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Posts Made By:
WildCard65
Forum:
TF2Items
09-05-2020, 17:54
Replies:
2
I still dont know how to install!
Views:
9,202
Posted By
WildCard65
Re: I Want A Tutorial
https://forums.alliedmods.net/showthread.php?t=179352
Forum:
Scripting Help
08-17-2020, 22:24
Replies:
2
Convert a smx to sp
Views:
1,935
Posted By
WildCard65
Re: Convert a smx to sp
There is a decompiler for SourceMod plugins, it's called Lysis.
https://forums.alliedmods.net/showthread.php?t=170898&highlight=Lysis
I don't know where it currently lives ATM, I have been...
Forum:
Coding MM:S Plugins & SM Extensions
07-31-2020, 18:56
Replies:
5
How to set-up build environment on Linux?
Views:
10,095
Posted By
WildCard65
Re: How to set-up build environment on Linux?
A fix is now merged into the master branch.
Forum:
General
07-15-2018, 08:58
Replies:
3
Unknown DB Error.
Views:
1,403
Posted By
WildCard65
Re: Unknown DB Error.
The error comes from the DB client engine your SQL statements are going through, for MySQL, that error is relayed from the MySQL server itself, for SQLite, that error originates because of file...
Forum:
Scripting
03-15-2018, 22:30
Replies:
18
Solved
DataPacks and queries leaking?
Views:
3,476
Posted By
WildCard65
Re: DataPacks and queries leaking?
It's understandable why Headline did it, an issue with leaking DataPack handles was never addressed even though it was obvious AND pointed out, so it's understandable that Headline would be angry at...
Forum:
Scripting
03-15-2018, 10:26
Replies:
5
Enum scoping
Views:
1,559
Posted By
WildCard65
Re: Enum scoping
you mean something like this file: helpers.inc (https://github.com/alliedmodders/sourcemod/blob/master/plugins/include/helpers.inc) (though most likely for an older SM version)
Forum:
Metamod:Source Questions
03-11-2018, 15:51
Replies:
8
Unable to load plugin, selfcompiled MM:S
Views:
4,929
Posted By
WildCard65
Re: Unable to load plugin, selfcompiled MM:S
AMBuild only outputs to the console, if you want a build log, you need to redirect both stdout and stderr to a file.
Forum:
HL1 Servers (HLDS)
02-12-2018, 22:55
Replies:
13
Python scripts
Views:
5,717
Posted By
WildCard65
Re: Python scripts
There is also this (for Source Engine also): https://forums.sourcepython.com/
Forum:
General
02-10-2018, 21:33
Replies:
2
What are the FCVAR's server_can_execute and clientdll used for?
Views:
1,866
Posted By
WildCard65
Re: What are the FCVAR's server_can_execute and clientdll used for?
SERVER_CAN_EXECUTE is a special flag for commands. The meaning of this that any client command marked with this flag (command created inside the user's client) can be freely executed remotely by the...
Forum:
Scripting
02-10-2018, 21:27
Replies:
2
Solved
Line break isn't working in convar.
Views:
991
Posted By
WildCard65
Re: Line break isn't working in convar.
Leaving this here for future people:
The problem was that C++ was applying an automatic escape delimiter to special characters: (ex: <back-slash>, <double quote>) before handing the string off to...
Forum:
General
02-08-2018, 22:39
Replies:
3
Need help
Views:
1,133
Posted By
WildCard65
Re: Need help
By default, SourceMod only loads extensions when they are required (and set to autoload), you can override this by creating an empty text file named a certain way (see Asherkin's Accelerator...
Forum:
Scripting
12-23-2017, 18:31
Replies:
18
Solved
Question: What is a ConVar.FloatValue's expected value?
Views:
2,917
Posted By
WildCard65
Re: Question: What is a ConVar.FloatValue's expected value?
SM Timers are checked if they should run EVERY gameframe, how the check is done is comparing the current game time (as dictated by "GetGameTime() (or GetEngineTime())") with the time Timer was...
Forum:
Scripting
12-20-2017, 15:32
Replies:
9
Plugin late load
Views:
3,047
Posted By
WildCard65
Re: Plugin late load
There is no guarantee what order SM plugins are loaded in, your best solution is to write your code to handle ANY load order.
Forum:
General
12-11-2017, 22:22
Replies:
6
Native call, public function call and function calls (direct public function / stock)
Views:
1,845
Posted By
WildCard65
Re: Native call, public function call and function calls (direct public function / st
Native call: A call to a native C/C++ function bound to the native's name (ex: client_cmd)
Public function call: A call to a plugin's public function from native C/C++
Regular function call: A call...
Forum:
Scripting
12-11-2017, 16:44
Replies:
8
Solved
Attaching a translation file to a vote menu
Views:
1,885
Posted By
WildCard65
Re: Attaching a translation file to a vote menu
Here's what I believe is a cleaner version of your code:
public Action Command_Warp(int client, int args)
{
if(!l4d_ass_enable.BoolValue || !l4d_ass_teleport_enable.BoolValue ||...
Forum:
General
12-11-2017, 07:12
Replies:
5
[CS:GO] ConnectHook.ext.dll Error!!
Views:
1,857
Posted By
WildCard65
Re: [CS:GO] ConnectHook.ext.dll Error!!
The error means that Windows couldn't locate the DLL file (equivalent to HTTP's error code 404), the error is not important UNLESS you have a plugin that won't load without the extension.
Forum:
Scripting
12-06-2017, 09:17
Replies:
7
Solved
I get a compiling error.
Views:
2,208
Posted By
WildCard65
Re: I get a compiling error.
Another thing to note, to have double quotes in a string, you need to escape the quote ('\"')
Forum:
General
12-04-2017, 11:30
Replies:
3
SourceMod Build Error
Views:
1,022
Posted By
WildCard65
Re: SourceMod Build Error
SourceMod's build scripts has 3 ways of locating dependencies:
Use the value of the associated cli option, for the option for hl2 sdks, it's the folder containing the sdk folders.
Use the...
Forum:
TF2Items
10-22-2017, 07:29
Replies:
4
New Weapons (10/20/17) as "Invalid Item Index"
Views:
3,535
Posted By
WildCard65
Re: New Weapons (10/20/17) as "Invalid Item Index"
The other plugin is TF2 Items Info which if I recall parsed the items_game.txt file
Forum:
Coding MM:S Plugins & SM Extensions
10-22-2017, 07:26
Replies:
3
Link Module with Sourcemod
Views:
1,904
Posted By
WildCard65
Re: Link Module with Sourcemod
Here's the API you have available to communicate with SM plugins:
IPluginSys.h (https://github.com/alliedmodders/sourcemod/blob/master/public/IPluginSys.h)
sp_vm_api.h...
Forum:
Scripting
10-21-2017, 14:38
Replies:
10
Solved
compiler.exe broken with new builds?
Views:
2,850
Posted By
WildCard65
Re: compiler.exe broken with new builds?
It should be noted that spcomp crashes when ran inside Advast's Sandbox environment.
Forum:
Scripting
10-18-2017, 17:19
Replies:
14
Help with Creating entity
Views:
2,616
Posted By
WildCard65
Re: Help with Creating entity
The "new" keyword in the old syntax is equivalent to the keyword "int"
Forum:
Scripting
10-15-2017, 08:33
Replies:
8
Simple Plugin does not work.
Views:
1,693
Posted By
WildCard65
Re: Simple Plugin does not work.
You're correct, OnClientAuthorized is called BEFORE SourceMod does any admin checks on the client (in sourcemod.logic binary), OnClientPreAdminCheck...
Forum:
Scripting
10-15-2017, 08:25
Replies:
6
What's the limit of "Handle Using Hud"?
Views:
1,814
Posted By
WildCard65
Re: What's the limit of "Handle Using Hud"?
4096 is the entity limit, SourceMod's handle limit is actually 32,768 (https://github.com/alliedmodders/sourcemod/blob/master/core/logic/HandleSys.h#L42)
Forum:
Scripting
10-11-2017, 15:29
Replies:
5
Stopping a non-repeatable timer
Views:
1,266
Posted By
WildCard65
Re: Stopping a non-repeatable timer
KillTimer and delete do the exact same thing for timer handles.
Showing results 1 to 25 of 500
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