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Posts Made By:
HL-SDK
Forum:
Extensions
11-24-2010, 03:08
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,815,337
Posted By
HL-SDK
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
Empires allows up to 64 -- it changes all of the time. The IBaseClientDLL interface allows you to query the maxplayers setting -- a range in which you can only find player entities.
You can not...
Forum:
Extensions
11-02-2010, 14:42
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,815,337
Posted By
HL-SDK
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
I was thinking more along the lines where the game calculates the downward acceleration (and other physics) of certain projectiles in TF2.
They aren't props per se, they are CTFProjectileBase...
Forum:
Extensions
11-01-2010, 21:25
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,815,337
Posted By
HL-SDK
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
Hi, I need (for secret reasons) to reverse engineer the physics calculations done on things like arrows and stunballs.
There is little info (that I have found) on source engine's physics system...
Forum:
Metamod:Source Plugins
07-24-2010, 15:49
Replies:
177
UnVAC - Allow certain VAC-banned players into your server
Views:
163,379
Posted By
HL-SDK
Re: [OB] [ALPHA] UnVAC - Allow certain VAC-banned players into your server
Useful or not -- I am wondering what you mean by 'potentially dangerous' things caused by code editing
Forum:
Extensions
07-03-2010, 23:42
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,815,337
Posted By
HL-SDK
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
You say ontakedamage no longer works in L4D2?
What functionality is missing? I'll give it another go.
Assuming you need to change the damage, I'll see if I can drag myself away from cheating...
Forum:
Scripting
06-28-2010, 22:38
Replies:
14
Mission to stop LSS (LUA) Scripts from being in your server [W/out KAC]
Views:
8,065
Posted By
HL-SDK
Re: Mission to stop LSS (LUA) Scripts from being in your server [W/out KAC]
It is simple to prevent that plugin from being used on your clients, however it is not simple using purely sourcemod scripts (the purpose of this forum).
The best easy solution is to simple query...
Forum:
Scripting
06-28-2010, 22:30
Replies:
8
FindConVar and sv_pure
Views:
5,879
Posted By
HL-SDK
Re: FindConVar and sv_pure
It may be useful to know your intentions. (if it is for admins to change sv_pure)
Anyone can query the value easily enough. If you would like the admins to change it, create convars that they can...
Forum:
SteamTools
06-20-2010, 16:00
Replies:
203
Sticky:
Old thread
Views:
329,804
Posted By
HL-SDK
Re: SteamTools - SteamWorks for SourceMod
A+ top notch!
Forum:
Extensions
06-01-2010, 21:39
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,815,337
Posted By
HL-SDK
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
Can block damage, but not modify it, eh?
Forum:
Plugins
05-19-2010, 18:33
Replies:
151
[L4D2] Damage Mod (SDKHooks Ed.)
Views:
129,096
Posted By
HL-SDK
Re: [L4D2] Damage Mod (SDKHooks Ed.)
:grrr:
Thanks for making use of this
Forum:
Scripting
05-15-2010, 16:33
Replies:
12
[L4D]How do u modify the max HP/Ammo, or Is it a plugin?
Views:
3,696
Posted By
HL-SDK
Re: [L4D]How do u modify the max HP/Ammo, or Is it a plugin?
for(client = 1; client <= MaxClients; client++) {
if(IsClientInGame(client) && !IsFakeClient(client)) {
if (GetClientTeam(client) != 2) continue;
new ClientHealth =...
Forum:
Scripting
05-11-2010, 14:44
Replies:
3
could use some help with keyvalues
Views:
1,002
Posted By
HL-SDK
Re: could use some help with keyvalues
Hi, I don't think you're writign the key anywhere.
In the
if (!KvJumpToKey(kv, SteamID, true))
block, you should create the key if it doesn't exist, ELSE update the current value.
At least I...
Forum:
Plugin/Gameplay Ideas and Requests
05-07-2010, 10:52
Replies:
14
L4D2 Admin Realism Name Viewer
Views:
3,912
Posted By
HL-SDK
Re: L4D2 Admin Realism Name Viewer
What about a plugin that lets admins have a command that, when triggered, shows them the name of the player they are looking at.
Like spray tracer, just with people. When I say "shouldn't be hard"...
Forum:
Scripting
05-06-2010, 10:45
Replies:
4
I don't know this problem !! Help me Plz!!...
Views:
1,205
Posted By
HL-SDK
Re: I don't know this problem !! Help me Plz!!...
if(Client > 0 && Client <= MaxClients)
{
if(IsClientConnected(Client) && IsClientInGame(Client) && IsPlayerAlive(Client))
{
return true;
}
}
return false;
:)
Forum:
Extensions
05-06-2010, 10:38
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,815,337
Posted By
HL-SDK
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-04-29)
Right, I mentioned in L4D2 certain damages were tweaked depending on their targets (you can't kill a teammate in VS with 4 pistol shots, even though they do ~30 dmg)
With enough hard work you...
Forum:
Extensions
05-04-2010, 20:30
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,815,337
Posted By
HL-SDK
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-04-29)
I come bearing more fruit.
First, my log:
C44BE5CA 439C6848 C3C718EB 44D52432 45E3B0E7 45268626 00000000 00000000 00000000 00000000 00000000 00000000 3747003 3747003 6E6A095 41C88280 4205AC55...
Forum:
Extensions
05-04-2010, 09:37
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,815,337
Posted By
HL-SDK
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-04-29)
No, you made me realize it was disabled by the author. I need to re-enable it to test of course :-p
If you happen to have a .sp file that uses that particular hook and wouldn't mind posting it in...
Forum:
Extensions
05-03-2010, 23:02
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,815,337
Posted By
HL-SDK
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-04-29)
Everything I've seen on this points to a different location of the m_flDamage for L4D2. +0x30, +0x34 and +0x3C are all floats. My bets are on +0x3C. Will investigate later.
---
EDIT
...
Forum:
TF2Items
05-01-2010, 16:28
Replies:
1,524
Sticky:
TF2Items - Items with custom attributes.
Views:
1,274,599
Posted By
HL-SDK
Re: [EXTENSION] TF2Items (1.3.1)
I heard your plugin got borked. Let's bring this back, eh?
Forum:
Coding MM:S Plugins & SM Extensions
02-09-2010, 15:53
Replies:
4
Intercept dll's loading (windows)
Views:
2,516
Posted By
HL-SDK
Re: Intercept dll's loading (windows)
If loadlibrary is an import, detour that and check if it is loading the dll you're interested in.
What are you looking for specifically? If you just while(!handle) { handle =...
Forum:
Plugins
08-13-2009, 13:17
Replies:
49
[TF2] Spawn Sentry on death
Views:
46,033
Posted By
HL-SDK
Re: [TF2] Spawn Sentry on death
@panda:
Entirely, all you need to do is in the ondeath hook, check the player's name against the name of who died, if it doesn't match, return plugin_continue, or whatever the appropriate return...
Forum:
Plugins
05-19-2009, 17:34
Replies:
49
[TF2] Spawn Sentry on death
Views:
46,033
Posted By
HL-SDK
Re: [TF2] Spawn Sentry on death
You want the third file on the first post, It checks if damagebits has DMG_ACID set (which is set when a crit killed)... Might work, might not. If not, no sentry will spawn. Is not CVAR'd.
Forum:
Plugins
05-19-2009, 17:21
Replies:
1,412
[L4D(2)] SuperVersus [1.5.4]
Views:
1,130,498
Posted By
HL-SDK
Re: [L4D] Super Versus
Do you think we could get similar results on co-op and survival? E.G. Survivorbots spawning to open up slots for humies?
Forum:
Plugin/Gameplay Ideas and Requests
05-19-2009, 13:51
Replies:
11
[L4d] what to download to left 8 dead
Views:
9,476
Posted By
HL-SDK
Re: [L4d] what to download to left 8 dead
Not L8D, but I can have you playing with 8 or more people if that is what you fancy! (Note: what I am about to post is not L8D)
http://forums.alliedmods.net/showthread.php?t=92663
I hope that...
Forum:
Snippets and Tutorials
05-19-2009, 13:43
Replies:
14
[TUTORIAL] [L4D] Many-Player Survival/Coop/Versus
Views:
18,799
Posted By
HL-SDK
Re: [TUTORIAL] [L4D] Many-Player Survival/Coop/Versus
I just commented out the logging parts. I want to link to the original plugins pages as much as possible since they may update. Chances are, I will not update with them. Either way, this should...
Showing results 1 to 25 of 68
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