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Posts Made By:
Pelipoika
Forum:
Plugins
09-15-2022, 10:45
Replies:
8
[TF2] Bots Chill (version 1.1 14Sept2022)
Views:
3,816
Posted By
Pelipoika
Re: [TF2] Bots Chill (version 1.1 14Sept2022)
nb_player_move 0
Forum:
Snippets and Tutorials
02-17-2022, 22:27
Replies:
18
[Tutorial] Some Quality Changes & Improvements in Source Engine
Views:
13,559
Posted By
Pelipoika
Re: [Tutorial] Some Quality Changes & Improvements in Source Engine
Ownage
Forum:
Scripting
02-03-2021, 03:47
Replies:
6
Solved
[TF2] Prevent Bots from Moving or Attacking
Views:
5,346
Posted By
Pelipoika
Re: [TF2] Prevent Bots from Moving or Attacking
nb_player_move 0
tf_bot_fire_weapon_allowed 0
nb_blind 1 ?
Forum:
Plugin/Gameplay Ideas and Requests
01-05-2021, 18:59
Replies:
71
[L4D2] Airstuck teleportation patch
Views:
18,005
Posted By
Pelipoika
Re: [L4D2] Airstuck teleportation patch
You should listen to my advice which is literally how valve patches these exploits in other games instead of trying to come up with shitty workarounds...
Forum:
Plugin/Gameplay Ideas and Requests
12-15-2020, 17:06
Replies:
71
[L4D2] Airstuck teleportation patch
Views:
18,005
Posted By
Pelipoika
Re: [L4D2] Airstuck teleportation patch
Re-creating (https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/player.cpp#L3518-L3558) this...
Forum:
Trash
11-30-2020, 08:43
Replies:
1
Test
Views:
1,869
Posted By
Pelipoika
Re: Test
agree
Forum:
Plugins
09-27-2020, 20:08
Replies:
58
[L4D2] Navigation Loot Spawner
Views:
26,645
Posted By
Pelipoika
Re: [L4D2] Navigation Loot Spawner
https://developer.valvesoftware.com/wiki/Navigation_Meshes_(L4D) ESCAPE_ROUTE attribute is added to nav areas that are on the escape route
Forum:
Snippets and Tutorials
09-03-2020, 15:21
Replies:
24
[TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitch)
Views:
24,554
Posted By
Pelipoika
Re: [TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitc
Yes you can do that by coding it yourself obviously.
And yes "A little longer" passed a long time ago (https://github.com/Pelipoika/PathFollower/releases)
Forum:
Plugin/Gameplay Ideas and Requests
04-26-2020, 08:44
Replies:
5
[TF2] Portable Dispenser?
Views:
1,333
Posted By
Pelipoika
Re: [TF2] Portable Dispenser?
https://i.imgur.com/wfHkLnf.jpg Works just fine
Forum:
Plugin/Gameplay Ideas and Requests
04-26-2020, 07:04
Replies:
5
[TF2] Portable Dispenser?
Views:
1,333
Posted By
Pelipoika
Re: [TF2] Portable Dispenser?
Ok, i updated the gamedata. redownload tf2.backpackdispenser.txt
Forum:
Plugin/Gameplay Ideas and Requests
04-25-2020, 11:06
Replies:
5
[TF2] Portable Dispenser?
Views:
1,333
Posted By
Pelipoika
Re: [TF2] Portable Dispenser?
I made this https://github.com/Pelipoika/TF2BackpackDispenser a long time ago, it has some bugs IIRC and needs a gamedata update.
You can get updated gamedata from...
Forum:
Snippets and Tutorials
01-17-2020, 17:55
Replies:
24
[TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitch)
Views:
24,554
Posted By
Pelipoika
Re: [TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitc
not a chance
Forum:
Scripting
11-11-2019, 12:10
Replies:
2
Removing Landing Sound
Views:
816
Posted By
Pelipoika
Re: Removing Landing Sound
Put on some net_fakelag and you'll find out
Forum:
Scripting
10-16-2019, 08:27
Replies:
15
Solved
[TF2] Acquire player's weapon_bone coordinates?
Views:
3,369
Posted By
Pelipoika
Re: [TF2] Spawn weapon drop onto player's hands properly WITHOUT SetParentAttachment?
https://forums.alliedmods.net/showthread.php?t=266692 ?
Forum:
Scripting
10-12-2019, 09:46
Replies:
10
[CS:GO] Healthshot screen effect.
Views:
4,260
Posted By
Pelipoika
Re: [CS:GO] Healthshot screen effect.
It's just a netprop you set to GetGameTime() + yourtime
Forum:
Scripting
10-08-2019, 18:47
Replies:
2
Solved
Test for a Hit with the Skybox?
Views:
1,153
Posted By
Pelipoika
Re: Test for a Hit with the Skybox?
public bool IsOutside()
{
TR_TraceRayFilter(GetAbsOrigin(this.index), view_as<float>( { -90.0, -90.0, -90.0 } ), MASK_SOLID, RayType_Infinite, FilterBaseActorsAndData, this.index);
return...
Forum:
Scripting
09-22-2019, 17:26
Replies:
4
[TF2] DHooks of "IsPlacementPosValid" wont work
Views:
1,871
Posted By
Pelipoika
Re: [TF2] DHooks of "IsPlacementPosValid" wont work
Sounds like you just want to check if a sentry that is being held is placeable where you are trying to built it at currently.
if that is the case then this snippet will tell you whether or not the...
Forum:
Plugins
09-17-2019, 14:44
Replies:
117
[ANY] Dev Cmds (1.50) [05-Mar-2024]
Views:
66,238
Posted By
Pelipoika
Re: [ANY] Dev Cmds (1.4.1) [28-Jun-2019]
Great plugin, used it for many years.
A must have for any plugin developer
Forum:
Scripting
09-01-2019, 20:06
Replies:
4
Solved
Pathfinding for clients (client follow a path)
Views:
2,509
Posted By
Pelipoika
Re: Pathfinding for clients (client follow a path)
https://github.com/Pelipoika/PathFollower/releases ??
Forum:
Scripting
09-01-2019, 15:42
Replies:
4
Solved
Pathfinding for clients (client follow a path)
Views:
2,509
Posted By
Pelipoika
Re: Pathfinding for clients (client follow a path)
https://github.com/Pelipoika/PathFollower Windows only tho
Test plugin:
#include <sdktools>
#include <sdkhooks>
#include <tf2>
#include <tf2_stocks>
#include <PathFollower>
Forum:
Extensions
07-21-2019, 11:25
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
720,562
Posted By
Pelipoika
Re: DHooks (Dynamic Hooks - Dev Preview)
My friend says: DHookSetParamString might be bugged for detours in 2.2.0
Test case:
https://gist.github.com/hydrogen-mvm/02e463231b9e1948de893ed4d0a01736
Forum:
Scripting
05-13-2019, 20:02
Replies:
7
[TF2 MvM] Chat Fix
Views:
2,779
Posted By
Pelipoika
Re: [TF2 MvM] Chat Fix
no
Forum:
Scripting
05-13-2019, 14:55
Replies:
7
[TF2 MvM] Chat Fix
Views:
2,779
Posted By
Pelipoika
Re: [TF2 MvM] Chat Fix
😂😂😂
Forum:
Scripting
04-30-2019, 20:49
Replies:
19
Teleporting Player Check "Non-Stuck"
Views:
6,071
Posted By
Pelipoika
Re: Teleporting Player Check "Non-Stuck"
public bool IsOutside()
{
TR_TraceRayFilter(GetAbsOrigin(this.index), view_as<float>( { -90.0, -90.0, -90.0 } ), MASK_SOLID, RayType_Infinite, FilterBaseActorsAndData, this.index);
return...
Forum:
Source Servers (SRCDS)
04-30-2019, 20:46
Replies:
4
[TF2 MvM] Can't see chat on the opposing team?
Views:
1,396
Posted By
Pelipoika
Re: [TF2 MvM] Can't see chat on the opposing team?
Default behavior
Showing results 1 to 25 of 500
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