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Posts Made By:
stas3
Forum:
Scripting
08-21-2011, 07:38
Replies:
4
mapchange, client (index)
Views:
1,244
Posted By
stas3
Re: mapchange, client (index)
I did this test:
1. add + 4 bots
2. i joined in server (my index = 5)
3. bot_kick
4. changelevel
5. my index again = 5 (index remains the same)
Forum:
Scripting
08-20-2011, 13:02
Replies:
4
mapchange, client (index)
Views:
1,244
Posted By
stas3
Re: mapchange, client (index)
I checked with the bots on the home server, my index has not changed. Need to do a test with real players. If someone can do a test or already knows the answer to the question, I hope to help.
Forum:
Scripting
08-20-2011, 10:01
Replies:
4
mapchange, client (index)
Views:
1,244
Posted By
stas3
mapchange, client (index)
When the map is changed, the clients indexes always remain the same, or it's randomly?
1.
xNick (client = 1)
yNick (3)
zNick (2)
2. changelevel
Forum:
Scripting
07-31-2011, 11:40
Replies:
3
PrintToServer in HLSW
Views:
1,338
Posted By
stas3
Re: PrintToServer in HLSW
SQL_TQuery(..., func, ..., ...); // In the request are no errors
public func(Handle:owner, Handle:hndl, const String:error[], any:x)
{
// text does not display in hlsw
...
Forum:
Scripting
07-31-2011, 11:07
Replies:
3
PrintToServer in HLSW
Views:
1,338
Posted By
stas3
PrintToServer in HLSW
Why PrintToServer not display text in the program HLSW? How to display text in HLSW?
---
Ok, ServerCommand("echo text") work, but ServerCommand("echo текст") (russian language) not work (utf-8, i...
Forum:
Scripting
07-27-2011, 15:50
Replies:
7
getplayerhandle
Views:
1,608
Posted By
stas3
Re: getplayerhandle
I've read wiki, that's asking because I do not understand. (Question about m_hOwnerEntity closed, I have long made what I wanted)
------
I found (the issue is closed.) It is a pity that so little...
Forum:
Scripting
07-27-2011, 13:11
Replies:
7
getplayerhandle
Views:
1,608
Posted By
stas3
Re: getplayerhandle
I have already asked the question, but nobody answered. Please tell me how to create such a structure (keyvalues)
"group"
{
"STEAM_1"
{
"k" "1"
"d" "3"
}
}
Forum:
Scripting
07-26-2011, 15:56
Replies:
7
getplayerhandle
Views:
1,608
Posted By
stas3
Re: getplayerhandle
I do not see how to do it in SDKHook.
I want to create the effect of grenades for certain players. handle is needed to determine what the flying grenade belongs to a given player. I do not...
Forum:
Scripting
07-26-2011, 14:54
Replies:
7
getplayerhandle
Views:
1,608
Posted By
stas3
Re: getplayerhandle
1. No, realy "handle" = 1589249, but EntIndexToEntRef show me -2145894399
And I came across another question: why do I see in chat:
1
2
1
2
As if SDKHook carried out twice, but it also...
Forum:
Scripting
07-26-2011, 14:15
Replies:
7
getplayerhandle
Views:
1,608
Posted By
stas3
getplayerhandle
1.
"1"
{
"classname" "player"
"handle" "1572865"
}
How to get "handle" ? In Eventscripts it's es.getplayerhandle(<userid>)
Forum:
Scripting
07-25-2011, 17:59
Replies:
2
Functions min/max for numbers
Views:
1,705
Posted By
stas3
Re: Functions min/max for numbers
Ok, thank, but i have next question. If I want to give the object a name, need to do so:
DispatchKeyValue(index, "targetname", "x_name");
But in developer.valvesoftware.com/wiki/ it's not...
Forum:
Scripting
07-25-2011, 11:37
Replies:
2
Functions min/max for numbers
Views:
1,705
Posted By
stas3
Functions min/max for numbers
If I have 5 numbers: 1, 3, 5, 7, 9. How can I find the largest and smallest number?
Features min/max, as I understand, there is no.
-------------
Ok, I've found SortIntegers
Forum:
Scripting
07-16-2011, 07:27
Replies:
17
a few questions (CS:S)
Views:
3,646
Posted By
stas3
Re: a few questions (CS:S)
I still have not figured out how to create such a structure. But I have another question:
Is there a difference between these two options?
1.
new player_team[MAXPLAYERS+1];
// and when...
Forum:
Scripting
07-14-2011, 01:33
Replies:
17
a few questions (CS:S)
Views:
3,646
Posted By
stas3
Re: a few questions (CS:S)
Please give a small example of how to create a structure:
"MyFile"
{
"STEAM_0:0:7"
{
"name" "crab"
}
}
Forum:
Scripting
07-09-2011, 23:13
Replies:
17
a few questions (CS:S)
Views:
3,646
Posted By
stas3
Re: a few questions (CS:S)
If I want to keep certain information to the players how to do it in SourcePawn? In Eventscripts can save and load the dictionary with the help of cPickle. You must use SQL + php? What are my options?
Forum:
Scripting
07-07-2011, 20:35
Replies:
17
a few questions (CS:S)
Views:
3,646
Posted By
stas3
Re: a few questions (CS:S)
Question about PrintToChat resolved.
Forum:
Scripting
07-07-2011, 19:41
Replies:
17
a few questions (CS:S)
Views:
3,646
Posted By
stas3
Re: a few questions (CS:S)
Why PrintToChat sends the same message twice? (and PrintToChatAll). And I have not found the normal commands to work with indices of objects. For example, I need to remove all weapons from the...
Forum:
Scripting
07-06-2011, 19:01
Replies:
17
a few questions (CS:S)
Views:
3,646
Posted By
stas3
Re: a few questions (CS:S)
#include <sourcemod>
new var[MAXPLAYERS + 1];
public OnPluginStart()
{
HookEvent("player_spawn", PlayerSpawn);
}
public Action:PlayerSpawn(Handle:event, const String:name[],...
Forum:
Scripting
07-05-2011, 15:17
Replies:
17
a few questions (CS:S)
Views:
3,646
Posted By
stas3
Re: a few questions (CS:S)
Thanks, I'll experiment.
Forum:
Scripting
07-05-2011, 14:01
Replies:
17
a few questions (CS:S)
Views:
3,646
Posted By
stas3
Re: a few questions (CS:S)
Thanks, I understand. How about the other issues? And one more thing that bothers me. Array stores the data of one type, but what if I need to store multiple values for the players (as a dictionary...
Forum:
Scripting
07-05-2011, 07:03
Replies:
17
a few questions (CS:S)
Views:
3,646
Posted By
stas3
a few questions (CS:S)
I started studying SourcePawn and I am having some issues:
1.
There are global variables: MAX_NAME_LENGTH, MaxClients, MAX_TARGET_LENGTH, MAXPLAYERS .. What is more? Where is their list?
2....
Showing results 1 to 21 of 21
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