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Search: Posts Made By: ForTheSakura
Forum: Scripting 10-24-2023, 06:13
Replies: 7
Views: 1,263
Posted By ForTheSakura
Re: Need help fixing errors in plugin compilation for 1.12

This is exactly what I needed. Thanks, Grey83. I appreciate it!
Forum: Scripting 10-24-2023, 05:15
Replies: 7
Views: 1,263
Posted By ForTheSakura
Re: Need help fixing errors in plugin compilation for 1.12

Thanks, Grey83. I added
#include <sdkhooks>

bool g_bWepaonSwitched[MAXPLAYERS + 1];

public void OnClientPostAdminCheck(int client)
{
SDKHook(client, SDKHook_WeaponSwitchPost, Hook_Switch);...
Forum: Scripting 10-23-2023, 06:42
Replies: 7
Views: 1,263
Posted By ForTheSakura
Re: Need help fixing errors in plugin compilation for 1.12

I made some changes to the plugin:
- Switched PrintHintText to PrintCenterText.
- Made the charged message display until conditions change.
- Added more charging conditions, like no ledge hanging,...
Forum: Scripting 10-20-2023, 05:11
Replies: 7
Views: 1,263
Posted By ForTheSakura
Re: Need help fixing errors in plugin compilation for 1.12

Thanks a lot, Psyk0tik. I didn't realize he posted a newer, separate pan0s.inc outside the zip, as I was using the one inside, which is outdated. I did message the author before posting here, but...
Forum: Scripting 10-20-2023, 03:15
Replies: 7
Views: 1,263
Posted By ForTheSakura
Need help fixing errors in plugin compilation for 1.12

Could someone help me fix the warnings and errors in this plugin from here (https://forums.alliedmods.net/showthread.php?t=332186)? I'm having trouble compiling it on both 1.12 and 1.11
Forum: Plugins 10-16-2023, 13:21
Replies: 101
Views: 92,798
Posted By ForTheSakura
Re: [L4D2] F-18 Airstrike (1.10) [15-Dec-2022]

Hello Silvers, loving the plugin! Quick question: You know how the trigger box creates that massive explosion with lots of airplanes, but with crosshair or position, there's just one plane? Any...
Forum: Scripting 10-14-2023, 00:34
Replies: 7
Views: 1,360
Posted By ForTheSakura
Forum: Plugins 10-14-2023, 00:22
Replies: 155
Views: 71,872
Posted By ForTheSakura
Re: [L4D2] Shop [v4.5 | 20 March 2022]

I'm having trouble saving trial special functions if a player hasn't died yet and making them carry over to the next round. I edited the SP file to save points and reset trial special functions when...
Forum: Plugins 10-13-2023, 21:16
Replies: 155
Views: 71,872
Posted By ForTheSakura
Re: [L4D2] Shop [v4.5 | 20 March 2022]

Thanks a lot for helping S.A.S. I missed that somehow :D!
Forum: Plugins 10-13-2023, 06:18
Replies: 16
Views: 10,266
Posted By ForTheSakura
Re: [L4D & L4D2] Jump System (v1.3, 6-1-2022)

Hi, can you add conditions to slow down bhopping when a player's health is below 40, and completely block it when their health is at 1?
...
if (iHop == 1)
{
...
Forum: Plugins 12-24-2022, 10:27
Replies: 99
Views: 48,853
Posted By ForTheSakura
Re: [L4D & L4D2] Incapped Weapons Patch (1.21) [21-Dec-2022]

hello, there's a problem with adrenaline.
when i am incapacitated and i inject adrenaline, i hold the left mouse button indefinitely without letting go, and the adrenaline injection animation loops...
Forum: Plugins 12-15-2022, 15:28
Replies: 100
Views: 57,218
Posted By ForTheSakura
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

I finally got it after many failed attempts:D
#include <sourcemod>
#include <WeaponHandling>

public void WH_OnDeployModifier(int client, int weapon, L4D2WeaponType weapontype, float...
Forum: Plugins 12-15-2022, 12:26
Replies: 100
Views: 57,218
Posted By ForTheSakura
Re: [L4D/L4D2]WeaponHandling_API(22/04/2021 - 1.0.6)

I can't get it to work properly and would appreciate some help

#include <sourcemod>
#include <WeaponHandling>

public void WH_OnDeployModifier(int client, int weapon, L4D2WeaponType weapontype,...
Forum: Scripting 12-13-2022, 17:44
Replies: 7
Views: 1,360
Posted By ForTheSakura
Re: how can I tell if a plugin is running regardless of the folder it is in?

Yeah I am aware of that command. I use it in combination with Extended Map configs (https://forums.alliedmods.net/showthread.php?p=760501) to load and unload specific plugins in specific maps....
Forum: Scripting 12-13-2022, 16:27
Replies: 7
Views: 1,360
Posted By ForTheSakura
how can I tell if a plugin is running regardless of the folder it is in?

I'm trying to make a simple plugin in Left 4 Dead 2 that reloads two other plugins 15 seconds after the map loads. The issue is that the first plugin reloads fine because it is in the plugins...
Forum: Plugins 12-09-2022, 10:03
Replies: 46
Views: 21,192
Posted By ForTheSakura
Re: [L4D & L4D2] Loot Boxes(v1.1.1)[17-Jun-2022]

@Earendil I love your fun plugin and it works beautifully for me, but I noticed that your plugin overrides the action that this plugin (https://forums.alliedmods.net/showthread.php?p=2772483) does...
Forum: Plugins 12-07-2022, 02:49
Replies: 286
Views: 131,251
Posted By ForTheSakura
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.14) [21-Oct-2022]

Silvers Your plugin is fantastic
I only have two questions

1. I was able to change the cycle rate and reload duration of all weapons except shotguns, which did not appear to be affected...
Showing results 1 to 17 of 17

 
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