wall Hack!
Have a look at this -> http://nmsoft.org/aguard
Forum:
Translation Request
03-09-2016, 14:53
Replies:
7
AGuard anticheat translations needed
Views:
3,506
Posted By
addicted2sex
Re: AGuard anticheat translations needed
Thanks pal. Will add you to the credits as well. :)
Forum:
Scripting Help
02-20-2016, 09:09
Replies:
2
Get gun's barrel origin
Views:
1,038
Posted By
addicted2sex
Re: Get gun's barrel origin
I need to check whether I see or not the other player's gun barrel. So I need an algorithm to calculate the point coordinates to the gun's barrel (something like in block wallhack plugin, but they're...
Forum:
Scripting Help
02-18-2016, 15:55
Replies:
2
Get gun's barrel origin
Views:
1,038
Posted By
addicted2sex
Get gun's barrel origin
How can I get the the gun's barrel end vector coordinates (origin) ? Any ideas ?
Forum:
Scripting Help
01-22-2016, 14:51
Replies:
2
[HELP] Retrieve Client Cvar
Views:
530
Posted By
addicted2sex
Re: [HELP] Retrieve Client Cvar
query_client_cvar (https://www.amxmodx.org/api/cvars/query_client_cvar) quering "volume" cvar ?
Forum:
Scripting Help
01-19-2016, 17:46
Replies:
6
[HELP] Beam Follow
Views:
1,363
Posted By
addicted2sex
Re: [HELP] Beam Follow
As I said the best way is to use get_gametime().
1. Send the beam for 0.4s (third WRITE_BYTE(4))
2. Set Float:NextBeam = get_gametime() + 0.3; //Dont make it 0.4 here as "clipping" effect may...
Forum:
Off-Topic
01-19-2016, 17:23
Replies:
47
CS:GO What is the quickest way to report a server
Views:
8,672
Posted By
addicted2sex
Re: CS:GO What is the quickest way to report a server
Am I the only one seeing this thread in a wrong category. What does AMXX and CS:GO have in common ?
Forum:
HL1 Servers (HLDS)
01-19-2016, 17:20
Replies:
5
AntiCsDos
Views:
1,722
Posted By
addicted2sex
Re: AntiCsDos
Because that file does not exists anymore and you are downloading pure html (not a bash script). But why do you need AntiCsDos ? This is only needed on non-steam or older HLDS servers ...
Forum:
Scripting Help
01-17-2016, 04:48
Replies:
6
[HELP] Beam Follow
Views:
1,363
Posted By
addicted2sex
Re: [HELP] Beam Follow
1. Move the code into a separate timer and kill it when the player stops holding that button.
or
2. Something like this
new BeamCounter[MAXPLAYERS+1];
BeamCounter++;
if (BeamCounter >= 100)...
Forum:
Scripting Help
01-17-2016, 04:37
Replies:
18
How ChangeLevel with Hook
Views:
4,082
Posted By
addicted2sex
Re: How ChangeLevel with Hook
As far as I understand the guy wants to changelevel without using console command "changelevel/map". But what do you mean "with INTERMISSION" ?
Forum:
HL1 Servers (HLDS)
01-16-2016, 02:47
Replies:
2
Simulating REAL player ping
Views:
1,123
Posted By
addicted2sex
Simulating REAL player ping
I am wondering how can I simulate real ping (not fakeping/fakeloss with sv_cheats 1) between me and my local server to be able to test some functionality on players with high ping ? Any ideas ?
Forum:
General
01-06-2016, 20:20
Replies:
6
A new error from my server
Views:
4,751
Posted By
addicted2sex
Re: A new error from my server
First of all this is a client issue. In newest CS patches Valve disabled motd_write for security reasons to prevent client file re-writing violations (like your case). This is done from a plugin...
Forum:
General
01-06-2016, 20:18
Replies:
6
check if client use -window and kick
Views:
1,435
Posted By
addicted2sex
Re: check if client use -window and kick
We are talking about GoldSrc, not HL2. Long time ago was researching about that and havent found anything that can lead to -window detecting (but that was in 2008, probably things have changed since)
Forum:
Module Coding
01-04-2016, 09:07
Replies:
27
Module: AGuard anticheat
Views:
23,096
Posted By
addicted2sex
Re: Module: AGuard anticheat [Private beta]
You are welcome. :) You have PM
Edit: We've moved to a new domain - http://www.nmsoft.org/
Forum:
Module Coding
01-03-2016, 10:05
Replies:
9
[MODULE] Compiling Problem!!!!
Views:
3,384
Posted By
addicted2sex
Re: [MODULE] Compiling Problem!!!!
Win - MSVC
UNIX - gcc
Ive compiled my sources from a VM machine using Ubuntu (for the graphic interface) and GCC
Forum:
Scripting Help
01-03-2016, 09:53
Replies:
3
# Health/Armor 255
Views:
901
Posted By
addicted2sex
Re: # Health/Armor 255
What do you mean by making the health and armor more than 255 ? You can make it in-game, but not on the player's HUD (as far as I know, or at least before >6-7 years when I've tried that on older...
Showing results 1 to 25 of 157
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