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Posts Made By:
LionElJonson
Forum:
Snippets and Tutorials
11-02-2007, 11:53
Replies:
36
[USEFUL SIGNATURES]
Views:
13,717
Posted By
LionElJonson
Re: [USEFUL SIGNATURES]
Awesome stuff, keep up the fantastic work!
Forum:
Scripting
10-26-2007, 14:39
Replies:
3
Information Retrieval
Views:
1,362
Posted By
LionElJonson
Re: Information Retrieval
There are several functions that I need that can only be accessed in TF2 via sig scanning or using the virtual function offset info. Several of them require as the first parameter, a CBaseEntity...
Forum:
Scripting
10-25-2007, 12:45
Replies:
3
Information Retrieval
Views:
1,362
Posted By
LionElJonson
Information Retrieval
Is there anyway with SourceMod to get a CBaseEntity pointer to a player for passing to a function?
Forum:
Scripting
10-24-2007, 14:28
Replies:
2
Sig Scanning Problems
Views:
1,181
Posted By
LionElJonson
Re: Sig Scanning Problems
So like this?
#include <sourcemod>
#include <sdktools>
new Handle:hGameConf;
new Handle:hBloodSpray;
public OnPluginStart()
Forum:
Scripting
10-23-2007, 23:20
Replies:
2
Sig Scanning Problems
Views:
1,181
Posted By
LionElJonson
Sig Scanning Problems
When I compile the following code, the SignatureScanCall() function call causes a warning; Says tag mismatch. I'm clueless wtf is wrong...any ideas would be much appreciated.
#include...
Forum:
Snippets and Tutorials
10-23-2007, 10:57
Replies:
36
[USEFUL SIGNATURES]
Views:
13,717
Posted By
LionElJonson
Re: [USEFUL SIGNATURES]
Does anyone know the sig for CGIB::SpawnSpecificGibs?
Forum:
Scripting
10-18-2007, 22:10
Replies:
8
Include Help
Views:
2,763
Posted By
LionElJonson
Re: Include Help
Okay I did some modifications and here is what I have now:
#include <sourcemod>
#include <sdktools>
new Handle:hGameConf;
new Handle:hEventGibbed;
public Plugin:myinfo =
Forum:
Scripting
10-18-2007, 09:34
Replies:
8
Include Help
Views:
2,763
Posted By
LionElJonson
Re: Include Help
You sir are a rock star.
Forum:
Scripting
10-18-2007, 02:37
Replies:
8
Include Help
Views:
2,763
Posted By
LionElJonson
Re: Include Help
Oh btw Event_Gibbed is a virtual function for TF2.
Forum:
Scripting
10-18-2007, 02:37
Replies:
8
Include Help
Views:
2,763
Posted By
LionElJonson
Re: Include Help
Trying to make a player gib instead of just falling down.
Forum:
Scripting
10-18-2007, 02:20
Replies:
8
Include Help
Views:
2,763
Posted By
LionElJonson
Re: Include Help
#include <sourcemod>
#include <events>
#include <entity>
#include <string>
#include <sdktools>
public Plugin:myinfo =
{
name = "",
Forum:
Scripting
10-18-2007, 00:55
Replies:
8
Include Help
Views:
2,763
Posted By
LionElJonson
Include Help
I'm trying to execute the function Event_Gibbed and the compiler is telling me I don't have it included. Can anyone help?
Showing results 1 to 12 of 12
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