Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $
Target: $400
0%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 20
1
2
3
11
>
Last
»
Showing results 1 to 25 of 500
Search took
0.03
seconds.
Search:
Posts Made By:
BeasT
Forum:
Plugins
01-28-2019, 12:46
Replies:
32
[CS:GO] Grenade Modes [Nademodes] (1.1.0 - 21/07/2018)
Views:
19,629
Posted By
BeasT
Re: [CS:GO] Grenade Modes [Nademodes] (1.1.0 - 21/07/2018)
Please add support for incendiary and molotov. Also cvars to edit the proximity detection range, and tripwire beam length.
Forum:
Scripting Help
11-22-2016, 07:55
Replies:
6
Best way to store damage done to an entity by each player?
Views:
1,270
Posted By
BeasT
Re: Best way to store damage done to an entity by each player?
I need to store the total damage done by a player till the entity dies, so how does that help me?..
Forum:
Scripting Help
11-22-2016, 05:54
Replies:
6
Best way to store damage done to an entity by each player?
Views:
1,270
Posted By
BeasT
Best way to store damage done to an entity by each player?
I want to somehow temporary store the damage done by each player to an entity, and after the entity gets destroyed, pay out $ to the players by how much damage they have done. What would be the best...
Forum:
General
07-31-2016, 12:41
Replies:
15
I need Plugin Block Wall Hack!
Views:
5,479
Posted By
BeasT
Re: I need Plugin Block Wall Hack!
But it doesn't, though.
Forum:
New Plugin Submissions
07-04-2016, 10:58
Replies:
37
Grenade Manager[V 0.2]
Views:
21,129
Posted By
BeasT
Re: Grenade Manager[V 0.2]
Now it works fine.
Can we have cvar for dropping grenades on death?
Forum:
New Plugin Submissions
07-03-2016, 12:26
Replies:
37
Grenade Manager[V 0.2]
Views:
21,129
Posted By
BeasT
Re: Grenade Manager[V 0.2]
The bug is still there. Why you don't just remove the entity?
Forum:
New Plugin Submissions
06-20-2016, 11:44
Replies:
37
Grenade Manager[V 0.2]
Views:
21,129
Posted By
BeasT
Re: Grenade Manager[V 0.2]
Nothing in the logs.
Orpheu configuration started.
Parsing mods configuration started.
Current mod : "cstrike"
Parsing mod file "esf"
...
Forum:
New Plugin Submissions
06-20-2016, 10:22
Replies:
37
Grenade Manager[V 0.2]
Views:
21,129
Posted By
BeasT
Re: Grenade Manager[V 0.2]
There's a bug on linux server: when you drop a grenade and pick it up, it still stays on the ground. So you can just throw the one you picked up and go pick another one, infinitely.
Forum:
Approved Plugins
02-22-2016, 07:50
Replies:
73
Automatic Unstucking
Views:
103,676
Posted By
BeasT
Re: Automatic Unstucking
Here's a version for servers with semiclip, plus optimized a bit:
Forum:
Approved Plugins
07-24-2015, 13:00
Replies:
325
Server Cvars Unlocker
Views:
182,471
Posted By
BeasT
Re: Server Cvars Unlocker
The symbol was there. Don't know why, but fully restarting the server helped, while on an other server map change was enough. It patches fine now.
Forum:
Approved Plugins
07-24-2015, 12:20
Replies:
325
Server Cvars Unlocker
Views:
182,471
Posted By
BeasT
Re: Server Cvars Unlocker
I'm sure.
EDIT: I tried on other server and it works there. Trying to figure it out why...
Forum:
Approved Plugins
07-24-2015, 11:45
Replies:
325
Server Cvars Unlocker
Views:
182,471
Posted By
BeasT
Re: Server Cvars Unlocker
On windows it patches 20/20, yet on linux:
Forum:
Approved Plugins
07-24-2015, 11:23
Replies:
325
Server Cvars Unlocker
Views:
182,471
Posted By
BeasT
Re: Server Cvars Unlocker
scu_unlimited_money (https://forums.alliedmods.net/showpost.php?p=1771559&postcount=232?p=1771559&postcount=232) plugin not working.
HLDS 6153
Forum:
Unapproved/Old Plugins
07-19-2015, 10:45
Replies:
67
Global Offensive Mod v1.1p
Views:
81,822
Posted By
BeasT
Re: Global Offensive Mod v1.1p
In various occasions you're doing a return before letting some data file to close (fclose) which ultimately causes "Too many open files" error, which leads to metamod not being able to reload...
Forum:
Approved Plugins
01-25-2015, 11:40
Replies:
40
HEs destroy grenades 1.1.1
Views:
18,967
Posted By
BeasT
Re: HEs destroy grenades 1.1.1
Thanks again. Updated.
Forum:
Approved Plugins
12-05-2013, 16:24
Replies:
40
HEs destroy grenades 1.1.1
Views:
18,967
Posted By
BeasT
Re: HEs destroy grenades 1.1
The ones that are NOT in the HE explosion radius.
For example, I throw a SG high in the air, it's dmgtime ends, but it is still in the air. Then my callback is called and...
Forum:
Approved Plugins
12-05-2013, 14:01
Replies:
40
HEs destroy grenades 1.1.1
Views:
18,967
Posted By
BeasT
Re: HEs destroy grenades 1.1
But that way, SGs that otherwise should not be destroyed, but are still in the air while the dmgtime ends, will also get destroyed.
Forum:
Approved Plugins
12-05-2013, 12:45
Replies:
40
HEs destroy grenades 1.1.1
Views:
18,967
Posted By
BeasT
Re: HEs destroy grenades 1.1
I could, but then the sg only explodes when it reaches the ground.
Forum:
Approved Plugins
12-05-2013, 11:34
Replies:
40
HEs destroy grenades 1.1.1
Views:
18,967
Posted By
BeasT
Re: HEs destroy grenades 1.1
So I could know which sgs are affected by exploding HE and then detonate them on SG_TumbleThink.
Forum:
Approved Plugins
12-04-2013, 11:30
Replies:
28
Killstreak records 2.1.2
Views:
31,656
Posted By
BeasT
Re: Killstreak records 2.1
Update
2.1.2: - Little bug fixes and optimizations.
Forum:
Approved Plugins
12-04-2013, 11:18
Replies:
40
HEs destroy grenades 1.1.1
Views:
18,967
Posted By
BeasT
Re: HEs destroy grenades 1.1
Check the update. What's new:
remade the plugin with Orpheu; added a slight, distance based, explosion delay for nearby grenades.
Forum:
Approved Plugins
12-03-2013, 19:06
Replies:
40
HEs destroy grenades 1.1.1
Views:
18,967
Posted By
BeasT
Re: HEs destroy grenades 1.0.1
Thanks for the suggestions, once again. I guess I wont't escape orpheu, ha :) Will post an update soon.
Forum:
Approved Plugins
12-02-2013, 10:56
Replies:
40
HEs destroy grenades 1.1.1
Views:
18,967
Posted By
BeasT
Re: HEs destroy grenades 1.0.1
How is calling pev(he, pev_owner) on each think (about 16 times) more efficient then just calling two functions one time (that useless think)?
Forum:
Approved Plugins
12-01-2013, 17:21
Replies:
40
HEs destroy grenades 1.1.1
Views:
18,967
Posted By
BeasT
Re: HEs destroy grenades 1.0.1
Update: filtered out C4.
Though I didn't find the check below necessary
Forum:
Approved Plugins
12-01-2013, 12:33
Replies:
40
HEs destroy grenades 1.1.1
Views:
18,967
Posted By
BeasT
Re: HEs destroy grenades
Will do.
I don't need to check for flash and HE, only for smoke, which I do by...
...using this check: if(get_pdata_int(nearbyNade, m_usEvent, XO_WEAPON) & SMOKENADE)
As far as I tested...
Showing results 1 to 25 of 500
Page 1 of 20
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
01:24
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode