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Posts Made By:
Ralrus
Forum:
Scripting
09-01-2012, 04:52
Replies:
5
[MVM] any way to do extra damage to or slow tanks?
Views:
1,466
Posted By
Ralrus
Re: [MVM] any way to do extra damage to or slow tanks?
Okay cool, that makes sense. I am only experienced in coding in a couple nonsimilar languages, most of which are object-based, so I am trying to learn through doing, here. I can usually screw around...
Forum:
Scripting
09-01-2012, 02:58
Replies:
5
[MVM] any way to do extra damage to or slow tanks?
Views:
1,466
Posted By
Ralrus
Re: [MVM] any way to do extra damage to or slow tanks?
Thanks! That was exactly it! However I still do not see why that was necessary to make it work. Could someone quickly explain? Still trying to learn here.
Forum:
Scripting
08-31-2012, 22:48
Replies:
5
[MVM] any way to do extra damage to or slow tanks?
Views:
1,466
Posted By
Ralrus
Re: [MVM] any way to do extra damage to or slow tanks?
I can get the entity with onentitycreated but hooking it with ontakedamage does not seem to work. Setentityhealth does not work either though I just tried that out of desperation. Any clues?
...
Forum:
TF2Items
08-30-2012, 21:39
Replies:
24
bi-directional teleport attribute
Views:
13,474
Posted By
Ralrus
Re: bi-directional teleport attribute
from personal testing bidirectional teleport and disposable sentry are only enabled in mvm, even if you apply the attributes some other way, including through items_game.txt
Forum:
Scripting
08-30-2012, 09:42
Replies:
5
[MVM] any way to do extra damage to or slow tanks?
Views:
1,466
Posted By
Ralrus
[MVM] any way to do extra damage to or slow tanks?
So I am making a plugin that scales difficulty for smaller MVM teams and the last important thing I need to do is scale tanks somehow. I scaled damage against bots by adjusting...
Forum:
Scripting
08-30-2012, 07:10
Replies:
0
disconnect not triggering playerteam event
Views:
603
Posted By
Ralrus
disconnect not triggering playerteam event
Edit: Nothing. I knew I would stop being an idiot with this problem as soon as I wasted other people's time with a thread. Thanks anyway.
Forum:
Plugin/Gameplay Ideas and Requests
08-26-2012, 01:58
Replies:
5
[MVM] simple scaling difficulty (10$!)
Views:
2,710
Posted By
Ralrus
Re: [MVM] simple scaling difficulty (10$!)
Cool! Well I am still offering the 10$ if you want to make a plugin with the listed features, or if anyone else wants to.
Forum:
Plugin/Gameplay Ideas and Requests
08-25-2012, 03:44
Replies:
5
[MVM] simple scaling difficulty (10$!)
Views:
2,710
Posted By
Ralrus
Re: [MVM] simple scaling difficulty (10$!)
I know that and I mentioned it in my post. They require cheats to change through the console, and I also mentioned that I want to run the plugin so I do not have to enable cheats. Then there was the...
Forum:
Plugin/Gameplay Ideas and Requests
08-25-2012, 03:14
Replies:
5
[MVM] simple scaling difficulty (10$!)
Views:
2,710
Posted By
Ralrus
[MVM] simple scaling difficulty (10$!)
Want 10$ for something (probably) really easy? I have a dedicated server I run erratically for my friends and I. One thing that really annoys the shit out of us for mvm mode is the fact that...
Forum:
Plugin/Gameplay Ideas and Requests
07-13-2012, 21:36
Replies:
8
Synthesizing audible bot voice chat
Views:
2,481
Posted By
Ralrus
Re: Synthesizing audible bot voice chat
It would probably be made to just read things like that as the letters they represent, but tf2 players usually have pretty phonetic names.
Been a while though and it does not look like anyone...
Forum:
Plugin/Gameplay Ideas and Requests
07-13-2012, 11:31
Replies:
8
Synthesizing audible bot voice chat
Views:
2,481
Posted By
Ralrus
Re: Synthesizing audible bot voice chat
it would not be hard to make a character limit or have it detect if there are too many consonants in a row, in which case it would just say the class name, no big deal
Forum:
Plugin/Gameplay Ideas and Requests
07-10-2012, 15:02
Replies:
8
Synthesizing audible bot voice chat
Views:
2,481
Posted By
Ralrus
Re: Synthesizing audible bot voice chat
"I'll get you yet, %killername%! You smug prick!"
Forum:
Plugin/Gameplay Ideas and Requests
07-09-2012, 09:59
Replies:
8
Synthesizing audible bot voice chat
Views:
2,481
Posted By
Ralrus
Re: Synthesizing audible bot voice chat
I appreciate the advice and direction, and I may end up going this route if my original idea ends up looking prohibitively difficult or complex, but the point of doing it the way I mentioned is so...
Forum:
Plugin/Gameplay Ideas and Requests
07-09-2012, 08:26
Replies:
8
Synthesizing audible bot voice chat
Views:
2,481
Posted By
Ralrus
Synthesizing audible bot voice chat
Obviously it sounds pretty crazy, and I am not requesting someone actually make this because I feel that would be very presumptuous of me, but I am looking for a little advice. I had a stint of...
Forum:
Suggestions / Requests
07-09-2012, 08:20
Replies:
1
never mind
Views:
573
Posted By
Ralrus
never mind
Edit: Okay it looks like I am off to a very bad start since I posted this on the AMX subforum. Welp...
Forum:
Scripting Help
01-07-2012, 07:28
Replies:
0
drop item_battery on death?
Views:
481
Posted By
Ralrus
drop item_battery on death?
When a player dies, I need it to put an item_battery at his corpse. I tried using give_item, but it actually gives it to you after you are dead so I guess that is not an option. I am not sure how to...
Forum:
Scripting Help
01-05-2012, 07:43
Replies:
0
Clueless about messing with weapons/damage in Sven
Views:
676
Posted By
Ralrus
Clueless about messing with weapons/damage in Sven
Short version: I have very little idea what I am doing and I am looking for a way to adjust any of the following on an individual player basis, real-time in Sven Co-op: Weapon damage, fire rate,...
Showing results 1 to 17 of 17
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