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Showing results 1 to 25 of 173
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Posts Made By:
Mistrick
Forum:
New Plugin Submissions
04-27-2023, 00:16
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
MAJESTIC_SZ, What if you nominate a map for 10 people and the voting starts with 32 people? What if you nominate a map for 32 people and the voting starts with 2 people? What if I want to nominate a...
Forum:
New Plugin Submissions
04-15-2023, 09:30
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
I don't understand what you want.
My message about the logs is related to your problem with the second vote. The plugin always writes a log about the start of the second vote.
[analysis]: second...
Forum:
New Plugin Submissions
04-05-2023, 17:18
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
AllMassive, write below map_manager_scheduler.amxx in plugins list
#include <amxmodx>
#include <map_manager_scheduler>
public plugin_init()
{
register_event("HLTV", "event_newround", "a",...
Forum:
New Plugin Submissions
03-24-2023, 09:20
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
Show logs from cstrike\addons\amxmodx\logs
Forum:
New Plugin Submissions
03-19-2023, 03:03
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
AllMassive, mapm_final_round should work with mapm_last_round "1" or mapm_change_type "1". With your settings mapm_final_round doesn't work.
mapm_rtv_change_after_vote "1" will block any other...
Forum:
New Plugin Submissions
03-18-2023, 01:53
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
Added in last version. Need tests.
Forum:
New Plugin Submissions
03-17-2023, 01:26
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
MAJESTIC_SZ, Did you read first part of this (https://forums.alliedmods.net/showpost.php?p=2801285&postcount=63)?
Forum:
New Plugin Submissions
03-16-2023, 18:14
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
MAJESTIC_SZ, mapm_last_round blocks mapm_change_type "2", last round is last round, after it you can't play.
Forum:
New Plugin Submissions
03-16-2023, 10:43
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
MAJESTIC_SZ, MeliMeli, mapm_last_round 0
Forum:
New Plugin Submissions
03-15-2023, 23:55
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
With these settings you should start voting at 5 and press 5 and up to vote. You don't have items 1 to 4, pressing 1 to 4 should do nothing. If the problem is in pressing keys after voting, then see...
Forum:
New Plugin Submissions
02-20-2023, 20:33
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
mp_winlimit + mapm_rounds_to_vote or write custom addon.
Forum:
New Plugin Submissions
02-05-2023, 19:21
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
AllMassive, You should not see this error with adv_lists. Are you sure adv_lists is running and configurated?
Forum:
New Plugin Submissions
02-05-2023, 08:44
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
Show logs.
Forum:
New Plugin Submissions
02-02-2023, 11:25
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
Show my addon logs from cstrike\addons\amxmodx\logs. They are in the shared log.
Forum:
New Plugin Submissions
01-29-2023, 15:12
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
Do you have a chat manager? Put it in plugins-mapmanager.ini on the last line.
Forum:
New Plugin Submissions
01-29-2023, 06:14
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
iclassdon, What version of AMXX are you using?
Forum:
New Plugin Submissions
01-28-2023, 18:23
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
Too old version. You can search for older versions on github but without fixed bugs and new features.
Forum:
New Plugin Submissions
01-28-2023, 16:52
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
aadvbux, disable map_manager_adv_lists.amxx or configure maplists.ini
Forum:
New Plugin Submissions
01-27-2023, 13:42
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
aadvbux, map_manager.cfg?
You won't be able to get the plugin to work adequately on a small pull of maps.
Set mapm_only_external_vote_items to "0" or add more maps for each online range.
Not...
Forum:
New Plugin Submissions
11-09-2022, 07:56
Replies:
94
Map Manager Modular
Views:
21,998
Posted By
Mistrick
Re: Map Manager Modular
It works as I intended.
The map should change to default if all players leave the server. This gives you the chance to dial online while everyone's favorite map is playing. But why loop one map? I...
Forum:
Scripting Help
10-08-2022, 07:19
Replies:
7
Check if player sends +jump, -jump, +duck, -duck, etc.
Views:
1,091
Posted By
Mistrick
Re: Check if player sends +jump, -jump, +duck, -duck, etc.
#include <amxmodx>
#include <fakemeta>
public plugin_init()
{
register_forward(FM_PlayerPreThink, "FM_PlayerPreThink_Pre", false);
}
public FM_PlayerPreThink_Pre(id)
{
new buttons,...
Forum:
Scripting Help
07-16-2022, 21:04
Replies:
2
Does amxmodx PAWN compiler have limited feature support?
Views:
584
Posted By
Mistrick
Re: Does amxmodx PAWN compiler have limited feature support?
AMXX has been using a fork of PAWN since around 2005 and has not been updated to the features of the latest PAWN versions.
Forum:
Code Snippets/Tutorials
07-13-2022, 08:13
Replies:
1
Circular Weapon Selection
Views:
2,571
Posted By
Mistrick
Re: Circular Weapon Selection
You can add a cursor to select an item like I do in my map manager.
Forum:
Scripting Help
07-06-2022, 20:46
Replies:
2
Solved
how to use SVC_SOUND?
Views:
463
Posted By
Mistrick
Re: how to use SVC_SOUND?
AMXX doesn't have API for bits in messages.
https://github.com/dreamstalker/rehlds/blob/22a00eff892c9bee807773120818dc2337f632e8/rehlds/engine/sv_main.cpp#L740-L753
Use rh_emit_sound2 from reapi
Forum:
Scripting Help
07-05-2022, 15:31
Replies:
8
Spawned a NULL entity
Views:
1,247
Posted By
Mistrick
Re: Spawned a NULL entity
Have a look at using engfunc with EngFunc_CreateNamedEntity.
iEnt = engfunc(EngFunc_CreateNamedEntity, server_data[LASER_ENTITY])
server_data[LASER_ENTITY] - should be init by using...
Showing results 1 to 25 of 173
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