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Posts Made By:
MeliMeli
Forum:
New Plugin Submissions
09-06-2023, 15:36
Replies:
340
OciXCrom's Custom Shop + API
Views:
150,064
Posted By
MeliMeli
Re: OciXCrom's Custom Shop + API
This plugin could be much simpler if, instead of using 2 different natives, it used 1 with a false identifier for no time and a positive one for a timeout. I'm having issues registering items where...
Forum:
Scripting Help
06-27-2023, 01:19
Replies:
1
Fake DeathMsg Attacker == Victim
Views:
692
Posted By
MeliMeli
Fake DeathMsg Attacker == Victim
Can someone tell me if this method of sending a fake death message after zombies are selected by the game is safe? I had tried another method before, but there were zombies on the same team as the...
Forum:
Scripting Help
06-24-2023, 13:58
Replies:
4
[HELP Scripting] DeathMsg Correctly?
Views:
847
Posted By
MeliMeli
Re: [HELP Scripting] DeathMsg Correctly?
It does cause errors indeed, as after the message was displayed "correctly visually," there were zombies and humans on the same team. Basically, what I want to do is show a fake death message when...
Forum:
Scripting Help
06-24-2023, 02:54
Replies:
4
[HELP Scripting] DeathMsg Correctly?
Views:
847
Posted By
MeliMeli
Re: [HELP Scripting] DeathMsg Correctly?
something like this? i dont understand correcly your example
// Show infection death notice?
if (get_pcvar_num(cvar_infect_show_notice))
{
// Send death notice and fix the "dead"...
Forum:
Scripting Help
06-23-2023, 18:51
Replies:
4
[HELP Scripting] DeathMsg Correctly?
Views:
847
Posted By
MeliMeli
[HELP Scripting] DeathMsg Correctly?
Hello everyone, I'm seeking a new way to depict infected zombies through a death message. I would appreciate the help of more experienced coders to confirm if this is correct or if there's a better...
Forum:
Scripting Help
06-21-2023, 00:00
Replies:
0
[HELP] Verify if the entity touched is a portal (unstuck)
Views:
367
Posted By
MeliMeli
[HELP] Verify if the entity touched is a portal (unstuck)
Solved.
Forum:
Scripting Help
06-07-2023, 00:36
Replies:
1
[HELP] How to know if a breakable object is Glass, Wood or Iron?
Views:
496
Posted By
MeliMeli
[HELP] How to know if a breakable object is Glass, Wood or Iron?
Hello everyone, I searched extensively on the forum about how to determine whether the breakable entity is Glass, Wood, Iron, or Stone, but I couldn't find anything relevant on the subject. Can...
Forum:
Scripting Help
06-01-2023, 19:03
Replies:
2
[HELP] Stock select random players without repeating
Views:
541
Posted By
MeliMeli
[HELP] Stock select random players without repeating
Hello, can someone give me an example of how I can create a stock that selects random players without repeating them? For example, Player 1 cannot be Player 2, and if they are, the stock should find...
Forum:
Scripting Help
05-08-2023, 14:11
Replies:
0
[HELP] Different damage with gun in hand
Views:
313
Posted By
MeliMeli
[HELP] Different damage with gun in hand
-Fixed-
Forum:
Scripting Help
04-27-2023, 17:35
Replies:
9
CurrentWeapon X Ham_Item_Deploy [HELP]
Views:
1,353
Posted By
MeliMeli
Re: CurrentWeapon X Ham_Item_Deploy [HELP]
True, xd, I saw your name and remembered you here, you used the photo of some guy using a bow, I used a plugin of yours to precache, very good, good to know it's back
Forum:
Scripting Help
04-27-2023, 17:03
Replies:
9
CurrentWeapon X Ham_Item_Deploy [HELP]
Views:
1,353
Posted By
MeliMeli
Re: CurrentWeapon X Ham_Item_Deploy [HELP]
Actually I think it's just that and another that a bad coding like that
I think CPU is no problem if the machine is very good, not that I should be sloppy and use any plugin. Do you know anywhere...
Forum:
Scripting Help
04-27-2023, 16:20
Replies:
9
CurrentWeapon X Ham_Item_Deploy [HELP]
Views:
1,353
Posted By
MeliMeli
Re: CurrentWeapon X Ham_Item_Deploy [HELP]
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#define ENG_NULLENT -1
Forum:
Scripting Help
04-27-2023, 09:37
Replies:
9
CurrentWeapon X Ham_Item_Deploy [HELP]
Views:
1,353
Posted By
MeliMeli
Re: CurrentWeapon X Ham_Item_Deploy [HELP]
So, but isn't it bad to have those 2 in the code? unfortunately I couldn't remove the curweapon because the moment the player picks up the weapon the model is the default CS, you would need to change...
Forum:
Scripting Help
04-26-2023, 18:03
Replies:
9
CurrentWeapon X Ham_Item_Deploy [HELP]
Views:
1,353
Posted By
MeliMeli
CurrentWeapon X Ham_Item_Deploy [HELP]
Hello people, I have a doubt as to how to change a model of a gun. Of course, Ham_Item_Deploy is the best option from what I've seen in several posts researching. But I'm in doubt about a plugin...
Forum:
New Plugin Submissions
04-24-2023, 10:28
Replies:
94
Map Manager Modular
Views:
21,685
Posted By
MeliMeli
Re: Map Manager Modular
Mistrick, in my view, your plugin is confusing as to the settings, it could have something like 'mmap_max_rounds 8' and mmap_start_vote 5' where the maximum of rounds is 8 and voting starts at 5. I...
Forum:
Scripting Help
04-13-2023, 08:12
Replies:
3
Teleport Terrorists to SpawnPoint
Views:
896
Posted By
MeliMeli
Re: Teleport Terrorists to SpawnPoint
Thanks dog dog
Forum:
Scripting Help
04-01-2023, 14:31
Replies:
3
Teleport Terrorists to SpawnPoint
Views:
896
Posted By
MeliMeli
Teleport Terrorists to SpawnPoint
Hello, can someone give me an example of how I can teleport terrorists back to the map spawnpoint?
If possible explaining what each function does, I need a foundation for a plugin I'm doing
Forum:
General
03-30-2023, 14:23
Replies:
0
Semiclip ZP with problem func_vehicle
Views:
544
Posted By
MeliMeli
Semiclip ZP with problem func_vehicle
Hello, I'm using this semiclip plugin: https://forums.alliedmods.net/showthread.php?t=167330
for ZP 5.0 and noticed that the map vehicle stops walking if it has 1 player inside another. Does...
Forum:
New Plugin Submissions
03-16-2023, 09:10
Replies:
94
Map Manager Modular
Views:
21,685
Posted By
MeliMeli
Re: Map Manager Modular
Mistrick, I do not know if I have a bad configuration, but your plugin always changes map in the second round, voting starts in the first round always
Here's the settings, can you tell me where I...
Forum:
New Plugin Submissions
03-08-2023, 12:35
Replies:
94
Map Manager Modular
Views:
21,685
Posted By
MeliMeli
Re: Map Manager Modular
I love your vote map, for me and the best these days. It puts what is needed and does not have a 1000-line configuration file that is teeing to configure.
Forum:
General
03-02-2023, 17:55
Replies:
0
CurWeapon be responsible for causing failure?
Views:
545
Posted By
MeliMeli
CurWeapon be responsible for causing failure?
People, as the 'CurWeapon' event is called several times whenever a bullet is fired or updated, the exchange method 'Ham_Item_Deploy' is much more efficient, I wonder if there is the possibility of...
Forum:
Scripting Help
03-01-2023, 19:33
Replies:
13
nVault Help
Views:
1,387
Posted By
MeliMeli
Re: nVault Help
I see, tutorials should be so, facilitates for beginners like me to have a better understanding
thanks for that Bugsy, helped me a lot
Forum:
Scripting Help
03-01-2023, 15:05
Replies:
13
nVault Help
Views:
1,387
Posted By
MeliMeli
Re: nVault Help
Works perfectly, I managed to implement in my plugin, I have only a few questions, is it possible to implement for other weapons in the same plugin? could this cause some error?
Forum:
Scripting Help
02-27-2023, 22:57
Replies:
13
nVault Help
Views:
1,387
Posted By
MeliMeli
Re: nVault Help
So if I were to add new models I would have to edit:
enum WeaponBits (<<=2)
{
wtBlack = 1,
wtRose = 2,
wtDefault
}
Forum:
Scripting Help
02-27-2023, 19:12
Replies:
13
nVault Help
Views:
1,387
Posted By
MeliMeli
Re: nVault Help
Because 1 is to save in nVault and the other is to identify if the player has it selected as the current model. If you have a better way to define this, please explain to me, have you even seen the...
Showing results 1 to 25 of 129
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