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Showing results 1 to 25 of 185
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Posts Made By:
Rachnus
Forum:
Plugins
05-08-2019, 15:00
Replies:
5
[CS:GO] Ballistic Bouncer (v1.0 08/05/2019)
Views:
3,716
Posted By
Rachnus
Re: [CS:GO] Ballistic Bouncer (v1.0 08/05/2019)
You can equip it by enabling sv_cheats and typing "give weapon_shield" in console, if you want to equip it without cheats, you gotta get a plugin that does that.
This plugin lets you buy one with...
Forum:
Plugins
05-08-2019, 13:16
Replies:
5
[CS:GO] Ballistic Bouncer (v1.0 08/05/2019)
Views:
3,716
Posted By
Rachnus
Re: [CS:GO] Ballistic Bouncer (v1.0 08/05/2019)
It is, I'll add another link for it
Forum:
Plugins
05-08-2019, 12:58
Replies:
5
[CS:GO] Ballistic Bouncer (v1.0 08/05/2019)
Views:
3,716
Posted By
Rachnus
[CS:GO] Ballistic Bouncer (v1.0 08/05/2019)
Ballistic Bouncer
Deflect nades with ballistic shields
Preview
asL1IswTxb4
Cvars
ballisticbouncer_deflect_force 600 Amount of force to deflect nades
Forum:
Plugins
05-08-2019, 03:16
Replies:
78
[CS:GO] SuperHero Mod(v1.26 06/22/2018)
Views:
61,982
Posted By
Rachnus
Re: [CS:GO] SuperHero Mod(v1.26 06/22/2018)
Custom skins are allowed but im not a modeller and I havnt been able to find any fitting models.
Heroes from AMX does not work for sourcemod, they have to be rewritten for sourcemod.
Forum:
Plugins
02-27-2019, 06:02
Replies:
4
[CS:GO] Nav Generate Blocker - Run custom maps w/o .nav file
Views:
5,157
Posted By
Rachnus
Re: [CS:GO] Nav Generate Blocker - Run custom maps w/o .nav file
Linux sigs :up:
"Games"
{
"csgo"
{
"Signatures"
{
"CNavMesh::BeginGeneration" // #STR: "nav_generate"
Forum:
Scripting
12-18-2018, 02:10
Replies:
4
Solved
Hypothetical Question (AMXmod to Sourcemod)
Views:
1,311
Posted By
Rachnus
Re: Hypothetical Question (AMXmod to Sourcemod)
https://github.com/Rachnus/SuperHero-Mod-CSGO/ is pretty much a copy paste of superhero mod from 1.6 (https://forums.alliedmods.net/showthread.php?t=76081) for AMX, just different functions and a bit...
Forum:
Plugins
12-17-2018, 17:55
Replies:
78
[CS:GO] SuperHero Mod(v1.26 06/22/2018)
Views:
61,982
Posted By
Rachnus
Re: [CS:GO] SuperHero Mod(v1.26 06/22/2018)
Add me on steam or join the superhero mod disc and we can see if we can make it work
Forum:
Plugins
12-17-2018, 11:43
Replies:
78
[CS:GO] SuperHero Mod(v1.26 06/22/2018)
Views:
61,982
Posted By
Rachnus
Re: [CS:GO] SuperHero Mod(v1.26 06/22/2018)
You're probably gonna run into some problems if you run the plugin on a listen server
Forum:
Extensions
12-16-2018, 19:11
Replies:
2
[EXTENSION] ConColors (v1.0 12/17/2018) (Windows only)
Views:
2,899
Posted By
Rachnus
[EXTENSION] ConColors (v1.0 12/17/2018) (Windows only)
Manipulate the color of server console output.
1-oeY_Hd7_M
concolors.inc
#if defined _concolors_included
#endinput
#endif
Forum:
Plugins
09-30-2018, 18:12
Replies:
0
[ANY] Memory Patcher (v1.03 1/10/2018)
Views:
4,092
Posted By
Rachnus
[ANY] Memory Patcher (v1.03 1/10/2018)
Memory Patcher
Description:
Add "memory patches" to the plugin either by natives or gamedata files that are read from a folder (gamedata/memorypatcher.games/), and restore them at any time. Mem...
Forum:
Scripting
08-19-2018, 09:01
Replies:
8
Solved
[CS:GO] OnTakeDamage headshot damage
Views:
2,566
Posted By
Rachnus
Re: [CS:GO] OnTakeDamage headshot damage
hook player_hurt event and
int dmg = event.GetInt("dmg_health")
Forum:
Plugin/Gameplay Ideas and Requests
08-16-2018, 21:16
Replies:
2
Can't download maps
Views:
660
Posted By
Rachnus
Re: Can't download maps
try typing "sv_allowupload 1" in ur client console
Forum:
Plugin/Gameplay Ideas and Requests
08-10-2018, 07:56
Replies:
20
[CSGO-Req] weapon sounds changer
Views:
10,885
Posted By
Rachnus
Re: [CSGO-Req] weapon sounds changer
Dont think its possible since the sound you hear from your own gun when you fire is client sided, have not found a way to do it myself.
Forum:
Scripting
08-05-2018, 07:08
Replies:
2
KeyValues.ImportFromFile failing
Views:
821
Posted By
Rachnus
Re: KeyValues.ImportFromFile failing
https://github.com/Rachnus/Entity-Spawner/blob/master/scripting/entityspawner.sp#L412
This works fine for me on a linux server. (CSGO)
SourceMod Version: 1.9.0.6248
SourcePawn Engine:...
Forum:
Scripting
08-04-2018, 08:24
Replies:
10
[CS:GO] Block jump sound
Views:
3,958
Posted By
Rachnus
Re: [CS:GO] Block jump sound
https://github.com/Rachnus/SuperHero-Mod-CSGO/blob/master/addons/sourcemod/scripting/superheroes/sh_tick.sp#L63
Incase I might rework superhero mod
public Action FallCheck(int clients[64],...
Forum:
Plugins
08-02-2018, 10:02
Replies:
4
[CS:GO] Entity Spawner (v1.01 2/27/2019)
Views:
5,903
Posted By
Rachnus
[CS:GO] Entity Spawner (v1.01 2/27/2019)
Entity Spawner v1.01
THIS PLUGIN REQUIRES: NAV AREA UTILITIES (https://forums.alliedmods.net/showthread.php?p=2607220#post2607220)
Description:
Spawn entities randomly across the map. Entities...
Forum:
Plugins
07-31-2018, 11:01
Replies:
5
[CS:GO] Nav Area Utilities (v1.02 8/2/2018)
Views:
5,274
Posted By
Rachnus
Re: [CS:GO] Nav Area Utilities (v1.0 7/31/2018)
Done :up:
I made this because I wanted to spawn entities randomly across the map.
Forum:
Plugins
07-31-2018, 05:43
Replies:
5
[CS:GO] Nav Area Utilities (v1.02 8/2/2018)
Views:
5,274
Posted By
Rachnus
[CS:GO] Nav Area Utilities (v1.02 8/2/2018)
Nav Area Utilities v1.02
Description:
An easier way to mess around with nav areas.
yoink (https://forums.alliedmods.net/showthread.php?t=305236)
Commands:
Previews:
Forum:
Scripting
07-30-2018, 03:30
Replies:
7
A way to get client's name by steam id64
Views:
3,139
Posted By
Rachnus
Re: A way to get client's name by steam id64
The client for whom you are getting the player name of will not be required to be in game. Im only passing in client as an argument to the callback because I only want to print the info if he is...
Forum:
Scripting
07-30-2018, 03:02
Replies:
7
A way to get client's name by steam id64
Views:
3,139
Posted By
Rachnus
Re: A way to get client's name by steam id64
You probably wanna use steamworks. To get player name you wanna get "personaname" from this http request:
...
Forum:
Scripting
07-27-2018, 07:51
Replies:
3
Database failure
Views:
769
Posted By
Rachnus
Re: Database failure
Try changing OnClientAuthorized to OnClientPostAdminCheck, the client is only in game during map change in OnClientAuthorized (Which you are checking in IsValidClient func)
Forum:
Plugins
07-24-2018, 16:55
Replies:
40
[ANY] Emotes (v1.07 07/24/2018)
Views:
21,141
Posted By
Rachnus
Re: [ANY] Emotes (v1.06 07/20/2018)
Emotes now spawn in TF2, doesnt work as smooth as in CSGO but, atleast it works.
Forum:
Plugins
07-24-2018, 00:18
Replies:
40
[ANY] Emotes (v1.07 07/24/2018)
Views:
21,141
Posted By
Rachnus
Re: [ANY] Emotes (v1.06 07/20/2018)
I installed TF2 again and installed a server, will check it out tomorrow.
Forum:
Plugins
07-19-2018, 02:24
Replies:
40
[ANY] Emotes (v1.07 07/24/2018)
Views:
21,141
Posted By
Rachnus
Re: [ANY] Emotes (v1.05 07/19/2018)
Updated plugin (v1.05) to support chat-processor.smx and simple-chatprocessor.smx
Try unload simple chat processor and then spawn an emote. If that doesnt work, have you modified the config at...
Forum:
Plugins
07-17-2018, 18:49
Replies:
40
[ANY] Emotes (v1.07 07/24/2018)
Views:
21,141
Posted By
Rachnus
Re: [ANY] Emotes (v1.02 07/17/2018)
Version 1.04 (Latest) should fix this
Showing results 1 to 25 of 185
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