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Posts Made By:
ForTheSakura
Forum:
Scripting
10-24-2023, 06:13
Replies:
7
Need help fixing errors in plugin compilation for 1.12
Views:
1,263
Posted By
ForTheSakura
Re: Need help fixing errors in plugin compilation for 1.12
This is exactly what I needed. Thanks, Grey83. I appreciate it!
Forum:
Scripting
10-24-2023, 05:15
Replies:
7
Need help fixing errors in plugin compilation for 1.12
Views:
1,263
Posted By
ForTheSakura
Re: Need help fixing errors in plugin compilation for 1.12
Thanks, Grey83. I added
#include <sdkhooks>
bool g_bWepaonSwitched[MAXPLAYERS + 1];
public void OnClientPostAdminCheck(int client)
{
SDKHook(client, SDKHook_WeaponSwitchPost, Hook_Switch);...
Forum:
Scripting
10-23-2023, 06:42
Replies:
7
Need help fixing errors in plugin compilation for 1.12
Views:
1,263
Posted By
ForTheSakura
Re: Need help fixing errors in plugin compilation for 1.12
I made some changes to the plugin:
- Switched PrintHintText to PrintCenterText.
- Made the charged message display until conditions change.
- Added more charging conditions, like no ledge hanging,...
Forum:
Scripting
10-20-2023, 05:11
Replies:
7
Need help fixing errors in plugin compilation for 1.12
Views:
1,263
Posted By
ForTheSakura
Re: Need help fixing errors in plugin compilation for 1.12
Thanks a lot, Psyk0tik. I didn't realize he posted a newer, separate pan0s.inc outside the zip, as I was using the one inside, which is outdated. I did message the author before posting here, but...
Forum:
Scripting
10-20-2023, 03:15
Replies:
7
Need help fixing errors in plugin compilation for 1.12
Views:
1,263
Posted By
ForTheSakura
Need help fixing errors in plugin compilation for 1.12
Could someone help me fix the warnings and errors in this plugin from here (https://forums.alliedmods.net/showthread.php?t=332186)? I'm having trouble compiling it on both 1.12 and 1.11
Forum:
Plugins
10-16-2023, 13:21
Replies:
101
[L4D2] F-18 Airstrike (1.12) [20-Dec-2023]
Views:
92,798
Posted By
ForTheSakura
Re: [L4D2] F-18 Airstrike (1.10) [15-Dec-2022]
Hello Silvers, loving the plugin! Quick question: You know how the trigger box creates that massive explosion with lots of airplanes, but with crosshair or position, there's just one plane? Any...
Forum:
Scripting
10-14-2023, 00:34
Replies:
7
how can I tell if a plugin is running regardless of the folder it is in?
Views:
1,360
Posted By
ForTheSakura
Re: how can I tell if a plugin is running regardless of the folder it is in?
Thanks, everyone. Got what I needed!
Forum:
Plugins
10-14-2023, 00:22
Replies:
155
[L4D2] Shop [v4.5 | 20 March 2022]
Views:
71,872
Posted By
ForTheSakura
Re: [L4D2] Shop [v4.5 | 20 March 2022]
I'm having trouble saving trial special functions if a player hasn't died yet and making them carry over to the next round. I edited the SP file to save points and reset trial special functions when...
Forum:
Plugins
10-13-2023, 21:16
Replies:
155
[L4D2] Shop [v4.5 | 20 March 2022]
Views:
71,872
Posted By
ForTheSakura
Re: [L4D2] Shop [v4.5 | 20 March 2022]
Thanks a lot for helping S.A.S. I missed that somehow :D!
Forum:
Plugins
10-13-2023, 06:18
Replies:
16
[L4D & L4D2] Jump System (v1.3, 6-1-2022)
Views:
10,266
Posted By
ForTheSakura
Re: [L4D & L4D2] Jump System (v1.3, 6-1-2022)
Hi, can you add conditions to slow down bhopping when a player's health is below 40, and completely block it when their health is at 1?
...
if (iHop == 1)
{
...
Forum:
Plugins
12-24-2022, 10:27
Replies:
99
[L4D & L4D2] Incapped Weapons Patch (1.37) [16-May-2024]
Views:
48,853
Posted By
ForTheSakura
Re: [L4D & L4D2] Incapped Weapons Patch (1.21) [21-Dec-2022]
hello, there's a problem with adrenaline.
when i am incapacitated and i inject adrenaline, i hold the left mouse button indefinitely without letting go, and the adrenaline injection animation loops...
Forum:
Plugins
12-15-2022, 15:28
Replies:
100
[L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Views:
57,218
Posted By
ForTheSakura
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
I finally got it after many failed attempts:D
#include <sourcemod>
#include <WeaponHandling>
public void WH_OnDeployModifier(int client, int weapon, L4D2WeaponType weapontype, float...
Forum:
Plugins
12-15-2022, 12:26
Replies:
100
[L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
Views:
57,218
Posted By
ForTheSakura
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)
I can't get it to work properly and would appreciate some help
#include <sourcemod>
#include <WeaponHandling>
public void WH_OnDeployModifier(int client, int weapon, L4D2WeaponType weapontype,...
Forum:
Scripting
12-13-2022, 17:44
Replies:
7
how can I tell if a plugin is running regardless of the folder it is in?
Views:
1,360
Posted By
ForTheSakura
Re: how can I tell if a plugin is running regardless of the folder it is in?
Yeah I am aware of that command. I use it in combination with Extended Map configs (https://forums.alliedmods.net/showthread.php?p=760501) to load and unload specific plugins in specific maps....
Forum:
Scripting
12-13-2022, 16:27
Replies:
7
how can I tell if a plugin is running regardless of the folder it is in?
Views:
1,360
Posted By
ForTheSakura
how can I tell if a plugin is running regardless of the folder it is in?
I'm trying to make a simple plugin in Left 4 Dead 2 that reloads two other plugins 15 seconds after the map loads. The issue is that the first plugin reloads fine because it is in the plugins...
Forum:
Plugins
12-09-2022, 10:03
Replies:
46
[L4D & L4D2] Loot Boxes(v1.2)[03-Apr-2023]
Views:
21,192
Posted By
ForTheSakura
Re: [L4D & L4D2] Loot Boxes(v1.1.1)[17-Jun-2022]
@Earendil I love your fun plugin and it works beautifully for me, but I noticed that your plugin overrides the action that this plugin (https://forums.alliedmods.net/showthread.php?p=2772483) does...
Forum:
Plugins
12-07-2022, 02:49
Replies:
286
[L4D & L4D2] Mission and Weapons - Info Editor (1.26) [15-May-2024]
Views:
131,251
Posted By
ForTheSakura
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.14) [21-Oct-2022]
Silvers Your plugin is fantastic
I only have two questions
1. I was able to change the cycle rate and reload duration of all weapons except shotguns, which did not appear to be affected...
Showing results 1 to 17 of 17
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