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Posts Made By:
isotonic
Forum:
Approved Plugins
06-02-2024, 02:04
Replies:
68
Country On Name
Views:
56,157
Posted By
isotonic
Re: Country On Name
My condolences.
Did you tried my last modified version posted a half of year ago?
Forum:
Approved Plugins
06-01-2024, 04:55
Replies:
68
Country On Name
Views:
56,157
Posted By
isotonic
Re: Country On Name
It is because RS is poorely coded. But you could try to play with plugins' positions.
Forum:
Approved Plugins
09-20-2023, 14:14
Replies:
68
Country On Name
Views:
56,157
Posted By
isotonic
Re: Country On Name
It seems the database doesn't contain info about your IP. You could set amx_default_country_code to your country as primitive workaround :|
Forum:
Approved Plugins
09-19-2023, 17:19
Replies:
68
Country On Name
Views:
56,157
Posted By
isotonic
Re: Country On Name
Here the link: https://github.com/wp-statistics/GeoLite2-Country
Forum:
Approved Plugins
09-19-2023, 17:03
Replies:
68
Country On Name
Views:
56,157
Posted By
isotonic
Re: Country On Name
Try to update (https://github.com/wp-statistics/GeoLite2-Country) GeoLite2-Country.mmdb. ?? means a country was not determined.
Forum:
Approved Plugins
09-19-2023, 06:03
Replies:
68
Country On Name
Views:
56,157
Posted By
isotonic
Re: Country On Name
Noochs, give us amxx log, amxx modules & amxx plugins commands.
Forum:
Approved Plugins
09-14-2023, 16:10
Replies:
68
Country On Name
Views:
56,157
Posted By
isotonic
Re: Country On Name
A little update:
you could set IGNORE_IP to disable tag for particular IP; usefull for HLTV for example
now plugins blocks 'player changed name'
replaced deprecated native client_disconnect()...
Forum:
New Plugin Submissions
09-07-2023, 19:00
Replies:
1
Simple Kill Sound (ReAPI)
Views:
1,122
Posted By
isotonic
Simple Kill Sound (ReAPI)
https://img-host.ru/n1kq3.jpg
Description:
The simplest plugin to play sound then you make every frag. It could be customized by gszSound variable.
Requirements:
ReAPI module
Credits:...
Forum:
Approved Plugins
10-04-2021, 22:13
Replies:
180
Map Spawns Editor v1.0 update [2006-10-23]
Views:
323,065
Posted By
isotonic
Re: Map Spawns Editor v1.0 update [2006-10-23]
Fixed HL version: now player model has correct view angles and nice animation, thanks to ujjl.
P.S. You should use T spawns at all times.
Forum:
New Plugin Submissions
10-02-2021, 18:06
Replies:
27
[HL] Weapon Factory - Weapons And Items Spawner
Views:
21,367
Posted By
isotonic
Re: [HL] Weapon Factory - Weapons And Items Spawner
Added mp5 grenades & 9mm box.
Forum:
Approved Plugins
09-13-2019, 17:49
Replies:
353
Predator Mode
Views:
319,293
Posted By
isotonic
Re: Predator Mode
You could play Predator on server hl.aimaster.ru:27011. It is the only server left in CIS. Or may be even across the world :D
Forum:
New Plugin Submissions
03-03-2016, 11:10
Replies:
5
Extended Weapon Menu
Views:
11,389
Posted By
isotonic
Re: Extended Weapon Menu
Nice & well-coded plugin!
Forum:
Scripting Help
12-31-2015, 09:06
Replies:
2
fm_is_ent_visible stock
Views:
839
Posted By
isotonic
Re: fm_is_ent_visible stock
Thank you!
Now I will use that stock:
// fakemeta_util.inc code with some replaced natives
stock fm_is_ent_visible( index, entity, ignoremonsters = 0 ) {
new Float:start[3], Float:dest[3]...
Forum:
Scripting Help
12-30-2015, 18:42
Replies:
2
fm_is_ent_visible stock
Views:
839
Posted By
isotonic
fm_is_ent_visible stock
Why do we have to check fraction first? We initially set proper distance for traceline, don't we?..
Forum:
Approved Plugins
11-12-2015, 06:12
Replies:
68
Country On Name
Views:
56,157
Posted By
isotonic
Re: Country On Name
New version ;)
But it was created in summer of 2012...
Changes from the original are:
• fix: more complex algorithm for renaming to avoid duplicates that lead to big problems in CS 1.6
• new:...
Forum:
Scripting Help
05-27-2015, 13:58
Replies:
6
Preventing respawning CS 1.6
Views:
1,185
Posted By
isotonic
Re: Preventing respawning CS 1.6
I don't mean preventing spawning of new players after reconnect. I mean preventing spawning of current players in the next round :)
I already did. Thank you for your trying to help but I will...
Forum:
Scripting Help
05-27-2015, 02:55
Replies:
6
Preventing respawning CS 1.6
Views:
1,185
Posted By
isotonic
Re: Preventing respawning CS 1.6
There is a kind of punishment on my server. Player must not play a whole next round if he did something bad :) The same idea gamedll uses for TK'ers when mp_tkpunish 1.
Not suitable for...
Forum:
Scripting Help
05-26-2015, 02:58
Replies:
6
Preventing respawning CS 1.6
Views:
1,185
Posted By
isotonic
Preventing respawning CS 1.6
How can I prevent player respawning in safety manner? I force some players to pass a one round. Now I just kill them after a small delay after respawning. Searched in gamedll source and found a way...
Forum:
Scripting Help
05-25-2015, 19:25
Replies:
2
I do not understand much of the code
Views:
971
Posted By
isotonic
Re: I do not understand much of the code
First of all you should learn about messages code using. According to Half-Life 1 Game Events - AlliedModders Wiki (http://wiki.amxmodx.org/Half-Life_1_Game_Events):
ShowMenu
This message...
Forum:
Unapproved/Old Plugins
07-26-2014, 00:19
Replies:
28
Revive Player
Views:
12,020
Posted By
isotonic
Re: Revive Player
hornet, could you explain a bit more about both of your statements?
Forum:
Scripting Help
07-23-2014, 22:35
Replies:
4
[HELP] How to set team info ?
Views:
737
Posted By
isotonic
Re: [HELP] How to set team info ?
Autojoin process is more complicated when you think. See that plugins for example:
Teams Manager All-In-One (http://forums.alliedmods.net/showthread.php?p=1643945)
Team Join Management...
Forum:
Scripting Help
07-23-2014, 22:29
Replies:
5
Which is Faster? Ham_TakeDamage or HL1 Event Damage?
Views:
912
Posted By
isotonic
Re: Which is Faster? Ham_TakeDamage or HL1 Event Damage?
Learn profiler (https://forums.alliedmods.net/showthread.php?p=1527800#post1527800) and measure yourself.
But remember: it is always worth to start optimization from a code that produce heavy load.
Forum:
GunGame
07-19-2014, 19:07
Replies:
11
GunGame + FFA
Views:
4,550
Posted By
isotonic
Re: GunGame + FFA
In that case you shouldn't use nicks like 'Administrator'.
Forum:
Code Snippets/Tutorials
07-14-2014, 23:53
Replies:
3
[Datas Dump][Cstrike] m_iMenu : Menu IDs
Views:
7,627
Posted By
isotonic
Re: [Datas Dump][Cstrike] m_iMenu : Menu IDs
Finally I found out. Id Menu_ClientBuy is menu id for entire VGUI buy menu and during navigation through one an id doesn't change. It is set when player automatically sends client_buy_open command to...
Forum:
General
06-20-2014, 05:49
Replies:
17
AMXX 1.8.3-dev-git3910 Ban bug.
Views:
4,443
Posted By
isotonic
Re: AMXX 1.8.3-dev-git3910 Ban bug.
I told you to do so ;)
Anyway thank you for the response.
Showing results 1 to 25 of 498
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