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Posts Made By:
Noize MC
Forum:
Scripting Help
11-18-2016, 05:21
Replies:
2
ML for Extra Items (LANG_PLAYER)
Views:
721
Posted By
Noize MC
ML for Extra Items (LANG_PLAYER)
Just i'm trying to add lang player to extra item
new szItemArmor[128]
public plugin_init()
{
register_dictionary("ExtraItems.txt")
formatex(szItemArmor, charsmax(szItemArmor),...
Forum:
Zombie Plague Mod
03-11-2016, 19:29
Replies:
30
Zombie Plague 6.5 [Released + All Bugs fixed]
Views:
32,215
Posted By
Noize MC
Re: Zombie Plague 6.5 [Linux Only]
damn, just kid or asshole can public this..
Forum:
Scripting Help
07-30-2015, 17:29
Replies:
14
[ Ham_TakeDamage ] what wrong?
Views:
2,312
Posted By
Noize MC
Re: [ Ham_TakeDamage ] what wrong?
i'm solved, it was not hard...
public UserTakeDamage ( iVictim, iInflictor, iAttacker, Float:fDamage, fDamagebits )
{
if ( iVictim == iAttacker || !is_user_alive( iAttacker ) )
...
Forum:
Scripting Help
07-30-2015, 15:38
Replies:
14
[ Ham_TakeDamage ] what wrong?
Views:
2,312
Posted By
Noize MC
Re: [ Ham_TakeDamage ] what wrong?
Thanks, but bonus don't add correctly and show incorrect damage on hud.
Forum:
Scripting Help
07-28-2015, 19:59
Replies:
14
[ Ham_TakeDamage ] what wrong?
Views:
2,312
Posted By
Noize MC
Re: [ Ham_TakeDamage ] what wrong?
damn it's very hard for me .. :/
Forum:
Scripting Help
07-28-2015, 10:01
Replies:
14
[ Ham_TakeDamage ] what wrong?
Views:
2,312
Posted By
Noize MC
Re: [ Ham_TakeDamage ] what wrong?
thanks for the help,
I just decided to make its first plugin,
I did like you said, but still some problems
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include...
Forum:
Scripting Help
07-27-2015, 17:17
Replies:
14
[ Ham_TakeDamage ] what wrong?
Views:
2,312
Posted By
Noize MC
Re: [ Ham_TakeDamage ] what wrong?
I'm soory, forget, i need when player did 1000 damage he recive bonus money when he complete.
Then damage reset, and it starts again.
Forum:
Scripting Help
07-27-2015, 16:42
Replies:
14
[ Ham_TakeDamage ] what wrong?
Views:
2,312
Posted By
Noize MC
[ Ham_TakeDamage ] what wrong?
Can some one tell me what i did wrong here?
Thank for read this topic.
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include...
Forum:
Suggestions / Requests
07-26-2015, 14:57
Replies:
4
plzz what this plugin
Views:
703
Posted By
Noize MC
Re: plzz what this plugin
#include < amxmodx >
new Trie:g_hiddenMessages;
public plugin_init( )
{
register_plugin( "Hide CMDS", "1.2", "x vs zekStein++" )
register_clcmd( "say", "cmdCheckCmd" )
...
Forum:
Suggestions / Requests
07-25-2015, 17:45
Replies:
4
[REQ OR HELP] Plugin damage reward
Views:
678
Posted By
Noize MC
Re: [REQ OR HELP] Plugin damage reward
Okay, look i wanna do plugin when if anybody did (example) 15000k damage he receive 1000k money,
i wanna do hud massage [(0/15000) damage to bonus] if he did 15k he had 1k money,
then this reset...
Forum:
Suggestions / Requests
07-23-2015, 13:23
Replies:
4
[REQ OR HELP] Plugin damage reward
Views:
678
Posted By
Noize MC
Re: Plugin DMG reward
Thank you for reply.
This plugin instantly awarded money.
Yes, I've seen this plugin, but it's a bit different than I'm looking.
Forum:
Suggestions / Requests
07-23-2015, 12:38
Replies:
4
[REQ OR HELP] Plugin damage reward
Views:
678
Posted By
Noize MC
[REQ OR HELP] Plugin damage reward
Hello people, im looking one plugin. Maybe some one know when :
Player do "x" damage he get reward "x" money
Like if he did 15,000 damage he get 1,000 $ bonus .
Thanks in advance.
Forum:
Suggestions / Requests
02-17-2014, 13:19
Replies:
0
Convert to SQL
Views:
491
Posted By
Noize MC
Convert to SQL
------------------
Forum:
Scripting Help
02-08-2014, 19:56
Replies:
2
Comands per time
Views:
475
Posted By
Noize MC
Re: Comands per time
Just for example :
public cmdSlay(id, level, cid)
{
if (!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[32]
read_argv(1, arg, 31)
Forum:
Scripting Help
02-08-2014, 16:31
Replies:
2
Comands per time
Views:
475
Posted By
Noize MC
Comands per time
Hi all, can anyone knows how to block commands per time like if some used, next usage after
15, 30 min. 1 h? Maybe some sort example or article.
Thank you ...
Forum:
Scripting Help
01-29-2014, 00:26
Replies:
1
Explode Ham_TakeDamage
Views:
599
Posted By
Noize MC
Explode Ham_TakeDamage
Hello, some one can help me what i forget here ?
Explode( iEntity )
{
g_iPlantedMines[ entity_get_owner( iEntity ) ]--;
static Float: flOrigin[ 3 ], Float: flZombieOrigin[ 3 ],...
Forum:
Module Coding
01-08-2014, 05:47
Replies:
75
Module: Special Geoip v1.0.0.1 (Linux + Windows)
Views:
50,471
Posted By
Noize MC
Re: MetaMod: SpecialGeoip v1.0 [2011 C Sources] Linux + Windows
i'm sorry , i have this problem...
can some one tell me from where it called ?
This my debug
Problems from special_geoip.so or metamod_i386.so ??
CRASH: Tue Jan 7 18:18:53 EET 2014
Start...
Forum:
Zombie Plague Mod
12-20-2013, 12:22
Replies:
101
Subplugin Submission
[ZP43|ZP50] New Tripmine
Views:
24,929
Posted By
Noize MC
Re: [ZP43/ZP50] New Tripmine: Beta
Sorry , but it possible to take back tripmine ?
And fast buy in chat like /tp or /tripmine .
Because it is inconvenient to blow constantly,
and others very cool plugin realy utility !
Forum:
Zombie Plague Mod
12-09-2013, 19:39
Replies:
1
Help / Support
Block item at the rounds !
Views:
617
Posted By
Noize MC
Block item at the rounds !
Hello , i'm just asking can somebody help me block this item at the round Nemesis/Assassin ?
Thanks for helping :)
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include...
Forum:
Zombie Plague Mod
11-25-2013, 10:07
Replies:
2
Help / Support
ScreenFade add to [ZP] class
Views:
723
Posted By
Noize MC
Re: ScreenFade add to [ZP] class
Thank you for helping bat.
But someting wrong with code , cuz when zombie wanna reg hp server shuting down =(
Forum:
Zombie Plague Mod
11-24-2013, 03:54
Replies:
2
Help / Support
ScreenFade add to [ZP] class
Views:
723
Posted By
Noize MC
ScreenFade add to [ZP] class
Hello people , need help from you .
If somebody can help me add to this class screenfade effect when he is regen HP ?
Class:
#include <amxmodx>
#include <fakemeta>
#include...
Showing results 1 to 21 of 21
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