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Posts Made By:
cra88y
Forum:
Plugins
11-02-2020, 00:23
Replies:
26
[CS:GO] Easy Spawn Protection (v1.00, 25/07/2015)
Views:
28,828
Posted By
cra88y
Re: [CS:GO] Easy Spawn Protection (v1.00, 25/07/2015)
Here's an example you can implement 8)
#include <sdktools>
public void OnPluginStart()
{
//loop all players
OnClientPutInServer(i);
}
public void OnClientPutInServer(int client)
{
Forum:
Plugins
06-14-2019, 11:33
Replies:
19
[CS:GO] SpecList
Views:
15,235
Posted By
cra88y
Re: [CS:GO] SpecList
It’s for the plugin’s spectator list, not the game’s.. the point being it’s not apparent that you’re spectating a specific person. I believe there are plugins to hide from the games scoreboard as...
Forum:
Plugins
06-09-2019, 18:39
Replies:
19
[CS:GO] SpecList
Views:
15,235
Posted By
cra88y
Re: [CS:GO] SpecList
Updated version (v1.1) to fix GOTV showing bug, make it easier to decide who gets admin/vip colors, and a few misc fixes.
in configs/admin_overrides.cfg:
Overrides
{
"spec_vip" ...
Forum:
Scripting
12-12-2018, 15:30
Replies:
1
Sourcemod Sub-Menus Help
Views:
1,144
Posted By
cra88y
Re: Sourcemod Sub-Menus Help
Honestly I don't know what's up with what you have but here's the code I use for a relevant plugin
You can use multiple handlers but I felt it was easier for me to just combine them since a lot of...
Forum:
Plugin/Gameplay Ideas and Requests
10-10-2018, 00:18
Replies:
7
[IDEA] Play snake game while loading into CS:GO Server
Views:
1,775
Posted By
cra88y
Re: [IDEA] Play snake game while loading into CS:GO Server
Putting all the lag spiking you get when joining the server and determining ways to get client key input when loading in aside, I'm pretty sure that text is static(client side) and/or wouldn't be...
Forum:
Plugins
10-09-2018, 17:16
Replies:
13
[CSGO] Ramp slope fix (from Momentum Mod)
Views:
14,680
Posted By
cra88y
Re: [CSGO] Ramp slope fix (from Momentum Mod)
Yeah, when I add this plugin and restart, it crashes over and over again. Removing it stops the crashes. And I want to use it for combat surf, so the speed gaining isn't really an issue for me. If...
Forum:
Plugin/Gameplay Ideas and Requests
10-09-2018, 17:10
Replies:
8
Anti Spectator CSGO
Views:
2,344
Posted By
cra88y
Re: Anti Spectator CSGO
Untested, but do you mean this kind of thing?
#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdktools>
public Plugin myinfo =
{
name = "KickWhenFull",...
Forum:
Plugin/Gameplay Ideas and Requests
10-09-2018, 16:56
Replies:
5
[CS:GO] Invisibility
Views:
1,263
Posted By
cra88y
Re: [CS:GO] Invisibility
SDKHook(client, SDKHook_SetTransmit, OnTransmit);?
Forum:
Plugin/Gameplay Ideas and Requests
10-07-2018, 20:52
Replies:
3
$5 request
Views:
1,049
Posted By
cra88y
Re: $5 request
Oh shoot, it was really late I must have messed it up after testing it, I didn't try using it with on say, but when I tested it with a custom command just now it does work.
Updated code \/
...
Forum:
Plugin/Gameplay Ideas and Requests
10-07-2018, 13:52
Replies:
4
sv_cheats
Views:
1,919
Posted By
cra88y
Re: sv_cheats
I spent some time trying to make a fullbright command a while back, but couldn't ever get it to work well. I don't think you can force it on the clients.
Forum:
Plugin/Gameplay Ideas and Requests
10-07-2018, 04:56
Replies:
3
$5 request
Views:
1,049
Posted By
cra88y
Re: $5 request
Provided the exact output you asked for, the little testing I did, let me know if it does what you need :)
Should just be able to:
public void OnPluginStart()
{
AddCommandListener(OnSay,...
Forum:
Scripting
10-06-2018, 19:23
Replies:
6
How do you
Views:
1,126
Posted By
cra88y
Re: How do you
Floats are 32 bit in sourcemod so you can't have that much precision, I'd recommend just rounding it..
Forum:
Scripting
10-06-2018, 19:13
Replies:
6
How do you
Views:
1,126
Posted By
cra88y
Re: How do you
I think you can use:
float value = 0.0000001
PrintToServer("%.2f", value);
(2 being the decimal places to display)
Forum:
Scripting
10-06-2018, 05:24
Replies:
6
Blood Kill Effect
Views:
2,375
Posted By
cra88y
Re: Blood Kill Effect
Looks promising, you'd have to test it, but I'd suggest:
public void DelParticle(int client)
{
int ent = EntRefToEntIndex(g_iParticleSystem[client]);
if (ent && ent !=...
Forum:
Scripting
10-06-2018, 01:55
Replies:
7
CSGO: Mute the sound of a knife hitting a friendly target
Views:
2,493
Posted By
cra88y
Re: CSGO: Mute the sound of a knife hitting a friendly target
First solution that comes to mind would be using something like
GetClientAimTarget(client, true);
But there's probably a better solution.
EDIT:
NormalSHook has an entity parameter, which...
Forum:
Scripting
10-06-2018, 01:25
Replies:
7
CSGO: Mute the sound of a knife hitting a friendly target
Views:
2,493
Posted By
cra88y
Re: CSGO: Mute the sound of a knife hitting a friendly target
Emit sound hook.. and check teams?
Forum:
General
10-05-2018, 22:15
Replies:
6
Anyway to turn this off?
Views:
1,741
Posted By
cra88y
Re: Anyway to turn this off?
I don't believe you're allowed to post an smx without a source, so for anyone else interested here's a block for join / leave messages.
Forum:
General
10-05-2018, 19:35
Replies:
6
Anyway to turn this off?
Views:
1,741
Posted By
cra88y
Re: Anyway to turn this off?
I made this for disconnect messages, just copy the same format for the other messages :)
public void OnPluginStart()
{
HookEvent("player_disconnect", Event_Disconnect, EventHookMode_Pre);
}...
Forum:
Plugins
10-05-2018, 18:05
Replies:
13
[CSGO] Ramp slope fix (from Momentum Mod)
Views:
14,680
Posted By
cra88y
Re: [CSGO] Ramp slope fix (from Momentum Mod)
Are the addresses out of date? Puts my windows test server in a crash loop.
Forum:
Scripting
10-05-2018, 17:09
Replies:
6
Blood Kill Effect
Views:
2,375
Posted By
cra88y
Re: Blood Kill Effect
You can trigger particle effects (like blood) in a take damage hook probably.
"blood_impact_goop_heavy"
Related
bool CreateParticle(int client, char[] particle)
{
DelParticle(client);...
Forum:
Scripting
10-05-2018, 17:05
Replies:
3
[CS:GO] Give weapon_hkp2000
Views:
1,088
Posted By
cra88y
Re: [CS:GO] Give weapon_hkp2000
Not sure if you're trying to give them their hkp with a skin (don't think it's possible unless they have it equipped).
But if you just want to detect if they have a skin on their hkp you can just...
Forum:
Scripting
10-05-2018, 17:01
Replies:
1
guns menu help
Views:
495
Posted By
cra88y
Re: guns menu help
This is the stock I made for it
stock void RemoveWeapons(int client, bool leavec4 = true)
{
int primary = GetPlayerWeaponSlot(client, 0);
int secondary = GetPlayerWeaponSlot(client, 1);...
Forum:
Scripting
10-05-2018, 16:45
Replies:
7
Solved
Error 100: Function prototypes do not match
Views:
2,273
Posted By
cra88y
Re: Error 100: Function prototypes do not match
Try new syntax after giving this a read:
https://wiki.alliedmods.net/Menu_API_(SourceMod)
Should be simpler and fix your issues if you replicate what the guide does :)
Forum:
Plugin/Gameplay Ideas and Requests
10-05-2018, 04:24
Replies:
5
[REQ] Plugin/script that disables duplicate knifes spawning on round start.
Views:
1,203
Posted By
cra88y
Re: [REQ] Plugin/script that disables duplicate knifes spawning on round start.
It's not an existing thing, it was a suggestion of a potential solution you could easily create! :wink:
Forum:
Plugin/Gameplay Ideas and Requests
10-04-2018, 23:33
Replies:
4
Server Sided Anti-Cheat
Views:
1,288
Posted By
cra88y
Re: Server Sided Anti-Cheat
Anti cheat is quite limited when trying to detect stuff through sourcepawn, I'd say CowAC is your best bet, just go through the config files and up the threshold or disable detection methods that are...
Showing results 1 to 25 of 78
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