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Posts Made By:
Fixsek Kot
Forum:
Scripting Help
10-09-2022, 11:41
Replies:
4
Editing Clip Size
Views:
777
Posted By
Fixsek Kot
Re: Editing Clip Size
Ok I got it working finally after lots of hours, if someone would use the code bellow, go ahead and use it:
public plugin_init() {
RegisterHam(Ham_Item_PostFrame, "weapon_galil", "ham_postframe",...
Forum:
Scripting Help
10-08-2022, 15:47
Replies:
4
Editing Clip Size
Views:
777
Posted By
Fixsek Kot
Re: Editing Clip Size
Thanks for sending me the link, I tried to write the code into mine from it but I've never worked with something like item_postframe... + The plugin is useless to me, 'cause I need to put this...
Forum:
Scripting Help
10-08-2022, 14:06
Replies:
4
Editing Clip Size
Views:
777
Posted By
Fixsek Kot
Editing Clip Size
Hey guys, I'm here again.
I've got an issue with editing clip size in galil to be only able to hold 2 bullets. I can change the gun's clip easily like this:
...
Forum:
Scripting Help
07-11-2022, 07:02
Replies:
5
Damage problem
Views:
647
Posted By
Fixsek Kot
Re: Damage problem
Nice, it finally works well! Thank you both for help! (How could I have not realized to just edit the Float:damage bruh.. :D)
Forum:
Scripting Help
07-10-2022, 14:57
Replies:
5
Damage problem
Views:
647
Posted By
Fixsek Kot
Re: Damage problem
Yeah I should have said the code contains like another 7 special guns, so it would be hard to divide, and also the takedamage register has player class. the farpiece[attacker] is just a variable...
Forum:
Scripting Help
07-10-2022, 12:38
Replies:
5
Damage problem
Views:
647
Posted By
Fixsek Kot
Damage problem
Hi, here I am again.
I really didn't think I would have any other problem, but I didn't expect to have a problem with something stupid I can't resolve:
(This whole code is in ham_takedamage PRE)...
Forum:
Scripting Help
07-08-2022, 08:21
Replies:
8
Spawned a NULL entity
Views:
1,167
Posted By
Fixsek Kot
Re: Spawned a NULL entity
ooh nice I got it working as I wanted! I Didn't notice the natives before though xD it's solved, thanks so much!
Forum:
Scripting Help
07-07-2022, 07:14
Replies:
8
Spawned a NULL entity
Views:
1,167
Posted By
Fixsek Kot
Re: Spawned a NULL entity
I want to add the lasermine in my menu, yeah you can say that I can copy the code from someone else's plugin, but the problem is all these .smas contain at least 2000 lines of code and a lot of...
Forum:
Scripting Help
07-06-2022, 07:27
Replies:
8
Spawned a NULL entity
Views:
1,167
Posted By
Fixsek Kot
Re: Spawned a NULL entity
Nice it finally doesn't crash, but the lasermine still doesn't seem to appear, when the set_task is activated, the lasermine won't spawn :/
Forum:
Scripting Help
07-06-2022, 06:40
Replies:
3
VIP Player Model
Views:
650
Posted By
Fixsek Kot
Re: VIP Player Model
Oh okay now I get it, it is simple:
public menu(id)
{
if(get_user_flags(id) & ADMIN_BAN || get_user_flags(id) & ADMIN_LEVEL_H)
{
//The menu
}
else
{
client_print(id, print_chat,...
Forum:
Scripting Help
07-05-2022, 15:22
Replies:
3
VIP Player Model
Views:
650
Posted By
Fixsek Kot
Re: VIP Player Model
hi,
as nobody has answered this post yet, I can try to help you, but you have to explain it to me a little better, because I don't understand your request.
Forum:
Scripting Help
07-05-2022, 15:02
Replies:
8
Spawned a NULL entity
Views:
1,167
Posted By
Fixsek Kot
Re: Spawned a NULL entity
oh I tried PHP but I didn't see the icon of it before now I see it, so I apologize :3
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fakemeta>
#include <engine>
#include...
Forum:
Scripting Help
07-04-2022, 14:19
Replies:
8
Spawned a NULL entity
Views:
1,167
Posted By
Fixsek Kot
Spawned a NULL entity
Hi,
I've been struggling creating a lasermine, just can't understand it, because people have to make their codes way to hard to read for some reason. So I wrote some code, tested it in game and I...
Forum:
Scripting Help
06-27-2022, 09:40
Replies:
1
Last human ZM mode
Views:
425
Posted By
Fixsek Kot
Re: Last human ZM mode
Hello,
I finally figured it out, so there's no need to help, if someone wants to see the right code, here:
new bool:last_human
enum
{
zivy,
mrtvy
}
if(team(victim) == 2)
Forum:
Scripting Help
06-26-2022, 15:38
Replies:
1
Last human ZM mode
Views:
425
Posted By
Fixsek Kot
Last human ZM mode
Hi.
I've always been strugling with this particular problem: getting the count of players
I need to get number of counter terrorists in ham_killed function, and if there is only one of him, the...
Forum:
Scripting Help
03-06-2022, 05:37
Replies:
2
Trigger script function using trigger_multiple
Views:
846
Posted By
Fixsek Kot
Re: Trigger script function using trigger_multiple
Try this, it's not tested but it should work:
#include <amxmodx>
#include <engine>
#include <fakemeta>
new InTrigger[33]
public plugin_init() {
register_plugin("touch_multiple", "1.0",...
Forum:
Scripting Help
03-02-2022, 12:07
Replies:
10
Edited weapon damage
Views:
1,178
Posted By
Fixsek Kot
Re: Edited weapon damage
OK I solved it, but the game often crashes for some reason when I shoot enemies, and I can't find the problem
Forum:
Scripting Help
03-02-2022, 09:52
Replies:
10
Edited weapon damage
Views:
1,178
Posted By
Fixsek Kot
Re: Edited weapon damage
Yeah, in the meantime I was trying to find solution in other's codes, and unfortunately I failed
Forum:
Scripting Help
02-25-2022, 11:51
Replies:
10
Edited weapon damage
Views:
1,178
Posted By
Fixsek Kot
Re: Edited weapon damage
Well, it didn't work as well :( Man this issue is a 1000-year matter :D
Forum:
Scripting Help
02-25-2022, 10:01
Replies:
10
Edited weapon damage
Views:
1,178
Posted By
Fixsek Kot
Re: Edited weapon damage
Unfortunatelly it doesn't work for me, even though I really believed it to work :/ I also tried to put that syntax in hitbulet(id) as set_pev(target, pev_takedamage, 1.0). maybe I'm just gonna put...
Forum:
Scripting Help
02-25-2022, 08:35
Replies:
10
Edited weapon damage
Views:
1,178
Posted By
Fixsek Kot
Re: Edited weapon damage
Please? :D
Forum:
Scripting Help
02-23-2022, 14:54
Replies:
10
Edited weapon damage
Views:
1,178
Posted By
Fixsek Kot
Re: Edited weapon damage
Here:
RegisterHam(Ham_TakeDamage, "player", "ham_takedamage")
Forum:
Scripting Help
02-23-2022, 11:15
Replies:
10
Edited weapon damage
Views:
1,178
Posted By
Fixsek Kot
Edited weapon damage
Hello again :D,
I've been working on a gun added in shop menu, I successfuly changed rate fire, fire sound, animations and decals, but I can't figure out how to set the weapon's damage back,...
Forum:
Scripting Help
02-19-2022, 11:25
Replies:
13
get_players
Views:
1,581
Posted By
Fixsek Kot
Re: get_players
Yeah, I went to take a look at it and I think that's actually a good idea
Forum:
Scripting Help
02-19-2022, 09:53
Replies:
13
get_players
Views:
1,581
Posted By
Fixsek Kot
Re: get_players
When it's finished, it will be zombie chronic mode.
Showing results 1 to 25 of 31
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