Raised This Month: $ Target: $400
 0% 

Showing results 1 to 25 of 58
Search took 0.01 seconds.
Search: Posts Made By: SkydiveX
Forum: Scripting 08-23-2014, 11:05
Replies: 0
Views: 601
Posted By SkydiveX
CS:GO weapon name netprop

Is there a way to change the weapon name? Either the prefix or the entire name of the weapon?
Thanks! :D
Forum: Scripting 08-18-2014, 10:16
Replies: 921
Views: 335,037
Posted By SkydiveX
Re: New API and Syntax

Oh boy! This sure is exciting! :D
Forum: Scripting 08-18-2013, 13:48
Replies: 10
Views: 2,735
Posted By SkydiveX
Re: Spinning Entities?

On every frame? Hm. Ill try it out!
Forum: Scripting 08-18-2013, 12:50
Replies: 10
Views: 2,735
Posted By SkydiveX
Spinning Entities?

Curious, how would I make a prop spin across its origin and stay at a fixed point.
Similar to UT2004/Quake 3 arena weapon pickups I assume where the weapon spins on spot.

I'm think you need to...
Forum: Scripting 08-16-2013, 15:22
Replies: 10
Views: 16,206
Posted By SkydiveX
Re: [CS:GO] Changing Weapon Properties?

I see. I have no experience with extension coding and I lack practical knowledge of C++.
Better butt out until a new CS:GO asherkin comes out of the dark. aha.
Forum: Scripting 08-16-2013, 11:58
Replies: 10
Views: 16,206
Posted By SkydiveX
[CS:GO] Changing Weapon Properties?

The new arms deal update is pretty cool!

Out of curiousity, how would I change the weapons skin and prefix name using sourcemod?

Is there a netprop or something?

Apologies if I'm posting in...
Forum: Scripting 05-23-2013, 11:03
Replies: 3
Views: 821
Posted By SkydiveX
Re: Limitations and such. (Entity Material)

Whoa. Pretty cool. I've seen that in the barrel model. It can be changed with a net prop.
Sadly I don't use 3dsmax. Might go to it someday.
Forum: Scripting 05-22-2013, 16:25
Replies: 3
Views: 821
Posted By SkydiveX
Limitations and such. (Entity Material)

Not entirely sure how to describe this. --> Is it possible to set the material of an entity.
It's excessively irritating recompiling models all the time with different skins.
I would personally...
Forum: Scripting 05-22-2013, 16:24
Replies: 5
Views: 1,328
Posted By SkydiveX
Re: [CS:S] Help for a special plugin

Firstly you aren't declaring Origin anywhere. Non-existant variable.
add decl Float:Origin[3]; above "GetClientAbsOrigin(client, Origin);".
Other than that the plugin looks pretty solid.
Forum: Snippets and Tutorials 05-19-2013, 15:47
Replies: 32
Views: 16,091
Posted By SkydiveX
Re: [Code] Parsing NAV Files

Pretty amazing! Awaiting a release.
Forum: Unapproved Plugins 05-19-2013, 10:58
Replies: 21
Views: 19,428
Posted By SkydiveX
Re: [CSS] Custom Weapon World/View Model Interface

Damnit. Mixed up the names.
My most sincere apologies.
How could I have done this.
Forum: Unapproved Plugins 05-19-2013, 10:57
Replies: 21
Views: 19,428
Posted By SkydiveX
Re: [CSS] Custom Weapon World/View Model Interface

Let me put it in big red writing.
Forum: Unapproved Plugins 05-19-2013, 10:57
Replies: 21
Views: 19,428
Posted By SkydiveX
Forum: Unapproved Plugins 05-19-2013, 08:49
Replies: 21
Views: 19,428
Posted By SkydiveX
Re: [CSS] Custom Weapon World/View Model Interface

Oooh. Thanks for pointing that out! Updated the information on it. Use an SVN client to download from that link.
Forum: Unapproved Plugins 05-19-2013, 08:02
Replies: 21
Views: 19,428
Posted By SkydiveX
Re: [CSS] Custom Weapon World/View Model Interface

Just released a new update.
use PX_SetActive(Client, WeaponID);
Look at the example code packaged in the GitHub repository. It conatains how to do it by teams.
I'm pretty sure you know how to...
Forum: Unapproved Plugins 05-17-2013, 11:41
Replies: 21
Views: 19,428
Posted By SkydiveX
Re: [CSS] Custom Weapon World/View Model Interface

They don't? Hmm. I'll work on a fix. Currently busy at the moment. Exams and such.
Forum: Unapproved Plugins 05-06-2013, 09:03
Replies: 21
Views: 19,428
Posted By SkydiveX
[CSS] Custom Weapon World/View Model Interface

The Custom Weapon Interface


After a day or so of coding I've created a pretty simple, cool and amazing interface for custom weapons.
It allows you to change weapon viewmodels and worldmodels....
Forum: Trash 05-06-2013, 08:49
Replies: 6
Views: 1,207
Posted By SkydiveX
Re: [INC][CSS] Custom Weapon Interface

Ah, okay. Could someone move it perhaps?
Forum: Trash 05-05-2013, 22:43
Replies: 6
Views: 1,207
Posted By SkydiveX
Re: [INC][CSS] Custom Weapon Interface

Mmm, it's more or less intended for others to work with and adjust weapons themselves. To create a freeze gun with a custom model perhaps?
It does require the plugin to manage the model replacement...
Forum: Trash 05-05-2013, 18:34
Replies: 6
Views: 1,207
Posted By SkydiveX
Wrong section

Wrong section, Sorry.
Please forgive me.
Forum: Scripting 05-04-2013, 15:08
Replies: 2
Views: 1,445
Posted By SkydiveX
Re: [CSS] SteamPipe Update m_flModelScale Broken?

What!?. Hm. Must me some sort of error in my code. Grr.
Thanks.
Forum: Scripting 05-03-2013, 14:04
Replies: 2
Views: 1,445
Posted By SkydiveX
[CSS] SteamPipe Update m_flModelScale Broken?

Attempted using it on a player in CSS. It freezes the player in place. Such a shame. My favorite prop has been messed up...... :'(
Forum: Plugins 04-24-2013, 11:20
Replies: 8
Views: 16,213
Posted By SkydiveX
Re: [CS:S] Infinate Ammo - Frenzy

CRAP. I've just realised something. I can't spell. Meh, my bad. D:
Forum: Plugins 04-24-2013, 11:19
Replies: 8
Views: 16,213
Posted By SkydiveX
Re: [CS:S] Infinate Ammo - Frenzy

Ugh, yeah. Released it in a bit of a hurry.
Forum: Plugins 04-23-2013, 19:25
Replies: 8
Views: 16,213
Posted By SkydiveX
Re: [CS:S] Infinate Ammo - Frenzy

This was the simplest plugin I've created. I found it very fun running around limitlessly firing ammo everywhere. Since no other infinite ammo plugins use this method I uploaded one with this method....
Showing results 1 to 25 of 58

 
Forum Jump

All times are GMT -4. The time now is 01:43.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode