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Posts Made By:
Grafitosky
Forum:
Plugin/Gameplay Ideas and Requests
12-20-2020, 10:18
Replies:
3
EDIT - plugin turbo
Views:
942
Posted By
Grafitosky
Re: EDIT - plugin turbo
sometimes the reset time does not count pls help
Forum:
Plugin/Gameplay Ideas and Requests
12-16-2020, 16:20
Replies:
10
Start action when you kil 40 people
Views:
2,426
Posted By
Grafitosky
Re: Start action when you kil 40 people
it's adding death player item, how i can change that? Please help
Forum:
Plugin/Gameplay Ideas and Requests
12-13-2020, 16:23
Replies:
3
After 3 spawns i get hp
Views:
760
Posted By
Grafitosky
Re: After 3 spawns i get hp
I need help too, but with a slightly different thing
Forum:
Plugin/Gameplay Ideas and Requests
12-12-2020, 15:18
Replies:
4
GetTeamCount
Views:
1,154
Posted By
Grafitosky
Re: GetTeamCount
i dont know how i can do this
plugin.sp(199) : error 021: symbol already defined: "GetTeamCount"
plugin.sp(199) : error 001: expected token: ";", but found ")"
plugin.sp(202) : error 010: invalid...
Forum:
Plugin/Gameplay Ideas and Requests
12-12-2020, 15:15
Replies:
2
Cvars message
Views:
684
Posted By
Grafitosky
Re: Cvars message
thank you!
Forum:
Plugin/Gameplay Ideas and Requests
12-12-2020, 14:23
Replies:
4
GetTeamCount
Views:
1,154
Posted By
Grafitosky
Re: GetTeamCount
i need this too, help someone pls
Forum:
Plugin/Gameplay Ideas and Requests
12-11-2020, 08:36
Replies:
2
Cvars message
Views:
684
Posted By
Grafitosky
Cvars message
I would like to be able to change the message into autoexecfg
PrintToChatAll("Hello everyone"); I would like to change this message with cvar, but how?
Forum:
Plugin/Gameplay Ideas and Requests
12-01-2020, 17:41
Replies:
3
Problem with compilation zephyrus store
Views:
1,505
Posted By
Grafitosky
Re: Problem with compilation zephyrus store
i need edit this plugin, and my version of compilator is 1.10 :(
how i can fix that?
Forum:
Plugin/Gameplay Ideas and Requests
12-01-2020, 10:56
Replies:
3
Problem with compilation zephyrus store
Views:
1,505
Posted By
Grafitosky
Problem with compilation zephyrus store
I can't compile a .sp zephyrus store, even if nothing changes in it :(
after editing, I have the same errors
//SourceMod Batch Compiler
// by the SourceMod Dev Team
//// store.sp
//
//...
Forum:
Plugin/Gameplay Ideas and Requests
12-01-2020, 10:47
Replies:
8
ConVars
Views:
1,082
Posted By
Grafitosky
Re: ConVars
That's what I meant, thank you very much. And I would like to apologize to you for my writing in English
Forum:
Plugin/Gameplay Ideas and Requests
12-01-2020, 06:26
Replies:
8
ConVars
Views:
1,082
Posted By
Grafitosky
Re: ConVars
nope i want this option "this message can you change in cfg/sourcemod"
when i get weapon I should also get a message, and this message I would like to edit in "cfg/sourcemod" with using...
Forum:
Plugin/Gameplay Ideas and Requests
12-01-2020, 04:04
Replies:
6
Plugin for no scope
Views:
1,176
Posted By
Grafitosky
Re: Plugin for no scope
i want noscope plugin like this plugin https://forums.alliedmods.net/showthread.php?t=298525
but without advanced messages, convars... i want simple noscope plugin
Forum:
Plugin/Gameplay Ideas and Requests
11-29-2020, 14:57
Replies:
6
Plugin for no scope
Views:
1,176
Posted By
Grafitosky
Plugin for no scope
i need plugin with no scope without other additional
Forum:
Plugin/Gameplay Ideas and Requests
11-28-2020, 13:32
Replies:
8
ConVars
Views:
1,082
Posted By
Grafitosky
Re: ConVars
Sorry, I copied the wrong text, I already edited it - now you should understand me
Forum:
Plugin/Gameplay Ideas and Requests
11-28-2020, 11:32
Replies:
8
ConVars
Views:
1,082
Posted By
Grafitosky
Re: ConVars
Each message in a separate plugin.
For example, in one plugin you can switch on/off messages when receiving ak47, and in the other one you can change messages in cfg/sourcemod
How to do such a...
Forum:
Plugin/Gameplay Ideas and Requests
11-27-2020, 16:02
Replies:
8
ConVars
Views:
1,082
Posted By
Grafitosky
ConVars
I want the convars in cfg/sourcemod to change individual messages "PrintToChat(client, "this message can you change in cfg/sourcemod");" and with the command "PrintToChat(client, "You can turn on/off...
Forum:
Plugin/Gameplay Ideas and Requests
11-27-2020, 11:55
Replies:
3
question with "if"
Views:
540
Posted By
Grafitosky
Re: question with "if"
okay, I want this plugin to only run for 5 seconds at the start of the round but I don't know how to do this
#include <sourcemod>
#include <cstrike>
#include <sdktools>
#include <sdkhooks>...
Forum:
Plugin/Gameplay Ideas and Requests
11-27-2020, 11:13
Replies:
10
Plugin for NO TIE
Views:
1,137
Posted By
Grafitosky
Re: Plugin for NO TIE
I use google translator because im bad in english and maybe that's why it came out so badly you understood me, I want some team to get a point instead of a tie, is it possible?
Forum:
Plugin/Gameplay Ideas and Requests
11-27-2020, 11:09
Replies:
3
question with "if"
Views:
540
Posted By
Grafitosky
question with "if"
how i can add to plugin this features like this one
"if (CS_OnCSWeaponDrop)
{
PrintToChatAll( "Pls, i need help!");
}
...."
or
"if(round_start) {
PrintToChatAll( "Pls, help {green} me");
}
Forum:
Plugin/Gameplay Ideas and Requests
11-27-2020, 06:57
Replies:
10
Plugin for NO TIE
Views:
1,137
Posted By
Grafitosky
Re: Plugin for NO TIE
the round does not end with this
Forum:
Plugin/Gameplay Ideas and Requests
11-27-2020, 05:28
Replies:
4
Edit - Throwing knives plugin
Views:
736
Posted By
Grafitosky
Re: Edit - Throwing knives plugin
Its working thanks!
[/QUOTE]
Forum:
Plugin/Gameplay Ideas and Requests
11-27-2020, 04:51
Replies:
4
Edit - Throwing knives plugin
Views:
736
Posted By
Grafitosky
Re: Edit - Throwing knives plugin
you could introduce in all the code ? because i don't understand completely
Forum:
Plugin/Gameplay Ideas and Requests
11-27-2020, 04:31
Replies:
4
Edit - Throwing knives plugin
Views:
736
Posted By
Grafitosky
Edit - Throwing knives plugin
Im edited throw knife plugin and i have this error "plugin.sp(60) : error 035: argument type mismatch (argument 1)"
Im edited this from "HookEvent("weapon_fire", weapon_fire);" to...
Forum:
Plugin/Gameplay Ideas and Requests
11-26-2020, 11:21
Replies:
10
Plugin for NO TIE
Views:
1,137
Posted By
Grafitosky
Re: Plugin for NO TIE
Map is changing from UMC_MAPCYCLE - rtv, nextmap...
And I'll explain the problem more.
If the time ends, it is a draw(tie) on the table, he writes 0:0 and if in the next round there is a draw(tie)...
Forum:
Plugin/Gameplay Ideas and Requests
11-26-2020, 10:57
Replies:
10
Plugin for NO TIE
Views:
1,137
Posted By
Grafitosky
Plugin for NO TIE
If one of the teams does not die, then it is a draw and if no one is lost throughout the game, the map will not be changed i need help!
Showing results 1 to 25 of 36
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