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Posts Made By:
retsam
Forum:
Plugins
03-24-2011, 19:12
Replies:
115
[L4D/2] Black and White Notifier
Views:
120,282
Posted By
retsam
Re: [L4D/2] Black and White Notifier
It does the same as OPs. You may have looked at the post before I updated it. Does the original not work in l4d1? If not, then no it doesnt.
Forum:
Plugins
03-24-2011, 17:13
Replies:
115
[L4D/2] Black and White Notifier
Views:
120,282
Posted By
retsam
Re: [L4D/2] Black and White Notifier
This is kind of an old plugin but, we put up a L4D2 server recently and I liked this plugin so decided to use it. I noticed a few bugs and some other stuff that could be coded more properly and was...
Forum:
Plugins
03-18-2011, 14:13
Replies:
185
[TF2] Prop Bonus Round (1.3)
Views:
86,063
Posted By
retsam
Re: [TF2] Prop Bonus Round (1.3)
Sounds good. Sorry. I dont play tf2 and havnt been coding or involved in a long time. I was going to say, I have no clue what could be the cause of a weapon causing a crash, its gotta be tf2 itself....
Forum:
Plugins
03-18-2011, 14:11
Replies:
370
[TF2] Respawn System
Views:
279,012
Posted By
retsam
Re: [TF2] Respawn System
Ya, id guess the server.cfg is executed last maybe and thus that value is always used. Take it out of the server.cfg and use the map configs for the values. If it were me, id just use the same...
Forum:
Plugins
12-02-2010, 14:21
Replies:
185
[TF2] Prop Bonus Round (1.3)
Views:
86,063
Posted By
retsam
Re: [TF2] Prop Bonus Round (1.3)
Yeah, sorry man. Are you positive about that? As far as I know, and ive played tf2 since it was released, the bonus round has always just been the cvar specified duration. I cant ever recall the...
Forum:
Plugins
12-02-2010, 01:14
Replies:
185
[TF2] Prop Bonus Round (1.3)
Views:
86,063
Posted By
retsam
Re: [TF2] Prop Bonus Round (1.3)
So...youre saying the round continues on forever or just until the end of the bonus round? Meaning, the bonus round never ends?
Ya, if you respawn the dead players, maybe try disabling that cvar...
Forum:
Plugins
11-30-2010, 23:47
Replies:
6
[ANY] AutoRestartMap
Views:
11,421
Posted By
retsam
[ANY] AutoRestartMap
[ANY] AutoRestartMap (0.3)
Description:
This plugin manages automatically restarting maps at a specific hour of day or timed duration. I guess you could kind of think of this as a cron job...
Forum:
Plugins
11-29-2010, 23:10
Replies:
185
[TF2] Prop Bonus Round (1.3)
Views:
86,063
Posted By
retsam
Re: [TF2] Prop Bonus Round (1.3)
Update v1.3:
- Put invis code back into plugin for hats. I guess I forgot about hats. Sorry about that.
Forum:
Plugins
11-29-2010, 21:55
Replies:
185
[TF2] Prop Bonus Round (1.3)
Views:
86,063
Posted By
retsam
Re: [TF2] Prop Bonus Round (1.2)
Oh right. I completely forgot about the hat issue. Woops... Ill post an update in a second.
As for the bonus round not ending, what do you mean? The bonus round is controlled by TF2, not this...
Forum:
Plugins
11-29-2010, 14:44
Replies:
185
[TF2] Prop Bonus Round (1.3)
Views:
86,063
Posted By
retsam
Re: [TF2] Prop Bonus Round (1.2)
Yeah, I dont know. Not sure what the limit might be. I would only start to worry about that if youre having crashes though. I think you said you were not so..... Since the crashes are not...
Forum:
Plugins
11-24-2010, 21:59
Replies:
185
[TF2] Prop Bonus Round (1.3)
Views:
86,063
Posted By
retsam
Re: [TF2] Prop Bonus Round (1.2)
Update v1.2:
Until I have the time to see if theres any sophisticated methods of checking the precache table, you guys will have to use a lower number of models in the propbonusround_models.txt...
Forum:
Plugins
11-24-2010, 19:58
Replies:
185
[TF2] Prop Bonus Round (1.3)
Views:
86,063
Posted By
retsam
Re: [TF2] Prop Bonus Round (1.1)
Ok. I talked to a few people, and according to them, the reason for the crashes is because of the polycount update. Its running out of free slots in the precache table, and since this plugin uses so...
Forum:
Plugins
11-24-2010, 14:37
Replies:
185
[TF2] Prop Bonus Round (1.3)
Views:
86,063
Posted By
retsam
Re: [TF2] Prop Bonus Round (1.1)
Ok... I think I see one of the issues here related to crashes, at least on cp_steel anyways. My test server crashes when switching to cp_steel. I could not reproduce errors on cp_fastlane.
You...
Forum:
Plugins
11-22-2010, 16:29
Replies:
185
[TF2] Prop Bonus Round (1.3)
Views:
86,063
Posted By
retsam
Re: [TF2] Prop Bonus Round (1.1)
Only on cp_steel? That sounds strange....
Yeah, I see theres a few possible bugs mentioned. Theres been so many TF2 and SM updates over the past 6 months, its kinda hard to keep track of...
Forum:
Scripting
11-16-2010, 21:36
Replies:
5
This is EFFING stupid!
Views:
1,704
Posted By
retsam
Re: This is EFFING stupid!
I dont know, I only glanced at it for a second, and I dont code for L4D, so this could very well be wrong, but....if survival_limit is a game cvar and you want it set to 1, you most likely need to do...
Forum:
Scripting
11-15-2010, 04:32
Replies:
9
Questions about developing big plugins.
Views:
2,269
Posted By
retsam
Re: Questions about developing big plugins.
IMO, if the server is crashing in the first place, you got other issues you should be worrying about anyways.
The smarter way to do it imo, is use local variables for everything while they are on...
Forum:
Scripting
11-14-2010, 23:15
Replies:
4
Fireevent for game over?
Views:
1,767
Posted By
retsam
Re: Fireevent for game over?
Thanks man, ill mess with it.
Forum:
Scripting
11-14-2010, 22:29
Replies:
4
Fireevent for game over?
Views:
1,767
Posted By
retsam
Re: Fireevent for game over?
Right. Ya I had already tried the fireevent game_over deal heh.
Ok cool. So...thats linux only huh? Happen to have sig for windows?
That is basically what I was looking for.
Forum:
Scripting
11-14-2010, 22:05
Replies:
4
Fireevent for game over?
Views:
1,767
Posted By
retsam
Fireevent for game over?
My brain is fried.....
Is there a way to fireevent in a way to end the map and force a mapchange, rather than using changelevel to change it? I couldnt think if that is possible or not....
Like...
Forum:
General
11-14-2010, 21:34
Replies:
4
[TF2] Change crit damage of specific weapons?
Views:
1,506
Posted By
retsam
Re: [TF2] Change crit damage of specific weapons?
Edit the ctx files per weapon.
Or I guess some sdkhooks plugin would also work.
Forum:
Unapproved Plugins
11-14-2010, 21:12
Replies:
27
[TF2] Fast Heavy Glitch Fix
Views:
13,822
Posted By
retsam
Re: [TF2] Fast Heavy Glitch Fix
Theres already players protesting sourcebans perm bans from this... lul....
Forum:
General
11-12-2010, 01:03
Replies:
18
SM slay crashes server
Views:
3,986
Posted By
retsam
Re: SM slay crashes server
Update your SM.
Forum:
Plugins
11-11-2010, 02:37
Replies:
109
[TF2] Noise Maker Player
Views:
69,089
Posted By
retsam
Re: [TF2] Noise Maker Player
Just so you know, you cant precache files on pluginstart. And even if you could, doing it twice in two different places still wouldnt make sense.
Forum:
Plugins
11-09-2010, 13:33
Replies:
7
[ANY] Freeze All (0.3)
Views:
15,334
Posted By
retsam
Re: [ANY] Freeze All (0.3)
(1) Can hardly understand what that says but, I am not adding a duration to this. Use sm_freeze for duration freezes. This plugin is for admin toggled perm freezes.
(2) !freezeall/sm_freezeall in...
Forum:
Plugins
11-07-2010, 20:16
Replies:
7
[ANY] Freeze All (0.3)
Views:
15,334
Posted By
retsam
Re: [ANY] Freeze All (0.2)
(1) I dont know what that means...
(2) As Mjrnut said, the command trigger is !freezeall / sm_freezeall in chat / console.
The admin menu I added actually adds more functionality though.
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