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Posts Made By:
Frenzzy
Forum:
Plugins
04-01-2012, 07:50
Replies:
74
[ANY] AllChat (aka DeadChat)
Views:
81,645
Posted By
Frenzzy
Re: [ANY] AllChat (aka DeadChat)
What is your game mod? Maybe some other plugin to blame for this?
Please use this version of the plugin. When the messages will be duplicated, give me your log file:
...
Forum:
Plugins
03-29-2012, 14:47
Replies:
74
[ANY] AllChat (aka DeadChat)
Views:
81,645
Posted By
Frenzzy
Re: [ANY] AllChat (aka DeadChat)
Please use the latest sourcemod (v1.4 or above).
Forum:
Plugins
02-24-2012, 04:36
Replies:
16
[ANY] GeoLocation (aka IPtoCity)
Views:
22,804
Posted By
Frenzzy
Re: [ANY] GeoLocation (aka IPtoCity)
Have you tried with the latest snapshots (http://www.sourcemod.net/snapshots.php)? 1.4.2, 1.5
Are there any errors in the logs?
Forum:
Plugins
01-07-2012, 10:15
Replies:
74
[ANY] AllChat (aka DeadChat)
Views:
81,645
Posted By
Frenzzy
Re: [ANY] AllChat (aka DeadChat)
Yes, this plugin is ready for review.
Forum:
Plugins
12-01-2011, 09:50
Replies:
74
[ANY] AllChat (aka DeadChat)
Views:
81,645
Posted By
Frenzzy
Re: [ANY] AllChat (aka DeadChat)
sm_allchat_mode 0
Plugin is disabled. Plugin does nothing.
sm_allchat_mode 1
Plugin is active. Each player can see all of any 'say' chat messages.
sm_allchat_mode 2
Plugin is active/disabled...
Forum:
Plugins
11-30-2011, 10:42
Replies:
74
[ANY] AllChat (aka DeadChat)
Views:
81,645
Posted By
Frenzzy
Re: [ANY] AllChat (aka DeadChat)
Fixed :oops: use the latest version.
Forum:
Plugins
11-28-2011, 10:24
Replies:
47
Forlix DeadChat
Views:
41,947
Posted By
Frenzzy
Re: Forlix DeadChat
Thanks to Forlix for this wonderful plugin, I made it up to other games: [ANY] AllChat (http://forums.alliedmods.net/showthread.php?t=171734)
Forum:
Unapproved Plugins
11-28-2011, 10:20
Replies:
112
DeadChat 1.3
Views:
96,574
Posted By
Frenzzy
Re: DeadChat 1.3
Try a similar plugin, possible there will be no errors: AllChat (http://forums.alliedmods.net/showthread.php?t=171734)
Forum:
Plugins
11-28-2011, 10:09
Replies:
74
[ANY] AllChat (aka DeadChat)
Views:
81,645
Posted By
Frenzzy
Re: [ANY] AllChat (aka DeadChat or ChatAllTalk)
Yes, I know why this error happens. This was fixed in my plugin.
Thanks for your feedback, I added a similar feature in my plugin.
Forum:
Extensions
11-20-2011, 02:25
Replies:
102
GeoIPCity
Views:
150,394
Posted By
Frenzzy
Re: GeoIPCity
See also GeoLocation (http://forums.alliedmods.net/showthread.php?p=1599504) plugin.
Receiving updatable geographical data in real time will display more accurate information than any...
Forum:
Plugins
11-20-2011, 01:49
Replies:
16
[ANY] GeoLocation (aka IPtoCity)
Views:
22,804
Posted By
Frenzzy
[ANY] GeoLocation (aka IPtoCity)
GeoLocation
As well as IPtoSity (http://addons.eventscripts.com/addons/view/iptosity) (EventScripts (http://www.eventscripts.com)), this plugin displays information about the geolocation of...
Forum:
Plugins
11-10-2011, 12:07
Replies:
74
[ANY] AllChat (aka DeadChat)
Views:
81,645
Posted By
Frenzzy
Re: [ANY] AllChat (aka DeadChat or ChatAllTalk)
We can not rely only on HookUserMessage() because this event can fired more than once for the same chat messages under certain conditions. This will result in duplicate messages. I use "say" and...
Forum:
Plugin/Gameplay Ideas and Requests
11-09-2011, 22:43
Replies:
10
Dead-Chat Plugin for DoDS
Views:
3,923
Posted By
Frenzzy
Re: Dead-Chat Plugin for DoDS
Done! [ANY] AllChat Plugin (http://forums.alliedmods.net/showthread.php?t=171734)
Forum:
Plugins
11-09-2011, 22:20
Replies:
74
[ANY] AllChat (aka DeadChat)
Views:
81,645
Posted By
Frenzzy
[ANY] AllChat (aka DeadChat)
AllChat
This plugin allows dead players using chat to communicate with alive players. Plugin just duplicates the messages to players who can not see it because of the death or other game...
Forum:
Scripting
11-07-2011, 18:55
Replies:
6
Event touch with not solid entity
Views:
7,332
Posted By
Frenzzy
Re: Event touch with not solid entity
Here is what I got :) (http://war3source.com/index.php?topic=1004.0)
Forum:
Scripting
10-08-2011, 03:00
Replies:
25
Kill Humans in round end
Views:
113,938
Posted By
Frenzzy
Re: Kill Humans in round end
Чтобы была победа зомби, можно сделать следующее:
1. Открыть в блокноте файл «../zr/modules/zrc_core/gameplay.zrc.inc»
2. Найти там функцию «public Action:ZRCGPlay_RoundEndTimer(Handle:timer)»...
Forum:
Scripting
10-05-2011, 23:51
Replies:
3
point coordinats
Views:
1,170
Posted By
Frenzzy
Re: point coordinats
Maybe it will help...
decl Float:startpos[3], Float:angles[3], Float:endpos[3];
new Float:distance = 16.0;
GetClientEyePosition(client, startpos);
GetClientEyeAngles(client, angles);
...
Forum:
Scripting
10-04-2011, 23:34
Replies:
13
HookEntityOutput not work if entity has a some filter.
Views:
4,538
Posted By
Frenzzy
Re: HookEntityOutput not work if entity has a some filter.
1. I do not create filters. The map's authors make this.
2. Filter needed to "multiplayer bunnyhop" working (this is when several players can jump in one place without interfering with each other)....
Forum:
Scripting
10-04-2011, 19:45
Replies:
13
HookEntityOutput not work if entity has a some filter.
Views:
4,538
Posted By
Frenzzy
Re: HookEntityOutput not work if entity has a some filter.
I want move some specific players to spawn when they should be teleported by trogger_teleport. I want to do something like increased difficulty for bhop maps...
Forum:
Scripting
10-03-2011, 20:25
Replies:
13
HookEntityOutput not work if entity has a some filter.
Views:
4,538
Posted By
Frenzzy
Re: HookEntityOutput not work if entity has a some filter.
I just want to get an event when player is teleported through trigger_teleport.
This is never fired, why?
HookEntityOutput("trigger_teleport", "OnTrigger", MyFunction);
This is never fired if...
Forum:
Scripting
10-03-2011, 16:23
Replies:
13
HookEntityOutput not work if entity has a some filter.
Views:
4,538
Posted By
Frenzzy
Re: HookEntityOutput not work if entity has a some filter.
You think with your code the trigger_teleport will teleport only one player and not all?)
Honestly, I do not understand for what this cycle. If you want to check "The activator is a client?", it...
Forum:
Scripting
10-03-2011, 15:55
Replies:
13
HookEntityOutput not work if entity has a some filter.
Views:
4,538
Posted By
Frenzzy
Re: HookEntityOutput not work if entity has a some filter.
Yes, without a filter is works fine, but I needed a filter.
Forum:
Scripting
10-03-2011, 13:40
Replies:
13
HookEntityOutput not work if entity has a some filter.
Views:
4,538
Posted By
Frenzzy
Re: HookEntityOutput not work if entity has a some filter.
This changes nothing, the same result.
Forum:
Scripting
10-02-2011, 18:18
Replies:
13
HookEntityOutput not work if entity has a some filter.
Views:
4,538
Posted By
Frenzzy
HookEntityOutput not work if entity has a some filter.
Hello!
HookEntityOutput and HookSingleEntityOutput is not fired output if hooked entity has a some filter.
For example:
// Entity: trigger_teleport
// Option: target "destination"
//...
Forum:
Snippets and Tutorials
08-24-2011, 06:26
Replies:
458
SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Views:
319,901
Posted By
Frenzzy
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011
Okey, nice)
And default PrintToChat() function prints messages to client console too.
I think need to do the same for Client_PrintToChat() function :)
Showing results 1 to 25 of 62
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