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Posts Made By:
urban_ninja
Forum:
Scripting
08-15-2016, 18:22
Replies:
14
[CSGO] Player models not attaching the hitboxes properly
Views:
3,938
Posted By
urban_ninja
Re: [CSGO] Player models not attaching the hitboxes properly
I'm having this issue in TF2 when creating fake clients using stock player models. Hitboxes are placed at floor. More specifically, all hitboxes stacking at player's world origin. Is there no solid...
Forum:
Source Servers (SRCDS)
06-16-2015, 11:54
Replies:
2
L4D2 No disconnect on game end
Views:
1,130
Posted By
urban_ninja
Re: L4D2 No disconnect on game end
I just love how everyone completely ignores my question and goes right to everyone elses threads. Thanks for nothing jerks. Every time I have a question about something it wind up being lowest...
Forum:
Source Servers (SRCDS)
06-15-2015, 20:14
Replies:
2
L4D2 No disconnect on game end
Views:
1,130
Posted By
urban_ninja
L4D2 No disconnect on game end
Is there a way to remove client disconnect on game end? A friend told me there was a cvar for it but he doesn't remember what it is. Could someone here tell me? I want it to move on to a different...
Forum:
Scripting
06-08-2015, 03:16
Replies:
0
info_player_teamspawn angles
Views:
506
Posted By
urban_ninja
info_player_teamspawn angles
How do you get the entity angles for this? m_angAbsRotation, m_angRotation, m_vecViewOffset always return 0 0 0 while m_vecAngles isn't even recognized at all. I've tried every potential thing for...
Forum:
General
03-16-2015, 09:22
Replies:
84
"SPEdit" - A Sourcepawn Editor - Betatester needed
Views:
17,097
Posted By
urban_ninja
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Sigh.... slight inconvenience to have to register on yet an other site to do so.
Forum:
General
03-15-2015, 00:29
Replies:
84
"SPEdit" - A Sourcepawn Editor - Betatester needed
Views:
17,097
Posted By
urban_ninja
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
But you dont want to change the installer so people can set a custom install path at their own discretion. A readme file could of stated to delete the old options file to avoid compatibility issues...
Forum:
General
03-12-2015, 21:19
Replies:
84
"SPEdit" - A Sourcepawn Editor - Betatester needed
Views:
17,097
Posted By
urban_ninja
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Scrolling with mouse wheel doesn't work. Could make it so it does?
Forum:
General
03-10-2015, 22:18
Replies:
84
"SPEdit" - A Sourcepawn Editor - Betatester needed
Views:
17,097
Posted By
urban_ninja
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Thanks for clearing that up. However its possible for an auto updater to locate the installation without writing to registry. Possibly have the updater installed to the same folder as the SPedit.exe...
Forum:
General
03-10-2015, 19:40
Replies:
84
"SPEdit" - A Sourcepawn Editor - Betatester needed
Views:
17,097
Posted By
urban_ninja
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
I wouldn't have a problem with an installer release if it allowed custom install location which is kind of standard for any installer to have. People shouldn't be forced to install where you want...
Forum:
General
03-10-2015, 04:08
Replies:
84
"SPEdit" - A Sourcepawn Editor - Betatester needed
Views:
17,097
Posted By
urban_ninja
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
I'm not particularly fond of being forced to install beta 4 via installer. It gave no option for custom install path nor did it display its hardcoded install path so I have no clue where it put the...
Forum:
General
03-02-2015, 22:44
Replies:
84
"SPEdit" - A Sourcepawn Editor - Betatester needed
Views:
17,097
Posted By
urban_ninja
Re: "SPEdit" - A Sourcepawn Editor - Betatester needed
Finally something like amxx studio for sourcemod. Notepad++ stinks compared to what I'm used to. Sourcemod has been long overdue for something like this. I never understood why amx mod x has its own...
Forum:
Plugins
02-24-2015, 14:39
Replies:
339
[TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
Views:
156,498
Posted By
urban_ninja
Re: [TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
This plugin doesn't work. Loaded and no errors but items remain equipable when set to block.
Forum:
Scripting
02-24-2015, 13:51
Replies:
2
Blocking TF2 loadouts?
Views:
568
Posted By
urban_ninja
Re: Blocking TF2 loadouts?
Thanks. Didn't know one already exists. Title is a bit obscure and easy to overlook its relevancy.
Forum:
Scripting
02-24-2015, 12:33
Replies:
2
Blocking TF2 loadouts?
Views:
568
Posted By
urban_ninja
Blocking TF2 loadouts?
Is it possible to block loadouts via plugin so tournament mode doesn't have to be enabled?
Forum:
Source Servers (SRCDS)
02-17-2015, 11:45
Replies:
2
[TF2 whitelist] Valid item names not recognize
Views:
942
Posted By
urban_ninja
Re: [TF2 whitelist] Valid item names not recognize
I ran the item_show_whitelistable_definitions command but the list size far exceeds the console buffer limit so most of it gets flooded off the list. Thanks for the list.
Forum:
Source Servers (SRCDS)
02-17-2015, 02:38
Replies:
2
[TF2 whitelist] Valid item names not recognize
Views:
942
Posted By
urban_ninja
[TF2 whitelist] Valid item names not recognize
Can anyone tell me why some TF2 item names aren't recognized in the item whitelist?
I want to ban the use of sticky jumper but for some reason it wont work for some reason. I tried both of the...
Forum:
General
02-13-2015, 04:44
Replies:
11
Scout cannot double jump
Views:
3,155
Posted By
urban_ninja
Re: Scout cannot double jump
If it works it works. Though, how are both instances running separate sets of plugins?
Forum:
Metamod:Source Plugins
02-07-2015, 00:18
Replies:
85
Metamod Query Cache
Views:
118,998
Posted By
urban_ninja
Re: Metamod Query Cache
This is broken but less broken than the sourcemod extension as that one wont even let players connect at all.
Forum:
Plugins
01-28-2015, 03:33
Replies:
261
[TF2] MGEMod (v2.0.3, 4/19/13)
Views:
222,712
Posted By
urban_ninja
Re: [TF2] MGEMod (v2.0.3, 4/19/13)
What the heck? Why is there no cvar to disable health regen? If you don't kill your target in less than 10 sec, their health instantly restores to 100%.
Also, loadout changes shouldn't be taking...
Forum:
Extensions
01-20-2015, 22:56
Replies:
211
SM RCon (updated 2012-09-09)
Views:
175,743
Posted By
urban_ninja
Re: SM RCon (updated 2012-09-09)
Well that's strange, because I have the smrcon.txt file it came with in the gamedata folder. Does it require any other game data files not released in the .zip?
Nvm, blocking all inbound TCP...
Forum:
Extensions
01-19-2015, 03:52
Replies:
211
SM RCon (updated 2012-09-09)
Views:
175,743
Posted By
urban_ninja
Re: SM RCon (updated 2012-09-09)
I wasn't doubting him(as stated in the 2nd half of that post). I just dont know why sourcemod has various error message for the same thing. Any other time error message for game data files are dead...
Forum:
Extensions
01-18-2015, 01:45
Replies:
211
SM RCon (updated 2012-09-09)
Views:
175,743
Posted By
urban_ninja
Re: SM RCon (updated 2012-09-09)
As far I know missing or outdated gamedata files result in a different error. This one doesn't specify a file or type in particular.
I don't doubt some update broke something with it. Valve...
Forum:
Extensions
01-16-2015, 11:36
Replies:
9
[EXTENSION] Rcon Hooks 1.0
Views:
13,523
Posted By
urban_ninja
Re: [EXTENSION] Rcon Hooks 1.0
Why is this file release broken?
Forum:
Extensions
01-16-2015, 11:30
Replies:
211
SM RCon (updated 2012-09-09)
Views:
175,743
Posted By
urban_ninja
Re: SM RCon (updated 2012-09-09)
It dont work in TF2. I dragged and dropped the the extension dlls into my extensions folder and sm cant find it. And why do you say TF2 is supported but theres no dll for it?
Forum:
Scripting
01-13-2015, 15:25
Replies:
5
MvM max players
Views:
2,864
Posted By
urban_ninja
Re: MvM max players
How about a one that doesn't create console spam?
Showing results 1 to 25 of 319
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